Dornenaffe
SpectreY
AreaJagdgründe, Dorf Kriar, Unberührtes Paradies, Die Zikkurat-Zuflucht
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • Jagdgründe, Dorf Kriar: Dornenriese, Dornenaffe
  • Die Zikkurat-Zuflucht: Dornenriese, Dornenaffe
  • Dornenriese, Dornenaffe
  • Unberührtes Paradies: Dornenriese, Dornenaffe
  • Leben
    70%
    Ausweichen
    +50%
    Widerstand
    -30 0 0 0
    Damage
    70%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 6
    Angriffszeit
    0.99 Second
    Damage Spread
    ±20%
    Erfahrung
    70%
    Model Size
    100%
    Type
    BrambleMonkey
    Metadata
    BrambleMonkey1
    Stufe
    65
    Leben
    4,559
    Damage
    149
    Zauberschaden
    149
    Genauigkeit
    2,214
    Angriffszeit
    0.99
    Erfahrung
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 119–178
    Angriffszeit: 0.99 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/Bramble/BrambleMonkey1"] = {
        name = "Bramble Ape",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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