Cedrus
Vous ignorez l'Évasion de vos cibles
SpectreN
Tags1HSword_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Vie
100%
Armure
+50%
Ailment Threshold
%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Cedrus
Metadata
Cedrus
Niveau
68
Vie
7,757
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
233
Dégâts des sorts
233
Précision
0
Attack Time
0
Expérience
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 233
Chances de [Critical|Touche critique]: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Positioned {}

Animated
{
	animated_object = "Metadata/Monsters/NPC/Cedrus/Cedrus_TEMP.ao"
}

Stats
{
	base_cannot_be_damaged = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Render {}

BaseEvents
{
	on_construction_complete = "globals.NPCCedrus = this;"
}

Targetable
{
	attackable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/Cedrus/Cedrus"] = {
    name = "Cedrus",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Vous ignorez l'Évasion de vos cibles
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Cedrus Text Audio /2
    Nom
    [DNT] Exile, please help free me from these ties.
    [DNT] Introduction
    {Sacré temps de chien aujourd'hui… Étranger, pourriez-vous me rendre un petit service… Aidez-moi à descendre…}{Sacré temps de chien aujourd'hui… Étrangère, pourriez-vous me rendre un petit service… Aidez-moi à descendre…}
    CedrusShoutForHelp