Cabeza de mono construido
Constructed Monkey Head
Spectre | Y |
---|---|
Tags | Lanzador de hechizos, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, Vaal |
Vida
100%
Energy Shield From Life
10%
Armadura
+100%
Resistencia
0
0
30
0
Damage
110%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
3 ~ 10
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkeyHead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,981
Armadura
6,902
Evasión
477
Escudo de energía
776
Damage
256
Daño de hechizos
256
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
10,152
Minion Energy Shield
1,128
Minion Damage
2,086
Minion Armour
13,804
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonkeyConstructFire
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 112.3 a 168.5 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
FaceLastTarget
Enfrenta al último objetivo
MonsterWaitShort
base skill effect duration [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "flamebreath;" } Actor { on_effect_start_GSMonkeyConstructFire = "this.parent.lock_facing_to = this.GetTarget( );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_flamebreath_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', idle ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " create_state_flamebreath_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " on_or_create_state_flamebreath_0 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " } Actor { on_effect_start_GSMonkeyConstructFire = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkeyHead"] = { name = "Constructed Monkey Head", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MonsterWaitShort", "FaceLastTarget", "GSMonkeyConstructFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitShort"] = { name = "MonsterWaitShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMonkeyConstructFire"] = { name = "GSMonkeyConstructFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.