Constructed Monkey Head
Spectre | Y |
---|---|
Tags | caster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Life
100%
Energy Shield From Life
10%
Armour
+100%
Resistance
0
0
30
0
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkeyHead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
6,902
Evasion Rating
477
Energy Shield
776
Damage
256
Spell Damage
256
Accuracy
2,180
Attack Time
1.5
Experience
28,634
Minion Life
10,152
Minion Energy Shield
1,128
Minion Damage
2,086
Minion Armour
13,804
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonkeyConstructFire
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 112.3 to 168.5 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
FaceLastTarget
Face Last Target
MonsterWaitShort
base skill effect duration [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "flamebreath;" } Actor { on_effect_start_GSMonkeyConstructFire = "this.parent.lock_facing_to = this.GetTarget( );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_flamebreath_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', idle ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " create_state_flamebreath_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " on_or_create_state_flamebreath_0 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " } Actor { on_effect_start_GSMonkeyConstructFire = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkeyHead"] = { name = "Constructed Monkey Head", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MonsterWaitShort", "FaceLastTarget", "GSMonkeyConstructFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitShort"] = { name = "MonsterWaitShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMonkeyConstructFire"] = { name = "GSMonkeyConstructFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.