Cedrus
你的击中无法被闪避
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
生命
100%
Armour
+50%
Ailment Threshold
%
抗性
0
0
0
0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Cedrus
Metadata
Cedrus
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,757
Armour
3,451
闪避值
477
能量护盾
0
伤害
233
法术伤害
233
命中
0
Attack Time
0
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 233
暴击几率: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Positioned {} Animated { animated_object = "Metadata/Monsters/NPC/Cedrus/Cedrus_TEMP.ao" } Stats { base_cannot_be_damaged = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render {} BaseEvents { on_construction_complete = "globals.NPCCedrus = this;" } Targetable { attackable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/Cedrus/Cedrus"] = { name = "Cedrus", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
你的击中无法被闪避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |