| Spectre | Y | 
|---|---|
| Area | 奧格姆農地, 堡壘, 高地神塔庇護所, 藏身處:農地 | 
| Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 8
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxe__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Spectre | Y | 
|---|---|
| Area | 奧格姆農地, 堡壘, 高地神塔庇護所 | 
| Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 8
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySword
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Spectre | Y | 
|---|---|
| Area | 奧格姆農地, 宅第壁壘, 堡壘, 高地神塔庇護所 | 
| Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 11
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeAxe
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Spectre | Y | 
|---|---|
| Area | 奧格姆農地, 宅第壁壘, 堡壘, 高地神塔庇護所, 藏身處:農地 | 
| Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 11
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySwordSword_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
            衰朽傭兵
        
    
不死族undead description [1]
        
            Decrepit Mercenary
        
    | Spectre | Y | 
|---|---|
| Tags | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie | 
生命
120%
+50%
抗性
傷害
144%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 9
攻擊時間
2.25 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryTwoHand
Metadata
InfectedMercenaryMaul
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaul"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
            衰朽傭兵
        
    
不死族undead description [1]
        
            Decrepit Mercenary
        
    | Spectre | Y | 
|---|---|
| Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
6 ~ 55
攻擊時間
3.75 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryBow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 224–336
暴擊率: 5%
攻擊時間: 3.75 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryBow"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.75,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
            衰朽傭兵
        
