Седрус
От ваших ударов нельзя уклониться
Cedrus
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Здоровье
100%
Доспехи
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Cedrus
Metadata
Cedrus
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
233
Урон от чар
233
Меткость
0
Attack Time
0
Опыт
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 233
Шанс [Critical|крит. попадания]: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Positioned {} Animated { animated_object = "Metadata/Monsters/NPC/Cedrus/Cedrus_TEMP.ao" } Stats { base_cannot_be_damaged = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render {} BaseEvents { on_construction_complete = "globals.NPCCedrus = this;" } Targetable { attackable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/Cedrus/Cedrus"] = { name = "Cedrus", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |