Símio do Cipoal
SpectreY
AreaCampos de Caça, O Refúgio Zigurate, Campos de Caça, Paraíso Imaculado
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • Campos de Caça, Campos de Caça: Brutamontes do Cipoal, Símio do Cipoal
  • O Refúgio Zigurate: Brutamontes do Cipoal, Símio do Cipoal
  • Brutamontes do Cipoal, Símio do Cipoal
  • Paraíso Imaculado: Brutamontes do Cipoal, Símio do Cipoal
  • Vida
    70%
    Evasão
    +50%
    Resistência
    -30 0 0 0
    Damage
    70%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    4 ~ 6
    Tempo de Ataque
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    70%
    Model Size
    100%
    Type
    BrambleMonkey
    Metadata
    BrambleMonkey1
    Nível
    70
    Vida
    6,101
    Armadura
    3,877
    Evasão
    753
    Damage
    174
    Dano Mágico
    174
    Precisão
    2,328
    Tempo de Ataque
    0.99
    Experiência
    24,247
    Minion Life
    8,586
    Minion Damage
    1,514
    Minion Armour
    3,877
    MonsterMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 139–208
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.99 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/Bramble/BrambleMonkey1"] = {
        name = "Bramble Ape",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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