Cadavre corrompu
SpectreY
AreaCarrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Le Refuge de la Ziggourat, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé
Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Packs
  • Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Moissonneur de la peste, Moissonneur de la peste, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Vie
    100%
    Résistance
    -30 0 0 0
    Damage
    120%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 20
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph1
    Niveau
    65
    Vie
    6,513
    Armure
    2,023
    Score d'Évasion
    440
    Damage
    255
    Dégâts des sorts
    255
    Précision
    1,974
    Temps d'attaque
    2.25
    Expérience
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 204–306
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph1"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cadavre corrompu
    SpectreY
    AreaCarrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Le Refuge de la Ziggourat, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Moissonneur de la peste, Moissonneur de la peste, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Vie
    100%
    Résistance
    -30 0 0 0
    Damage
    120%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 13
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph2_
    Niveau
    65
    Vie
    6,513
    Armure
    2,023
    Score d'Évasion
    440
    Damage
    255
    Dégâts des sorts
    255
    Précision
    1,974
    Temps d'attaque
    2.25
    Expérience
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 204–306
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph2_"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cadavre corrompu
    SpectreY
    AreaCarrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Le Refuge de la Ziggourat, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Moissonneur de la peste, Moissonneur de la peste, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Vie
    100%
    Résistance
    -30 0 0 0
    Damage
    120%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 18
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph3
    Niveau
    65
    Vie
    6,513
    Armure
    2,023
    Score d'Évasion
    440
    Damage
    255
    Dégâts des sorts
    255
    Précision
    1,974
    Temps d'attaque
    2.25
    Expérience
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 204–306
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph3"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cadavre corrompu
    SpectreY
    AreaCarrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Le Refuge de la Ziggourat, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé
    Tags2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
    Packs
  • Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun, Le Sillage du Cuirassé, Carrière de Mawdun, Mine de Mawdun: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Le Refuge de la Ziggourat: Moissonneur de la peste, Moissonneur de la peste, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Cadavre corrompu, Cadavre corrompu, Cadavre corrompu, Cadavre corrompu
  • Vie
    100%
    Résistance
    -30 0 0 0
    Damage
    120%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    5 ~ 13
    Temps d'attaque
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    PlagueMorphs
    Metadata
    PlagueMorph4
    Niveau
    65
    Vie
    6,513
    Armure
    2,023
    Score d'Évasion
    440
    Damage
    255
    Dégâts des sorts
    255
    Précision
    1,974
    Temps d'attaque
    2.25
    Expérience
    21,507
    Minion Life
    5,977
    Minion Damage
    542
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 204–306
    Chances de Touche critique: 5%
    Temps d'attaque: 2.25 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueMorphs/PlagueMorph4"] = {
        name = "Corrupted Corpse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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