Циара, Плетущая проклятья
Гуманоид
Ciara, the Curse Weaver
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Здоровье
75%
Energy Shield From Life
65%
Сопротивление
0 0 0 0
Damage
175%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileWitch2
Metadata
ExileWitch2
Уровень
68
Здоровье
2,036
Броня
2,413
Уклонение
477
Энергетический щит
3,782
Damage
408
Урон от чар
408
Меткость
2,180
Время атаки
1.005
Опыт
71,585
Minion Life
1,819
Minion Energy Shield
3,378
Minion Damage
1,695
Minion Armour
2,413
WeaponGrantedChaosboltRogueExileWitch2
Projectile, ProjectilesFromUser, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Chaos, CanRapidFire, Invokable, UsableWhileMoving
Снаряд хаоса
Шанс крит. попадания: 7%
Время применения: 0.75 сек.
Выпускает в цель вспышку энергии хаоса.
Наносит от 112.5 до 208.9 урона хаосом
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
should use additive aiming animation [1]
HandOfChayulaRogueExileWitch2
Meta, Attack, UseGlobalStats, Melee, Area, Chaos, MeleeSingleTarget, Palm
Длань Чаюлы
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 67%
Время атаки: 1.005 сек.
Герой совершает рывок к врагу и ударяет его атакой без оружия, накладывая размещённые проклятия и вызывая срабатывание размещённых меток с пониженной эффективностью. Удар этим умением всегда выполняется голой рукой, даже если герой использует боевой посох.
Наносит на 33% меньше урона атаками
Добавляет от до урона хаосом
Нельзя уклониться
+9% к шансу критического удара
base melee dash range [65]
is area damage [1]
melee conditional step distance [10]
EssenceDrainRogueExileWitch2
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Trappable, Mineable, UsableWhileMoving
Похищение сущности
Шанс крит. попадания: 7%
Время применения: 0.8 сек.
Герой выпускает снаряд, который накладывает на врагов, в которых попадёт, мощный отрицательный эффект постепенного урона хаосом.
Наносит от 66.96 до 124.4 урона хаосом
Усиленные умения наносят на 20% меньше урона
Выпускает дополнительных снарядов:
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
pvp skill dot attack time override ms [10000]
should use additive aiming animation [1]
terrain arrow attachment chance reduction +% [200]
DarkEffigyRogueExileWitch2
SummonsTotem, Trappable, Mineable, Multicastable, Duration, UsableWhileMoving, Chaos, Limit
Тёмное чучело
Герой поднимает тотем, который бомбардирует врагов, находящихся под действием отрицательных эффектов постепенного урона хаосом.
+8 секунд,(-ы) к длительности тотема
Максимум тотемов: 1
base totem range [120]
can perform skill while moving [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]
DarkEffigyProjectileRogueExileWitch2
Spell, Damage, Projectile, Chaos, Area, AreaSpell, ProjectilesNumberModifiersNotApplied, ProjectileNoCollision, UsedByTotem
Мерзкое излияние
Шанс крит. попадания: 7%
Время применения: 1 сек.
Герой выпускает снаряд в каждого врага поблизости, на которого действует отрицательный эффект постепенного урона хаосом. Выпускает несколько снарядов во врагов под действием нескольких отрицательных эффектов, но больше никак изменить число снарядов нельзя.
Наносит от 140.6 до 261.1 урона хаосом
Выпускает дополнительных снарядов:
Радиус воздействия равен 0.8 м
active skill base area of effect radius [120]
base is projectile [1]
base skill is totemified [1]
is area damage [1]
rogue exile totem skill with id [10]
skill disabled unless cloned [2]
TemporalChainsRogueExileWitch2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Путы времени
Время применения: 0.7 сек.
Перезарядка: 6 сек.
Герой проклинает всех врагов в области, замедляя их и заставляя эффекты на них истекать дольше.
Зоны проклятий от усиленных умений
проявляются после увеличенной на 30% задержки
Усиленные умения создают проклятую землю
Враги на проклятой земле от усиленных умений проклинаются, находясь в ней
Максимум 1 область оскверненной земли
50% увеличение области действия усиленных умений
На 50% больше области действия усиленных умений
+6 секунд(-ы) к времени перезарядки усиленных умений
Проклятие применяется после задержки в 1.5 секунд(-ы)
Радиус проклятия - 1.5 м
Проклятие замедляет цели на 22%
Длительность проклятия - 6 секунд(-ы)
Проклятие заставляет другие эффекты на целях истекать на 25% медленнее
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
BlasphemyRogueExileWitch2
Area, Buff, HasReservation, Aura, AreaSpell, OngoingSkill, Persistent, Meta, CanHaveMultipleOngoingSkillInstances, IsBlasphemy
Богохульство
Превращает размещённые умения проклятий в нечистые ауры, накладывающие их эффекты на всех врагов поблизости.
