Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
衰朽傭兵
CategoryUndead不死族
IconEnemyArmourStrong
undead description [1]
Decrepit Mercenary
Spectre
Area奧格姆農地, 高地神塔庇護所
Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Packs
  • 奧格姆農地: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 8
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxe__
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.755
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    Decrepit Mercenary
    Spectre
    Area奧格姆農地, 高地神塔庇護所
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • 奧格姆農地: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 8
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySword
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.755
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    Decrepit Mercenary
    Spectre
    Area奧格姆農地, 宅第壁壘, 高地神塔庇護所
    Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • 奧格姆農地: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鐵之大奇術師, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鍛鐵長矛兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxe
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.755
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    Decrepit Mercenary
    Spectre
    Area奧格姆農地, 宅第壁壘, 高地神塔庇護所
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • 奧格姆農地: 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鐵之大奇術師, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鍛鐵長矛兵, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySwordSword_
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.755
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    Area奧格姆農地, 宅第壁壘, 高地神塔庇護所
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
    Packs
  • 宅第壁壘: 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鐵之大奇術師, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鍛鐵長矛兵, 衰朽傭兵, 衰朽傭兵
  • 宅第壁壘: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵
  • 奧格姆農地: 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    6 ~ 55
    攻擊時間
    3.75 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbow
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    3.75
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 3.75 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWInfectedMercenarySnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊時間: 3.75 秒
    冷卻時間: 6.7 秒
    造成150%更多攻擊傷害
    100%更少暈眩累積
    鎮壓30%物理傷害減免
    action attack or cast time uses animation length [2]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    MPWInfectedMercenaryMinigun
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 3.75 秒
    base is projectile [1]
    cast time overrides attack duration [1]
    chance to apply suppression on hit % [100]
    check for targets between initiator and projectile source [1]
    main hand base maximum attack distance [25]
    monster projectile variation [1057]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BurstShotArmourPiercingBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, SkillConsumesFreeze, 範圍, 技能可幻影射手
    分裂彈藥
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 40%
    攻擊時間: 3.75 秒
    發射飛行時會分裂的穿透弩箭。弩箭擊中冰凍的敵人時會消耗冰凍效果,並引發寒冰碎片爆炸。這些碎片可融合
    造成60%更少攻擊傷害
    100%更少暈眩累積
    鎮壓30%物理傷害減免
    每次爆發發射8支弩箭
    弩箭會穿透2個目標
    action attack or cast time uses animation length [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [60]
    attack maximum action distance + [-45]
    base is projectile [1]
    base knockback distance [100]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    destroy frost wall segment on hit [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotPhysical
    BurstShotIncendiaryBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, 火焰, UsableWhileMoving, 技能可幻影射手
    烈焰射擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊時間: 3.75 秒
    發射飛行時會分裂的燃燒弩箭,對被擊中的敵人及最終目標後方小型扇形區域造成傷害並點燃。這些碎片可融合
    造成85%更少攻擊傷害
    80%的物理傷害轉換火焰傷害
    單次使用此技能所造成的點燃惡化
    永遠造成點燃
    弩箭在衝擊時粉碎,對1.4公尺的扇形範圍造成傷害
    每次爆發發射8支弩箭
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    base knockback distance [75]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiary
    RapidShotIncendiaryBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, 火焰, 技能可幻影射手
    疾射
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊時間: 3.75 秒
    發射一連串熱能弩箭。在你發射時,熱能會在你的十字弓上累積,在達到最大熱能後會使你在短時間內無法發射箭矢。然而,其他技能可以消耗熱能來獲得額外效果。
    造成85%更少攻擊傷害
    60%的物理傷害轉換火焰傷害
    熱能上限12
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base knockback distance [30]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    RapidShotIncendiary
    GAInfectedMercIncendiaryBoltImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 215%
    攻擊時間: 3.75 秒
    造成115%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipe",
            "MPWInfectedMercenaryMinigun",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotArmourPiercingBoltMonster",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipe"] = {
        name = "MPWInfectedMercenarySnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenaryMinigun"] = {
        name = "MPWInfectedMercenaryMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "chance_to_apply_suppression_on_hit_%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotArmourPiercingBoltMonster"] = {
        name = "Fragmentation Rounds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFreeze] = true,
            [SkillType.Area] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "fragmentation_rounds/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "destroy_frost_wall_segment_on_hit",
            "disable_visual_hit_effect",
            "action_attack_or_cast_time_uses_animation_length",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "incendiary_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_compounding_ignites",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "rapid_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Revive, Emerge, Emerge2, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Actor.actorMetadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0SetUsesDirectionalRunAnimations( false );
    StateMachine.on_state_lock_on_1SetUsesDirectionalRunAnimations( true );
    Functions.marker_height =
    Functions.",
    Functions.this.temparg2;
    Functions.arg1.SetHeight( this.temp.GetHeight() );
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    Area奧格姆村, 高地神塔庇護所
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
    Packs
  • 奧格姆村: 衰朽傭兵
  • 奧格姆村: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 鐵之大奇術師, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 55
