Spectre | Y |
---|---|
Area | 狩場, ジッグラトの避難所, 狩場, 汚れなき楽園 |
Tags | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Packs |
ライフ
70%
回避力
+50%
耐性




Damage
70%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 6
アタックタイム
0.99 Second
Damage Spread
±20%
経験値
70%
Model Size
100%
Type
BrambleMonkey
Metadata
BrambleMonkey1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
4,559
アーマー
2,023
回避力
660
Damage
149
スペルダメージ
149
命中力
1,974
アタックタイム
0.99
経験値
15,055
Minion Life
4,397
Minion Damage
580
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 119–178
クリティカルヒット率: 5%
アタックタイム: 0.99 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/Bramble/BrambleMonkey1"] = { name = "Bramble Ape", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.99, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.