Размещенные умения проклятий применяются в виде ауры вокруг вас
Удерживает 1 духа за каждое размещенное проклятье
base deal no damage [1]
skill desired amount override [1]
DespairRogueExileWitch2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Отчаяние
Время применения: 0.7 сек.
После короткой задержки герой проклинает всех врагов в области, снижая их сопротивление хаосу.
Проклятие применяется после задержки в 1.5 секунд(-ы)
Проклятие накладывает -18% к сопротивлению хаосу
Радиус проклятия - 1.5 м
Длительность проклятия - 6 секунд(-ы)
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
triggered by hand of chayula [1]
EnfeebleRogueExileWitch2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Слабость
Время применения: 0.7 сек.
После короткой задержки герой проклинает всех врагов в области, заставляя их наносить меньше урона.
Проклятие применяется после задержки в 1.5 секунд(-ы)
Радиус проклятия - 3.1 м
Проклятие заставляет не-уникальных врагов наносить на 26% меньше урона
Проклятие заставляет уникальных врагов наносить на 16% меньше урона
Длительность проклятия - 7.4 секунд(-ы)
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
SummonSpectreRogueExileWitch2_1
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Призрак: {0}
Призывает дух связанного монстра в виде возрождающегося приспешника.
Приспешники имеют на 100% больше максимума здоровья
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [31404]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
ProfaneRitualRogueExileWitch2
Spell, Chaos, Duration, Area, DamageOverTime, Multicastable, Cascadable, Triggerable, DegenOnlySpellDamage, CanRapidFire, AreaSpell, UsableWhileMoving, TargetsDestructibleCorpses, Limit, GeneratesCharges, CreatesGroundRune
Нечестивый ритуал
Время применения: 1 сек.
Герой отмечает труп нечестивой руной, нанося постепенный урон хаосом окружающим врагам. Когда ритуал закончен, труп поглощается и герой получает заряд энергии.
Наносит 265.7 базового урона хаосом в секунду
Максимум активных ритуалов: 5
Модификаторы урона от чар применяются к постепенный урону отрицательного эффекта
Радиус ритуала - 2.2 м
Длительность ритуала - 2 секунд(-ы)
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
SacrificeRogueExileWitch2
OngoingSkill, HasReservation, Buff, Persistent, Minion
Принесение в жертву
Пока активно, возрождающихся приспешников-нежить можно использовать вместо трупов вашими умениями, но приспешники героя возрождаются медленнее.
Умения могут использовать ваших воскрешающихся приспешников-нежить вместо трупов
Приспешники воскрешаются на 50% более медленно
base deal no damage [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Witch"
}

Stats
{
	// second set for unarmed Hand of Chayula
	base_number_of_weapon_sets = 2
	set_number_of_additional_curses_allowed = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Ciara_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ciara_EngageWarrior, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Ciara_EngageWitch, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Ciara_EngageRanger, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ciara_EngageHuntress, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerRanger, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileWitch2"] = {
    name = "Ciara, the Curse Weaver",
    life = 0.75,
    energyShield = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "WeaponGrantedChaosboltRogueExileWitch2",
        "HandOfChayulaRogueExileWitch2",
        "DespairRogueExileWitch2",
        "EnfeebleRogueExileWitch2",
        "DodgeRollRogueExileGeneric",
        "SummonSpectreRogueExileWitch2_1",
        "BlasphemyRogueExileWitch2",
        "TemporalChainsRogueExileWitch2",
        "EssenceDrainRogueExileWitch2",
        "DarkEffigyRogueExileWitch2",
        "DarkEffigyProjectileRogueExileWitch2",
        "ProfaneRitualRogueExileWitch2",
        "SacrificeRogueExileWitch2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WeaponGrantedChaosboltRogueExileWitch2"] = {
    name = "Chaos Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a burst of [Chaos] energy at the target.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Chaos] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
    },
    levels = {
        [1] = {0.56000000238419, 1.039999961853, 1109, -70, 160, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandOfChayulaRogueExileWitch2"] = {
    name = "Hand of Chayula",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dash to an enemy and [Strike] them with an unarmed [Attack|Attack], applying socketed [Curse|Curses] and triggering socketed [Mark|Marks] with reduced effect. This skill always [Strike|Strikes] with your bare fist, even if you have a [Quarterstaff|Quarterstaff] equipped.",
    skillTypes = {
        [SkillType.Meta] = true,
        [SkillType.Attack] = true,
        [SkillType.UseGlobalStats] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Palm] = true,
    },
    statDescriptionScope = "hand_of_chayula",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage",
        "melee_conditional_step_distance",
        "base_melee_dash_range",
        "additional_base_critical_strike_chance",
        "global_always_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 10, 65, 900, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairRogueExileWitch2"] = {
    name = "Despair",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "despair",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_buff_chaos_damage_resistance_%_to_apply",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "triggered_by_hand_of_chayula",
    },
    levels = {
        [1] = {6000, 15, -18, 1500, -70, 160, 60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleRogueExileWitch2"] = {
