Cadáver Corrompido
SpectreY
AreaA Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, O Refúgio Zigurate, Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado
Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Packs
  • O Despertar do Couraçado, A Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, Pedreira Mawdun, A Mina Mawdun: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Colhedor da Praga, Colhedor da Praga, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Vida
    100%
    Resistência
    -30 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 20
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph1
    Nível
    65
    Vida
    6,513
    Armadura
    2,023
    Evasão
    440
    Damage
    255
    Dano Mágico
    255
    Precisão
    1,974
    Tempo de Ataque
    2.25
    Experiência
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 204–306
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph1"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cadáver Corrompido
    SpectreY
    AreaA Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, O Refúgio Zigurate, Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • O Despertar do Couraçado, A Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, Pedreira Mawdun, A Mina Mawdun: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Colhedor da Praga, Colhedor da Praga, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Vida
    100%
    Resistência
    -30 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 13
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph2_
    Nível
    65
    Vida
    6,513
    Armadura
    2,023
    Evasão
    440
    Damage
    255
    Dano Mágico
    255
    Precisão
    1,974
    Tempo de Ataque
    2.25
    Experiência
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 204–306
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph2_"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cadáver Corrompido
    SpectreY
    AreaA Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, O Refúgio Zigurate, Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • O Despertar do Couraçado, A Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, Pedreira Mawdun, A Mina Mawdun: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Colhedor da Praga, Colhedor da Praga, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Vida
    100%
    Resistência
    -30 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 18
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph3
    Nível
    65
    Vida
    6,513
    Armadura
    2,023
    Evasão
    440
    Damage
    255
    Dano Mágico
    255
    Precisão
    1,974
    Tempo de Ataque
    2.25
    Experiência
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 204–306
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph3"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cadáver Corrompido
    SpectreY
    AreaA Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, O Refúgio Zigurate, Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • O Despertar do Couraçado, A Pedreira Mawdun, A Mina Mawdun, O Despertar do Couraçado, Pedreira Mawdun, A Mina Mawdun: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • O Refúgio Zigurate: Colhedor da Praga, Colhedor da Praga, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido, Cadáver Corrompido
  • Vida
    100%
    Resistência
    -30 0 0 0
    Damage
    120%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 13
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph4
    Nível
    65
    Vida
    6,513
    Armadura
    2,023
    Evasão
    440
    Damage
    255
    Dano Mágico
    255
    Precisão
    1,974
    Tempo de Ataque
    2.25
    Experiência
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 204–306
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph4"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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