만들어진 원숭이 머리
Constructed Monkey Head
Spectre | Y |
---|---|
Tags | 시전, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, 바알 |
생명력
100%
Energy Shield From Life
10%
방어도
+100%
Ailment Threshold
%
저항
0
0
30
0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkeyHead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
방어도
3,451
회피
477
에너지 보호막
0
Damage
256
주문 피해
256
정확도
0
Attack Time
1.5
경험치
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonkeyConstructFire
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
3.108~4.662 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
FaceLastTarget
마지막 대상 맞서기
MonsterWaitShort
base skill effect duration [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "flamebreath;" } Actor { on_effect_start_GSMonkeyConstructFire = "this.parent.lock_facing_to = this.GetTarget( );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_flamebreath_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', idle ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " create_state_flamebreath_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao', root_jntBnd ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " on_or_create_state_flamebreath_0 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/ao/flamethrower.ao' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " } Actor { on_effect_start_GSMonkeyConstructFire = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_on.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/head_heat_off.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkeyHead"] = { name = "Constructed Monkey Head", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MonsterWaitShort", "FaceLastTarget", "GSMonkeyConstructFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitShort"] = { name = "MonsterWaitShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMonkeyConstructFire"] = { name = "GSMonkeyConstructFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }