刺荊狂猿
Bramble Ape
SpectreY
Area獵場, 高地神塔庇護所, 獵場, 純淨樂園
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • 獵場, 獵場: 刺荊巨獸, 刺荊狂猿
  • 高地神塔庇護所: 刺荊巨獸, 刺荊狂猿
  • 刺荊巨獸, 刺荊狂猿
  • 純淨樂園: 刺荊巨獸, 刺荊狂猿
  • 生命
    70%
    閃避值
    +50%
    Ailment Threshold
    %
    抗性
    -30 0 0 0
    傷害
    70%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    經驗值
    70%
    Model Size
    100%
    Type
    BrambleMonkey
    Metadata
    BrambleMonkey1
    等級
    70
    生命
    6,101
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    174
    法術傷害
    174
    命中
    0
    Attack Time
    0.99
    經驗值
    24,247
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 139–208
    [Critical|暴擊]率: 5%
    Attack Time: 0.99 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/Bramble/BrambleMonkey1"] = {
        name = "Bramble Ape",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }