Ciara, die Fluchweberin
Humanoid
monster dropped item rarity +% [1500]
Ciara, the Curse Weaver
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Leben
125%
Energy Shield From Life
72%
Widerstand
0 0 0 0
Damage
175%
Genauigkeit
100%
Attack Distance
4 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileWitch2
Metadata
ExileWitch2
Stufe
68
Leben
2,715
Damage
408
Zauberschaden
408
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
2,426
Minion Energy Shield
6,237
Minion Damage
1,695
Minion Armour
2,413
WeaponGrantedChaosboltRogueExileWitch2
Projectile, ProjectilesFromUser, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Chaos, Unleashable, Invokable, UsableWhileMoving, NoAttackInPlace
Chaosbolzen
Zauberzeit: 0.75 Sek.
Feuert einen Schub an Chaosenergie auf das Ziel.
Verursacht 100.4 bis 182.8 Chaosschaden
Verursacht Verkümmerung bei Treffer
Verkümmerung hält 4 Sekunden an
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact position [1]
should use additive aiming animation [1]
HandOfChayulaRogueExileWitch2
Meta, Attack, Melee, Area, Chaos, MeleeSingleTarget, Palm, NoAttackInPlace, QuarterstaffSkill
Hand von Chayula
Base Damage: 326–490
Angriffsschaden: 67%
Angriffszeit: 1.005 Sek.
Spurtet auf einen Gegner zu und schlagt ihn, wodurch Male mit erhöhter Wirkung ausgelöst und eingefasste Flüche mit verlängerter Dauer angewendet werden.
Verursacht 33% weniger Angriffsschaden
Wandelt 73% des physischen Schadens in Chaosschaden um
Kann nicht ausgewichen werden
base melee dash range [65]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
EssenceDrainRogueExileWitch2
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, Unleashable, Trappable, Mineable, UsableWhileMoving, NoAttackInPlace
Entkräften
Zauberzeit: 0.8 Sek.
Feuert ein Projektil, das bei getroffenen Gegnern eine mächtige Schwächung mit Chaosschaden über Zeit anwendet.
Verursacht 66.96 bis 124.4 Chaosschaden
Unterstützte Fertigkeiten verursachen 20% weniger Schaden
Feuert 2 zusätzliche Projektile
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact position [1]
pvp skill dot attack time override ms [10000]
should use additive aiming animation [1]
terrain arrow attachment chance reduction +% [200]
DarkEffigyRogueExileWitch2
SummonsTotem, Trappable, Mineable, Multicastable, Duration, UsableWhileMoving, Chaos, Limit, NoAttackInPlace
Dunkles Abbild
Beschwört ein Totem, das Gegner, die von Schwächungen mit Chaosschaden über Zeit betroffen sind, bombardiert.
Totemdauer beträgt 8 Sekunden
Maximal 1 Totem
base totem range [120]
can perform skill while moving [1]
is spell totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]
DarkEffigyProjectileRogueExileWitch2
Spell, Damage, Projectile, Chaos, Area, AreaSpell, ProjectilesNumberModifiersNotApplied, ProjectileNoCollision, UsedByTotem
Niederträchtige Ausströmung
Zauberzeit: 1 Sek.
Feuert ein Projektil auf jeden Gegner im Umkreis, der von einer Schwächung mit Chaosschaden über Zeit betroffen ist. Feuert mehrere Projektile auf Gegner, die von mehreren Schwächungen betroffen sind. Jedoch kann die Anzahl der Projektile nicht anderweitig modifiziert werden.
Verursacht 140.6 bis 261.1 Chaosschaden
Feuert 100 zusätzliche Projektile
Wirkungsradius beträgt 0.8 Meter
active skill base area of effect radius [120]
base is projectile [1]
base skill is totemified [1]
is area damage [1]
rogue exile totem skill with id [10]
skill disabled unless cloned [2]
TemporalChainsRogueExileWitch2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
Fesseln der Zeit
Zauberzeit: 0.7 Sek.
Abklingzeit: 6 Sek.
Verflucht alle Ziele in einem Bereich, verlangsamt diese und bewirkt, dass Effekte auf ihnen langsamer abklingen.
Unterstützte Fertigkeiten haben 50% vergrößerten Wirkungsbereich
Unterstützte Fertigkeiten erzeugen verfluchten Boden
Gegner auf dem verfluchten Boden einer unterstützten Fertigkeit werden verflucht, während sie sich darauf befinden
Maximal 2 Flächen von verfluchtem Boden
Unterstützte Fertigkeiten haben 50% mehr Wirkungsbereich
Unterstützte Fertigkeiten haben eine Abklingzeit von 6 Sekunden
Fluchbereich tritt nach 30% erhöhter Verzögerung auf
Fluch wird nach Verzögerung von 1.5 Sekunden angewendet
Fluch wird nicht auf Gegner über Stufe 20 angewendet
Fluchradius beträgt 1.5 Meter
Fluch verlangsamt Ziele um 40%
Fluchdauer beträgt 6 Sekunden
Fluch lässt andere Effekte auf Zielen 25% langsamer ablaufen
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
BlasphemyRogueExileWitch2
Area, Buff, HasReservation, Aura, AreaSpell, OngoingSkill, Persistent, Meta, CanHaveMultipleOngoingSkillInstances, IsBlasphemy
Blasphemie
Verwandelt eingefasste Fluch-Fertigkeiten in bösartige Auren, die ihre Effekte auf alle Gegner im Umkreis anwenden.
Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
Reserviert 1 Wille pro eingefasstem Fluch
base deal no damage [1]
skill desired amount override [1]
DespairRogueExileWitch2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
Verzweiflung
Zauberzeit: 0.7 Sek.
Verflucht nach einer kurzen Verzögerung alle Ziele in einem Bereich, was ihren Chaoswiderstand verringert.
Fluch wird nach Verzögerung von 1.5 Sekunden angewendet
Fluch wird nicht auf Gegner über Stufe angewendet
Fluch wendet -35% zu Chaoswiderstand an
Fluchradius beträgt 1.5 Meter
Fluchdauer beträgt 6 Sekunden
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
triggered by hand of chayula [1]
EnfeebleRogueExileWitch2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
Schwächen
Zauberzeit: 0.7 Sek.
Verflucht alle Ziele in einem Bereich nach einer kurzen Verzögerung, was bewirkt, dass sie weniger Schaden verursachen.
Fluch wird nach Verzögerung von 1.5 Sekunden angewendet
Fluch wird nicht auf Gegner über Stufe angewendet
Fluchradius beträgt 3.1 Meter
Fluch lässt Ziele 26% weniger Schaden verursachen
Fluchdauer beträgt 7.4 Sekunden
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
SummonSpectreRogueExileWitch2_1
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Schemen: {0}
Beschwört den Geist des gebundenen Monsters als wiederbelebende Kreatur herbei.
Kreaturen haben 100% mehr maximales Leben
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [31404]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
ProfaneRitualRogueExileWitch2
Spell, Chaos, Duration, Area, DamageOverTime, Multicastable, Cascadable, Triggerable, DegenOnlySpellDamage, Unleashable, AreaSpell, UsableWhileMoving, TargetsDestructibleCorpses, Limit, GeneratesCharges, CreatesGroundRune, NoAttackInPlace
Profanes Ritual
Zauberzeit: 1 Sek.
Markiert eine Leiche mit einer profanen Rune, die bei Gegnern im Umkreis Chaosschaden über Zeit verursacht. Wenn das Ritual abgeschlossen ist, wird die Leiche verbraucht und Euch eine Energie-Ladung gewährt.
Verursacht 265.7 Basis-Chaosschaden pro Sekunde
Maximal 5 aktive Rituale
Modifikatoren für Zauberschaden gelten für den Schaden über Zeit der Schwächung
Ritualradius beträgt 2.2 Meter
Ritualdauer beträgt 2 Sekunden
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
SacrificeRogueExileWitch2
OngoingSkill, HasReservation, Buff, Persistent, Minion, ReserveInAllSets
Opfern
Während die Fertigkeit aktiv ist, können Eure untoten wiederbelebenden Kreaturen anstelle von Leichen für Eure Fertigkeiten verwendet werden, aber Eure Kreaturen werden langsamer wiederbelebt.
Fertigkeiten können Eure untoten wiederbelebenden Kreaturen anstelle
von Leichen benutzen
Kreaturen werden 50% langsamer wiederbelebt
base deal no damage [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Witch"
}

Stats
{
	// second set for unarmed Hand of Chayula
	base_number_of_weapon_sets = 2
	set_number_of_additional_curses_allowed = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Ciara_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ciara_EngageWarrior, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Ciara_EngageWitch, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Ciara_EngageRanger, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ciara_EngageHuntress, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ciara_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerRanger, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Ciara_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch2' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileWitch2"] = {
    name = "Ciara, the Curse Weaver",
    life = 1.25,
    energyShield = 0.72,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "WeaponGrantedChaosboltRogueExileWitch2",
        "HandOfChayulaRogueExileWitch2",
        "DespairRogueExileWitch2",
        "EnfeebleRogueExileWitch2",
        "DodgeRollRogueExileGeneric",
        "SummonSpectreRogueExileWitch2_1",
        "BlasphemyRogueExileWitch2",
        "TemporalChainsRogueExileWitch2",
        "EssenceDrainRogueExileWitch2",
        "DarkEffigyRogueExileWitch2",
        "DarkEffigyProjectileRogueExileWitch2",
        "ProfaneRitualRogueExileWitch2",
        "SacrificeRogueExileWitch2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WeaponGrantedChaosboltRogueExileWitch2"] = {
    name = "Chaos Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a burst of [Chaos] energy at the target.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "apply_x_wither_on_hit",
        "monster_projectile_variation",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_withered_base_duration_ms",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {0.5, 0.91000002622604, 1, 1109, -70, 160, 50, 4000, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandOfChayulaRogueExileWitch2"] = {
    name = "Hand of Chayula",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dash to an enemy and [Strike] them, triggering socketed [Mark|Marks] with increased effect and applying socketed [Curse|Curses] with increased duration.",
    skillTypes = {
        [SkillType.Meta] = true,
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Palm] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "hand_of_chayula",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "base_melee_dash_range",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "global_always_hit",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, 65, 73, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairRogueExileWitch2"] = {
    name = "Despair",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "despair",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_buff_chaos_damage_resistance_%_to_apply",
        "skill_curses_cannot_apply_to_targets_above_level",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "triggered_by_hand_of_chayula",
    },
    levels = {
        [1] = {6000, 15, -35, 0, 1500, -70, 160, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleRogueExileWitch2"] = {
    name = "Enfeeble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "enfeeble",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_buff_damage_+%_final_to_apply",
