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Голова механической обезьяны
CategoryConstructМеханизм
IconEnemyArmourStrong IconEnemyResistanceLightning
Constructed Monkey Head
SpectreY
TagsЧародейский, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Здоровье
100%
Energy Shield From Life
10%
Сопротивление
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
110%
Меткость
100%
Attack Distance
3 ~ 10
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkeyHead
Уровень
68
Здоровье
7,757
Damage
256
Урон от чар
256
Меткость
2,502
Время атаки
1.5
Опыт
28,634
Minion Life
6,930
Minion Energy Shield
693
Minion Damage
1,066
Minion Armour
9,652
GSMonkeyConstructFire
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Наносит от 14.56 до 21.84 урона от огня
action attack or cast time uses animation length [1]
is area damage [1]
FaceLastTarget
Spell
Время применения: 0.01 сек.
IllusionaryWolf
MonsterWaitShort
base skill effect duration [1000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "RemoveCollidability();"
}

StateMachine
{
	define_shared_state = "flamebreath;"
}

Actor
{
	on_effect_start_GSMonkeyConstructFire = "this.parent.lock_facing_to = this.GetTarget(  );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkeyHead"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Constructed Monkey Head",
    life = 1,
    energyShield = 0.1,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MonsterWaitShort",
        "FaceLastTarget",
        "GSMonkeyConstructFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitShort"] = {
    name = "MonsterWaitShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyConstructFire"] = {
    name = "GSMonkeyConstructFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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