Constructed Monkey Head
Construct
SpectreY
Tagscaster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Life
100%
Energy Shield From Life
10%
Armour
+100%
Resistance
0 0 30 0
Damage
110%
Accuracy
100%
5%
Attack Distance
3 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkeyHead
Level
68
Life
6,981
Armour
4,826
Evasion Rating
708
Energy Shield
776
Damage
256
Spell Damage
256
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,237
Minion Energy Shield
693
Minion Damage
1,066
Minion Armour
9,652
GSMonkeyConstructFire
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 14.56 to 21.84 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
FaceLastTarget
Face Last Target
MonsterWaitShort
base skill effect duration [1000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "RemoveCollidability();"
}

StateMachine
{
	define_shared_state = "flamebreath;"
}

Actor
{
	on_effect_start_GSMonkeyConstructFire = "this.parent.lock_facing_to = this.GetTarget(  );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_flamebreath_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', start );
		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', idle );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' );
	"

	create_state_flamebreath_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' );
	"

	on_or_create_state_flamebreath_0 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' );
	"
}

Actor
{
	on_effect_start_GSMonkeyConstructFire = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkeyHead"] = {
    name = "Constructed Monkey Head",
    life = 1,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MonsterWaitShort",
        "FaceLastTarget",
        "GSMonkeyConstructFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitShort"] = {
    name = "MonsterWaitShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonkeyConstructFire"] = {
    name = "GSMonkeyConstructFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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