SpectreY
AreaОхотничьи угодья, Деревня Криар, Нетронутый рай, Убежище в зиккурате
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • Охотничьи угодья, Деревня Криар: Шипастая громадина, Колючая обезьяна
  • Убежище в зиккурате: Шипастая громадина, Колючая обезьяна
  • Шипастая громадина, Колючая обезьяна
  • Нетронутый рай: Шипастая громадина, Колючая обезьяна
  • Здоровье
    70%
    Уклонение
    +50%
    Сопротивление
    -30 0 0 0
    Damage
    70%
    Меткость
    100%
    Attack Distance
    4 ~ 6
    Время атаки
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    70%
    Model Size
    100%
    Type
    BrambleMonkey
    Metadata
    BrambleMonkey1
    Уровень
    65
    Здоровье
    4,559
    Damage
    149
    Урон от чар
    149
    Меткость
    2,214
    Время атаки
    0.99
    Опыт
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 119–178
    Время атаки: 0.99 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/Bramble/BrambleMonkey1"] = {
        name = "Bramble Ape",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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