SpectreY
AreaMawdun Quarry, Mawdun Mine, The Dreadnought's Wake, The Ziggurat Refuge, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake
Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Life
    100%
    Resistance
    -30 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 20
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph1
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    2.25
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 238–357
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph1"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    AreaMawdun Quarry, Mawdun Mine, The Dreadnought's Wake, The Ziggurat Refuge, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Life
    100%
    Resistance
    -30 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 13
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph2_
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    2.25
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 238–357
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph2_"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    AreaMawdun Quarry, Mawdun Mine, The Dreadnought's Wake, The Ziggurat Refuge, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Life
    100%
    Resistance
    -30 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 20
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph3
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    2.25
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 238–357
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph3"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    AreaMawdun Quarry, Mawdun Mine, The Dreadnought's Wake, The Ziggurat Refuge, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine, The Dreadnought's Wake, Mawdun Quarry, Mawdun Mine: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • The Ziggurat Refuge: Plague Harvester, Plague Harvester, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Corrupted Corpse, Corrupted Corpse, Corrupted Corpse, Corrupted Corpse
  • Life
    100%
    Resistance
    -30 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 13
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph4
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    297
    Spell Damage
    297
    Accuracy
    2,328
    Attack Time
    2.25
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,595
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 238–357
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph4"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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