セドラス
プレイヤーのヒット回避されない
Cedrus
SpectreN
Tags1HSword_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
ライフ
100%
防具
+50%
Ailment Threshold
%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Cedrus
Metadata
Cedrus
レベル
68
ライフ
7,757
防具
3,451
回避
477
エナジーシールド
0
Damage
233
スペルダメージ
233
命中
0
Attack Time
0
経験値
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 233
[Critical|クリティカルヒット]率: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Positioned {}

Animated
{
	animated_object = "Metadata/Monsters/NPC/Cedrus/Cedrus_TEMP.ao"
}

Stats
{
	base_cannot_be_damaged = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Render {}

BaseEvents
{
	on_construction_complete = "globals.NPCCedrus = this;"
}

Targetable
{
	attackable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/Cedrus/Cedrus"] = {
    name = "Cedrus",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
プレイヤーのヒット回避されない
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    セドラス Text Audio /2
    名前
    [DNT] Exile, please help free me from these ties.
    [DNT] Introduction
    最低な天気だな……お前さん、ちょっと頼みを聞いてくれないか……ここから下ろしてくれ……
    CedrusShoutForHelp