SpectreY
AreaМаудунская каменоломня, Фаридунская литейная, След Дредноута, Убежище в зиккурате, Маудунская каменоломня, Фаридунская литейная, След Дредноута
Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • След Дредноута, Маудунская каменоломня, Фаридунская литейная, След Дредноута, Маудунская каменоломня, Фаридунская литейная: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Здоровье
    100%
    Ailment Threshold
    %
    Сопротивление
    -30 0 0 0
    Damage
    120%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph1
    Уровень
    70
    Здоровье
    8,716
    Доспехи
    3,877
    Уклонение
    502
    Энерг. щит
    0
    Damage
    297
    Урон от чар
    297
    Меткость
    0
    Attack Time
    2.25
    Опыт
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph1"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    AreaМаудунская каменоломня, Фаридунская литейная, След Дредноута, Убежище в зиккурате, Маудунская каменоломня, Фаридунская литейная, След Дредноута
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • След Дредноута, Маудунская каменоломня, Фаридунская литейная, След Дредноута, Маудунская каменоломня, Фаридунская литейная: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Здоровье
    100%
    Ailment Threshold
    %
    Сопротивление
    -30 0 0 0
    Damage
    120%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph2_
    Уровень
    70
    Здоровье
    8,716
    Доспехи
    3,877
    Уклонение
    502
    Энерг. щит
    0
    Damage
    297
    Урон от чар
    297
    Меткость
    0
    Attack Time
    2.25
    Опыт
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph2_"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    AreaМаудунская каменоломня, Фаридунская литейная, След Дредноута, Убежище в зиккурате, Маудунская каменоломня, Фаридунская литейная, След Дредноута
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • След Дредноута, Маудунская каменоломня, Фаридунская литейная, След Дредноута, Маудунская каменоломня, Фаридунская литейная: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Здоровье
    100%
    Ailment Threshold
    %
    Сопротивление
    -30 0 0 0
    Damage
    120%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph3
    Уровень
    70
    Здоровье
    8,716
    Доспехи
    3,877
    Уклонение
    502
    Энерг. щит
    0
    Damage
    297
    Урон от чар
    297
    Меткость
    0
    Attack Time
    2.25
    Опыт
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph3"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    AreaМаудунская каменоломня, Фаридунская литейная, След Дредноута, Убежище в зиккурате, Маудунская каменоломня, Фаридунская литейная, След Дредноута
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • След Дредноута, Маудунская каменоломня, Фаридунская литейная, След Дредноута, Маудунская каменоломня, Фаридунская литейная: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Убежище в зиккурате: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Здоровье
    100%
    Ailment Threshold
    %
    Сопротивление
    -30 0 0 0
    Damage
    120%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph4
    Уровень
    70
    Здоровье
    8,716
    Доспехи
    3,877
    Уклонение
    502
    Энерг. щит
    0
    Damage
    297
    Урон от чар
    297
    Меткость
    0
    Attack Time
    2.25
    Опыт
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph4"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }