刺荊狂猿
Bramble Ape
SpectreY
Area獵場, 高地神塔庇護所, 獵場, 純淨樂園
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • 獵場, 獵場: 刺荊巨獸, 刺荊狂猿
  • 高地神塔庇護所: 刺荊巨獸, 刺荊狂猿
  • 刺荊巨獸, 刺荊狂猿
  • 純淨樂園: 刺荊巨獸, 刺荊狂猿
  • 生命
    70%
    閃避值
    +50%
    抗性
    -30 0 0 0
    傷害
    70%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 6
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    經驗值
    70%
    Model Size
    100%
    Type
    BrambleMonkey
    Metadata
    BrambleMonkey1
    等級
    70
    生命
    6,101
    護甲
    3,877
    閃避值
    753
    傷害
    174
    法術傷害
    174
    命中
    2,328
    Attack Time
    0.99
    經驗值
    24,247
    Minion Life
    8,586
    Minion Damage
    1,514
    Minion Armour
    3,877
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 139–208
    暴擊率: 5%
    Attack Time: 0.99 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/Bramble/BrambleMonkey1"] = {
        name = "Bramble Ape",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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