    | Spectre | Y | 
|---|---|
| Area | 奧格姆農地, 宅第壁壘, 堡壘, 高地神塔庇護所, 藏身處:農地 | 
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
6 ~ 55
攻擊時間
3.75 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 3.75 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWInfectedMercenarySnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 204–306
暴擊率: 5%
攻擊傷害: 250%
攻擊時間: 3.75 秒
冷卻時間: 6.7 秒
造成 150% 更多攻擊傷害
action attack or cast time uses animation length [2]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
MPWInfectedMercenaryMinigun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 3.75 秒
base is projectile [1]
cast time overrides attack duration [1]
chance to apply suppression on hit % [100]
check for targets between initiator and projectile source [1]
main hand base maximum attack distance [25]
monster projectile variation [1057]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
BurstShotArmourPiercingBoltMonster
攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, 範圍
分裂彈藥
Base Damage: 204–306
暴擊率: 5%
攻擊傷害: 40%
攻擊時間: 3.75 秒
造成 60% 更少攻擊傷害
擊退敵人
每次爆發發射 8 支弩箭
弩箭會穿透 2 個目標
action attack or cast time uses animation length [1]
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill projectile speed +% variation final [60]
attack maximum action distance + [-45]
base is projectile [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]
BurstShotIncendiaryBoltMonster
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, 火焰, UsableWhileMoving, NoAttackInPlace
烈焰射擊
Base Damage: 204–306
暴擊率: 5%
攻擊傷害: 15%
攻擊時間: 3.75 秒
造成 85% 更少攻擊傷害
擊退敵人
永遠造成點燃
弩箭在衝擊時粉碎,對 1.4 公尺的扇形範圍造成傷害
每次爆發發射 8 支弩箭
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]
RapidShotIncendiaryBoltMonster
攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, 火焰, NoAttackInPlace
疾射
Base Damage: 204–306
暴擊率: 5%
攻擊傷害: 15%
攻擊時間: 3.75 秒
造成 85% 更少攻擊傷害
擊退敵人
熱能上限 12
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Functions
{
	marker_height =
	"
		this.temp = arg2;
		arg1.SetHeight( this.temp.GetHeight() );
	"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
}
Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
		} );
	"
}
Animated
{
	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
}
Preload
{
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.75,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWInfectedMercenarySnipe",
        "MPWInfectedMercenaryMinigun",
        "GAInfectedMercIncendiaryBoltImpact",
        "BurstShotArmourPiercingBoltMonster",
        "BurstShotIncendiaryBoltMonster",
        "RapidShotIncendiaryBoltMonster",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWInfectedMercenarySnipe"] = {
    name = "MPWInfectedMercenarySnipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "projectile_base_number_of_targets_to_pierce",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWInfectedMercenaryMinigun"] = {
    name = "MPWInfectedMercenaryMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "main_hand_base_maximum_attack_distance",
        "projectile_spread_radius",
        "chance_to_apply_suppression_on_hit_%",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAInfectedMercIncendiaryBoltImpact"] = {
    name = "GAInfectedMercIncendiaryBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_is_projectile",
    },
    levels = {
        [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BurstShotArmourPiercingBoltMonster"] = {
    name = "Fragmentation Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SkillConsumesFreeze] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "burst_shot_piercing/statset_0",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectiles_normal_distribution_height_mean",
        "projectiles_normal_distribution_height_standard_deviation",
        "projectiles_normal_distribution_spread_standard_deviation",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "projectile_distance_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "projectile_base_number_of_targets_to_pierce",
        "base_knockback_distance",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectiles_can_shotgun",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "cannot_cancel_skill_before_contact_point",
        "destroy_frost_wall_segment_on_hit",
        "disable_visual_hit_effect",
        "action_attack_or_cast_time_uses_animation_length",
        "active_skill_ignores_crossbow_manager",
    },
    levels = {
        [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BurstShotIncendiaryBoltMonster"] = {
    name = "Incendiary Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "burst_shot_incendiary",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectiles_normal_distribution_height_mean",
        "projectiles_normal_distribution_height_standard_deviation",
        "projectiles_normal_distribution_spread_standard_deviation",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "projectile_distance_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_knockback_distance",
        "burst_shot_cone_angle",
        "active_skill_base_area_of_effect_radius",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectiles_can_shotgun",
        "disable_visual_hit_effect",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "cannot_cancel_skill_before_contact_point",
        "active_skill_maintains_total_ignite_damage_per_minute",
        "always_ignite",
        "active_skill_ignores_crossbow_manager",
    },
    levels = {
        [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidShotIncendiaryBoltMonster"] = {
    name = "Rapid Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Fire] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "rapid_shot_incendiary",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maximum_number_of_crossbow_heat_stacks",
        "action_required_target_facing_angle_tolerance_degrees",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "active_skill_override_turn_duration_ms",
        "active_skill_facing_angle_turn_duration_ms",
        "base_knockback_distance",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "disable_visual_hit_effect",
        "action_do_not_face_target",
        "can_perform_skill_while_moving",
        "active_skill_ignores_crossbow_manager",
    },
    levels = {
        [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
stance movement speed +% final [-71]
| Family | Stance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
key  | val  | 
|---|---|
| Stats.item_drop_slots | 1 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 750 | 
| Stats.base_maximum_mana | 200 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 | 
| Stats.base_critical_hit_damage_bonus | 30 | 
| Stats.max_endurance_charges | 3 | 
| Stats.max_frenzy_charges | 3 | 
| Stats.max_power_charges | 3 | 
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 | 
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 | 
| Stats.actor_scale_+%_limit | 200 | 
| Stats.base_heavy_stun_duration_ms | 2000 | 
| Stats.melee_defer_damage_prediction | 1 | 
| Stats.poise_decay_delay_ms | 8000 | 
| Stats.poise_decay_%_per_second | 5 | 
| Stats.base_block_angle_degrees | 180 | 
| Stats.action_attack_or_cast_time_uses_animation_length | 1 | 
| Stats.slow_potency_+%_final_per_additional_player | -10 | 
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 | 
| Stats.maximum_life_+%_final_per_additional_player | 50 | 
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 | 
| Stats.poise_threshold_+%_final_per_additional_player | 50 | 
| Stats.stun_base_duration_override_ms | 500 | 
| Stats.bleeding_moving_damage_%_of_base_override | 200 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd | 
| Positioned.blocking | true | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Revive, Emerge, Emerge2, ChangeToStance1, ChangeToStance2 | 
| Actor.slow_animations_go_to_idle | false | 
| Actor.actor | Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act | 
| StateMachine.define_shared_state | lock_on; | 
| StateMachine.on_state_lock_on_0 | SetUsesDirectionalRunAnimations( false ); | 
| StateMachine.on_state_lock_on_1 | SetUsesDirectionalRunAnimations( true ); | 
| Functions.marker_height = | |
| Functions." | , | 
| Functions.this.temp | arg2; | 
| Functions.arg1.SetHeight( this.temp.GetHeight() ); | 
            衰朽傭兵
        
