Verderbte Leiche
SpectreY
AreaMawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane
Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Packs
  • Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Seuchenernter, Seuchenernter, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Leben
    100%
    Widerstand
    -30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 20
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph1
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph1"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verderbte Leiche
    SpectreY
    AreaMawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Seuchenernter, Seuchenernter, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Leben
    100%
    Widerstand
    -30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 13
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph2_
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph2_"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verderbte Leiche
    SpectreY
    AreaMawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Seuchenernter, Seuchenernter, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Leben
    100%
    Widerstand
    -30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 18
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph3
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph3"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verderbte Leiche
    SpectreY
    AreaMawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine, Der Nachzug der Festungskarawane, Mawdun-Steinbruch, Mawdun-Mine: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Die Zikkurat-Zuflucht: Seuchenernter, Seuchenernter, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Verderbte Leiche, Verderbte Leiche, Verderbte Leiche, Verderbte Leiche
  • Leben
    100%
    Widerstand
    -30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 13
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph4
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph4"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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