        "skill_curses_cannot_apply_to_targets_above_level",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "curse_apply_as_aura",
        "curse_supported_by_blasphemy",
    },
    levels = {
        [1] = {7400, 31, -26, 0, 1500, -70, 160, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch2_1"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 2, 31404, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlasphemyRogueExileWitch2"] = {
    name = "Blasphemy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Turn socketed [Curse] skills into vile [Aura|Auras], applying their effects to all nearby enemies.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Meta] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.IsBlasphemy] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        area = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "blasphemy_base_spirit_reservation_per_socketed_curse",
        "skill_desired_amount_override",
        "curse_apply_as_aura",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsRogueExileWitch2"] = {
    name = "Temporal Chains",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "temporal_chains",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_debuff_action_speed_+%_final_to_inflict",
        "base_temporal_chains_other_buff_time_passed_+%_to_apply",
        "skill_curses_cannot_apply_to_targets_above_level",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "base_curse_delay_+%",
        "curse_area_of_effect_+%",
        "maximum_curse_zones_allowed",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "curse_apply_as_curse_zone",
    },
    levels = {
        [1] = {6000, 15, -40, -25, 20, 1500, -70, 160, 50, 6000, 50, 30, 50, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceDrainRogueExileWitch2"] = {
    name = "Essence Drain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a [Projectile|Projectile] that applies a powerful [Chaos|Chaos] damage over time debuff to enemies it hits.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "essence_drain",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "pvp_skill_dot_attack_time_override_ms",
        "number_of_additional_projectiles",
        "support_multiple_damage_+%_final",
        "terrain_arrow_attachment_chance_reduction_+%",
        "support_multiple_attack_and_cast_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "disable_visual_hit_effect",
        "should_use_additive_aiming_animation",
        "quality_display_base_skill_effect_duration_is_gem",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -70, 160, 50, 10000, 2, -20, 200, 0, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkEffigyRogueExileWitch2"] = {
    name = "Dark Effigy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise a [Totem] that bombards enemies afflicted by [Chaos] damage over time [Debuff|Debuffs].",
    skillTypes = {
        [SkillType.SummonsTotem] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Chaos] = true,
        [SkillType.Limit] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "totem_elemental_resistance_%",
        "totem_chaos_resistance_%",
        "base_totem_duration",
        "base_totem_range",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_totems_allowed",
        "rogue_exile_deploy_totem_skill_with_id",
        "skill_is_deploy_skill",
        "is_totem",
        "can_perform_skill_while_moving",
        "totem_targets_ignoring_action_distance",
        "quality_display_base_totem_duration_is_gem",
        "is_spell_totem",
    },
    levels = {
        [1] = {0, 0, 8000, 120, -70, 160, 50, 1, 10, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkEffigyProjectileRogueExileWitch2"] = {
    name = "Vile Effusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a [Projectile|Projectile] at every nearby enemy that is afflicted by a [Chaos] damage over time [Debuff]. Fires multiple [Projectile|Projectiles] at enemies afflicted by multiple [Debuff|Debuffs], but [Projectile] count cannot be otherwise modified.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Chaos] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.UsedByTotem] = true,
    },
    statDescriptionScope = "dark_effigy_projectile",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "skill_disabled_unless_cloned",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "number_of_additional_projectiles",
        "rogue_exile_totem_skill_with_id",
        "base_is_projectile",
        "base_skill_is_totemified",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 120, 8, 100, 10, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProfaneRitualRogueExileWitch2"] = {
    name = "Profane Ritual",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Mark a [Corpse] with a profane rune, dealing [Chaos] damage over time to nearby enemies. When the ritual is complete the [Corpse] is consumed and you gain a [Charges|Power Charge].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.TargetsDestructibleCorpses] = true,
        [SkillType.Limit] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.CreatesGroundRune] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "ritual_of_power",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ritual_of_power_maximum_number_of_rituals",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "can_perform_skill_while_moving",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 2000, 5, 22, -70, 160, 50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SacrificeRogueExileWitch2"] = {
    name = "Sacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, your undead [Reviving] [Minion|Minions] can be used in place of [Corpse|Corpses] by your skills, but your [Minion|Minions] [Reviving|Revive] more slowly.",
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Buff] = true,
        [SkillType.Persistent] = true,
        [SkillType.Minion] = true,
        [SkillType.ReserveInAllSets] = true,
    },
    statDescriptionScope = "harvester",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "harvester_minion_resummon_speed_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • Edit

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