    | Spectre | Y | 
|---|---|
| Area | 奧格姆村, 肅穆之地, 高地神塔庇護所 | 
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 55
攻擊時間
3.75 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryRangedIncin
Metadata
InfectedMercenaryCrossbowIncin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 3.75 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BurstShotIncendiaryBoltMonster
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, 火焰, UsableWhileMoving, NoAttackInPlace
烈焰射擊
Base Damage: 204–306
暴擊率: 5%
攻擊傷害: 15%
攻擊時間: 3.75 秒
造成 85% 更少攻擊傷害
擊退敵人
永遠造成點燃
弩箭在衝擊時粉碎,對 1.4 公尺的扇形範圍造成傷害
每次爆發發射 8 支弩箭
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]
RapidShotIncendiaryBoltMonster
攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, 火焰, NoAttackInPlace
疾射
Base Damage: 204–306
暴擊率: 5%
攻擊傷害: 15%
攻擊時間: 3.75 秒
造成 85% 更少攻擊傷害
擊退敵人
熱能上限 12
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
MPWInfectedMercenarySnipeIncin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 3.75 秒
冷卻時間: 6.7 秒
action attack or cast time uses animation length [2]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1124]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Functions
{
	marker_height =
	"
		this.temp = arg2;
		arg1.SetHeight( this.temp.GetHeight() );
	"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
}
Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
		} );
	"
}
Animated
{
	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
}
Preload
{
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.75,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWInfectedMercenarySnipeIncin",
        "GAInfectedMercIncendiaryBoltImpact",
        "BurstShotIncendiaryBoltMonster",
        "RapidShotIncendiaryBoltMonster",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWInfectedMercenarySnipeIncin"] = {
    name = "MPWInfectedMercenarySnipeIncin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "projectile_base_number_of_targets_to_pierce",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAInfectedMercIncendiaryBoltImpact"] = {
    name = "GAInfectedMercIncendiaryBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_is_projectile",
    },
    levels = {
        [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BurstShotIncendiaryBoltMonster"] = {
    name = "Incendiary Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "burst_shot_incendiary",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectiles_normal_distribution_height_mean",
        "projectiles_normal_distribution_height_standard_deviation",
        "projectiles_normal_distribution_spread_standard_deviation",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "projectile_distance_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_knockback_distance",
        "burst_shot_cone_angle",
        "active_skill_base_area_of_effect_radius",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectiles_can_shotgun",
        "disable_visual_hit_effect",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "cannot_cancel_skill_before_contact_point",
        "active_skill_maintains_total_ignite_damage_per_minute",
        "always_ignite",
        "active_skill_ignores_crossbow_manager",
    },
    levels = {
        [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidShotIncendiaryBoltMonster"] = {
    name = "Rapid Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Fire] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "rapid_shot_incendiary",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maximum_number_of_crossbow_heat_stacks",
        "action_required_target_facing_angle_tolerance_degrees",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "active_skill_override_turn_duration_ms",
        "active_skill_facing_angle_turn_duration_ms",
        "base_knockback_distance",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "disable_visual_hit_effect",
        "action_do_not_face_target",
        "can_perform_skill_while_moving",
        "active_skill_ignores_crossbow_manager",
    },
    levels = {
        [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
stance movement speed +% final [-71]
| Family | Stance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
| Spectre | Y | 
|---|---|
| Area | 奧格姆村, 肅穆之地, 高地神塔庇護所 | 
| Tags | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 11
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenarySwordTorchIncin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Spectre | Y | 
|---|---|
| Area | 奧格姆村, 高地神塔庇護所 | 
| Tags | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
144%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 9
攻擊時間
2.25 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryTwoHandIncin
Metadata
InfectedMercenaryMaulIncin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
| Spectre | Y | 
|---|---|
| Area | 奧格姆村, 肅穆之地, 高地神塔庇護所 | 
| Tags | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie | 
| Packs | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 8
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenaryAxeIncin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
            衰朽傭兵
        