    name = "Enfeeble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "enfeeble",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_buff_damage_+%_final_to_apply",
        "base_skill_buff_damage_+%_final_vs_unique_to_apply",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "curse_apply_as_aura",
        "curse_supported_by_blasphemy",
    },
    levels = {
        [1] = {7400, 31, -26, -16, 1500, -70, 160, 60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch2_1"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 2, 31404, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlasphemyRogueExileWitch2"] = {
    name = "Blasphemy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Turn socketed [Curse] skills into vile [Aura|Auras], applying their effects to all nearby enemies.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Meta] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.IsBlasphemy] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        area = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "blasphemy_base_spirit_reservation_per_socketed_curse",
        "skill_desired_amount_override",
        "curse_apply_as_aura",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsRogueExileWitch2"] = {
    name = "Temporal Chains",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "temporal_chains",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_debuff_action_speed_+%_final_to_inflict",
        "base_temporal_chains_other_buff_time_passed_+%_to_apply",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "base_curse_delay_+%",
        "curse_area_of_effect_+%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "curse_apply_as_curse_zone",
    },
    levels = {
        [1] = {6000, 15, -22, -25, 1500, -70, 160, 60, 6000, 50, 30, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceDrainRogueExileWitch2"] = {
    name = "Essence Drain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a [Projectile|Projectile] that applies a powerful [Chaos|Chaos] damage over time debuff to enemies it hits.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "essence_drain",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "pvp_skill_dot_attack_time_override_ms",
        "number_of_additional_projectiles",
        "support_multiple_damage_+%_final",
        "terrain_arrow_attachment_chance_reduction_+%",
        "support_multiple_attack_and_cast_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "disable_visual_hit_effect",
        "should_use_additive_aiming_animation",
        "quality_display_base_skill_effect_duration_is_gem",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -70, 160, 60, 10000, 2, -20, 200, 0, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkEffigyRogueExileWitch2"] = {
    name = "Dark Effigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise a [Totem] that bombards enemies afflicted by [Chaos] damage over time [Debuff|Debuffs].",
    skillTypes = {
        [SkillType.SummonsTotem] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Chaos] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_totems_allowed",
        "rogue_exile_deploy_totem_skill_with_id",
        "skill_is_deploy_skill",
        "is_totem",
        "can_perform_skill_while_moving",
        "totem_targets_ignoring_action_distance",
    },
    levels = {
        [1] = {8000, 120, -70, 160, 60, 1, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkEffigyProjectileRogueExileWitch2"] = {
    name = "Vile Effusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a [Projectile|Projectile] at every nearby enemy that is afflicted by a [Chaos] damage over time [Debuff]. Fires multiple [Projectile|Projectiles] at enemies afflicted by multiple [Debuff|Debuffs], but [Projectile] count cannot be otherwise modified.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Chaos] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.UsedByTotem] = true,
    },
    statDescriptionScope = "dark_effigy_projectile",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "skill_disabled_unless_cloned",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "number_of_additional_projectiles",
        "rogue_exile_totem_skill_with_id",
        "base_is_projectile",
        "base_skill_is_totemified",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 120, 8, 100, 10, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProfaneRitualRogueExileWitch2"] = {
    name = "Profane Ritual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Mark a [Corpse] with a profane rune, dealing [Chaos] damage over time to nearby enemies. When the ritual is complete the [Corpse] is consumed and you gain a [Charges|Power Charge].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.TargetsDestructibleCorpses] = true,
        [SkillType.Limit] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.CreatesGroundRune] = true,
    },
    statDescriptionScope = "ritual_of_power",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ritual_of_power_maximum_number_of_rituals",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "can_perform_skill_while_moving",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 2000, 5, 22, -70, 160, 60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SacrificeRogueExileWitch2"] = {
    name = "Sacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, your undead [Reviving] [Minion|Minions] can be used in place of [Corpse|Corpses] by your skills, but your [Minion|Minions] [Reviving|Revive] more slowly.",
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Buff] = true,
        [SkillType.Persistent] = true,
        [SkillType.Minion] = true,
    },
    statDescriptionScope = "harvester",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "harvester_minion_resummon_speed_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
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