    
不死族undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
        
            Decrepit Mercenary
        
    | Spectre | Y | 
|---|---|
| Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
6 ~ 55
攻擊時間
3.75 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 224–336
暴擊率: 5%
攻擊時間: 3.75 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExecutionerMinionsJumpToArena
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
EASInfectedMercArenaTaunt
冷卻時間: 3.5 秒
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
GTInfectedMercIncendiaryBolt
可觸發
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 10.1 基本火焰傷害
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
可觸發
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Functions
{
	marker_height =
	"
		this.temp = arg2;
		arg1.SetHeight( this.temp.GetHeight() );
	"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
}
Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
		} );
	"
}
Animated
{
	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
}
Preload
{
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.75,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExecutionerMinionLeapSlam",
        "MPWInfectedMercIncendiaryBolt",
        "GCEInfectedMercIncendiaryBolt",
        "GAInfectedMercIncendiaryBoltImpact",
        "EASInfectedMercArenaTaunt",
        "GTInfectedMercIncendiaryBolt",
        "GTInfectedMercIncendiaryBoltPostFight",
        "DTTExecutionerMinionsJumpToArena",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWInfectedMercIncendiaryBolt"] = {
    name = "MPWInfectedMercIncendiaryBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GCEInfectedMercIncendiaryBolt"] = {
    name = "GCEInfectedMercIncendiaryBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAInfectedMercIncendiaryBoltImpact"] = {
    name = "GAInfectedMercIncendiaryBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_is_projectile",
    },
    levels = {
        [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASInfectedMercArenaTaunt"] = {
    name = "EASInfectedMercArenaTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTInfectedMercIncendiaryBolt"] = {
    name = "GTInfectedMercIncendiaryBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTInfectedMercIncendiaryBoltPostFight"] = {
    name = "GTInfectedMercIncendiaryBoltPostFight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExecutionerMinionsJumpToArena"] = {
    name = "DTTExecutionerMinionsJumpToArena",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
monster slain flask charges granted +% [100]
| Family | MonsterSlainFlaskCharges | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | flask | 
| Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
stance movement speed +% final [-71]
| Family | Stance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
            衰朽傭兵
        
    
不死族undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
        
            Decrepit Mercenary
        
    | Spectre | Y | 
|---|---|
| Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
6 ~ 55
攻擊時間
3.75 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 224–336
暴擊率: 5%
攻擊時間: 3.75 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExecutionerMinionsJumpToArena
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
EASInfectedMercArenaTaunt
冷卻時間: 3.5 秒
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
GTInfectedMercIncendiaryBolt
可觸發
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 10.1 基本火焰傷害
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
可觸發
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Functions
{
	marker_height =
	"
		this.temp = arg2;
		arg1.SetHeight( this.temp.GetHeight() );
	"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
}
Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
		} );
	"
}
Animated
{
	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
}
Preload
{
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.75,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExecutionerMinionLeapSlam",
        "MPWInfectedMercIncendiaryBolt",
        "GCEInfectedMercIncendiaryBolt",
        "GAInfectedMercIncendiaryBoltImpact",
        "EASInfectedMercArenaTaunt",
        "GTInfectedMercIncendiaryBolt",
        "GTInfectedMercIncendiaryBoltPostFight",
        "DTTExecutionerMinionsJumpToArena",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWInfectedMercIncendiaryBolt"] = {
    name = "MPWInfectedMercIncendiaryBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GCEInfectedMercIncendiaryBolt"] = {
    name = "GCEInfectedMercIncendiaryBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAInfectedMercIncendiaryBoltImpact"] = {
    name = "GAInfectedMercIncendiaryBoltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_is_projectile",
    },
    levels = {
        [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASInfectedMercArenaTaunt"] = {
    name = "EASInfectedMercArenaTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTInfectedMercIncendiaryBolt"] = {
    name = "GTInfectedMercIncendiaryBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTInfectedMercIncendiaryBoltPostFight"] = {
    name = "GTInfectedMercIncendiaryBoltPostFight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExecutionerMinionsJumpToArena"] = {
    name = "DTTExecutionerMinionsJumpToArena",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
monster slain flask charges granted +% [100]
| Family | MonsterSlainFlaskCharges | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | flask | 
| Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
stance movement speed +% final [-71]
| Family | Stance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
            衰朽傭兵
        
    
不死族undead description [1]
monster slain flask charges granted +% [100]
        monster slain flask charges granted +% [100]
            Decrepit Mercenary
        
    | Spectre | Y | 
|---|---|
| Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 11
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 224–336
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExecutionerMinionsJumpToArena
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
冷卻時間: 3.5 秒
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExecutionerMinionLeapSlam",
        "EASInfectedMercArenaTaunt",
        "DTTExecutionerMinionsJumpToArena",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASInfectedMercArenaTaunt"] = {
    name = "EASInfectedMercArenaTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExecutionerMinionsJumpToArena"] = {
    name = "DTTExecutionerMinionsJumpToArena",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
monster slain flask charges granted +% [100]
| Family | MonsterSlainFlaskCharges | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | flask | 
            衰朽傭兵
        
    
不死族undead description [1]
monster slain flask charges granted +% [100]
        monster slain flask charges granted +% [100]
            Decrepit Mercenary
        
    | Spectre | Y | 
|---|---|
| Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie | 
生命
120%
+50%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 11
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 224–336
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTExecutionerMinionsJumpToArena
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
冷卻時間: 3.5 秒
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
StateMachine
{
	define_shared_state = "fire;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 2200
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_or_create_state_fire_2 =
	"
		IfVarietyContains( Torch, ()
		{
			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( MaulIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		} );
		IfVarietyContains( AxeIncin, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		} );
		SetAudioParam( WeaponFireEPK, 1 );
	"
	on_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
		} );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
	"
	create_state_fire_0 =
	"
		IfVarietyContains( Torch, ()
		{
			my_torch_fire.SetLightState( off, 0, 0 );
			my_torch.PlayAnimation( end_rand );
			my_torch.GoToAnimationEnd();
		} );
	"
	on_or_create_state_fire_1 =
	"
		IfVarietyContains( Axe__, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
		} );
		IfVarietyContains( Sword, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
		} );
		IfVarietyContains( AxeAxe, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
		} );
		IfVarietyContains( SwordSword_, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
		} );
		IfVarietyContains( Maul, ()
		{
			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
		} );
	"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
}
Render
{
	selection_size_override = "100, 100, 190"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = {
    name = "Decrepit Mercenary",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExecutionerMinionLeapSlam",
        "EASInfectedMercArenaTaunt",
        "DTTExecutionerMinionsJumpToArena",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExecutionerMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASInfectedMercArenaTaunt"] = {
    name = "EASInfectedMercArenaTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExecutionerMinionsJumpToArena"] = {
    name = "DTTExecutionerMinionsJumpToArena",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
monster slain flask charges granted +% [100]
| Family | MonsterSlainFlaskCharges | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | flask | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.