    攻擊時間
    3.75 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRangedIncin
    Metadata
    InfectedMercenaryCrossbowIncin
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    3.75
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 3.75 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BurstShotIncendiaryBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, 火焰, UsableWhileMoving, 技能可幻影射手
    烈焰射擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊時間: 3.75 秒
    發射飛行時會分裂的燃燒弩箭,對被擊中的敵人及最終目標後方小型扇形區域造成傷害並點燃。這些碎片可融合
    造成85%更少攻擊傷害
    80%的物理傷害轉換火焰傷害
    單次使用此技能所造成的點燃惡化
    永遠造成點燃
    弩箭在衝擊時粉碎,對1.4公尺的扇形範圍造成傷害
    每次爆發發射8支弩箭
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    base knockback distance [75]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiary
    RapidShotIncendiaryBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, 火焰, 技能可幻影射手
    疾射
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊時間: 3.75 秒
    發射一連串熱能弩箭。在你發射時,熱能會在你的十字弓上累積,在達到最大熱能後會使你在短時間內無法發射箭矢。然而,其他技能可以消耗熱能來獲得額外效果。
    造成85%更少攻擊傷害
    60%的物理傷害轉換火焰傷害
    熱能上限12
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base knockback distance [30]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    RapidShotIncendiary
    MPWInfectedMercenarySnipeIncin
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 3.75 秒
    冷卻時間: 6.7 秒
    60%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [2]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1124]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    GAInfectedMercIncendiaryBoltImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 204306
    暴擊率: 5%
    攻擊傷害: 215%
    攻擊時間: 3.75 秒
    造成115%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipeIncin",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipeIncin"] = {
        name = "MPWInfectedMercenarySnipeIncin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "incendiary_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_compounding_ignites",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "rapid_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • 衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
    生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    6 ~ 55
    攻擊時間
    3.75 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowRunemarked
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    68
    生命
    9,908
    傷害
    280
    法術傷害
    280
    命中
    2,502
    攻擊時間
    3.75
    經驗值
    34,361
    召喚物生命
    8,316
    召喚物傷害
    1,163
    召喚物護甲
    6,033
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWInfectedMercenarySnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊時間: 3.75 秒
    冷卻時間: 6.7 秒
    造成150%更多攻擊傷害
    100%更少暈眩累積
    鎮壓30%物理傷害減免
    action attack or cast time uses animation length [2]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    MPWInfectedMercenaryMinigun
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    base is projectile [1]
    cast time overrides attack duration [1]
    chance to apply suppression on hit % [100]
    check for targets between initiator and projectile source [1]
    main hand base maximum attack distance [25]
    monster projectile variation [1057]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BurstShotArmourPiercingBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, SkillConsumesFreeze, 範圍, 技能可幻影射手
    分裂彈藥
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 40%
    攻擊時間: 3.75 秒
    發射飛行時會分裂的穿透弩箭。弩箭擊中冰凍的敵人時會消耗冰凍效果,並引發寒冰碎片爆炸。這些碎片可融合
    造成60%更少攻擊傷害
    100%更少暈眩累積
    鎮壓30%物理傷害減免
    每次爆發發射8支弩箭
    弩箭會穿透2個目標
    action attack or cast time uses animation length [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [60]
    attack maximum action distance + [-45]
    base is projectile [1]
    base knockback distance [100]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    destroy frost wall segment on hit [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotPhysical
    BurstShotIncendiaryBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, 火焰, UsableWhileMoving, 技能可幻影射手
    烈焰射擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊時間: 3.75 秒
    發射飛行時會分裂的燃燒弩箭,對被擊中的敵人及最終目標後方小型扇形區域造成傷害並點燃。這些碎片可融合
    造成85%更少攻擊傷害
    80%的物理傷害轉換火焰傷害
    單次使用此技能所造成的點燃惡化
    永遠造成點燃
    弩箭在衝擊時粉碎,對1.4公尺的扇形範圍造成傷害
    每次爆發發射8支弩箭
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    base knockback distance [75]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiary
    RapidShotIncendiaryBoltMonster
    攻擊, 範圍攻擊, 投射物, 玩家投射物, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, 火焰, 技能可幻影射手
    疾射
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊時間: 3.75 秒
    發射一連串熱能弩箭。在你發射時,熱能會在你的十字弓上累積,在達到最大熱能後會使你在短時間內無法發射箭矢。然而,其他技能可以消耗熱能來獲得額外效果。
    造成85%更少攻擊傷害
    60%的物理傷害轉換火焰傷害
    熱能上限12
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base knockback distance [30]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    RapidShotIncendiary
    GAInfectedMercIncendiaryBoltImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 215%
    攻擊時間: 3.75 秒
    造成115%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GTInfectedMercenaryRunemarkedCascade
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    GAInfectedMercenaryRunemarkedCascadeAoE
    可觸發, 攻擊, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    60%的物理傷害轉換火焰傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/Runemarked/InfectedMercenaryCrossbowRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipe",
            "MPWInfectedMercenaryMinigun",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotArmourPiercingBoltMonster",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
            "GTInfectedMercenaryRunemarkedCascade",
            "GAInfectedMercenaryRunemarkedCascadeAoE",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipe"] = {
        name = "MPWInfectedMercenarySnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenaryMinigun"] = {
        name = "MPWInfectedMercenaryMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "chance_to_apply_suppression_on_hit_%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotArmourPiercingBoltMonster"] = {
        name = "Fragmentation Rounds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFreeze] = true,
            [SkillType.Area] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "fragmentation_rounds/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "destroy_frost_wall_segment_on_hit",
            "disable_visual_hit_effect",
            "action_attack_or_cast_time_uses_animation_length",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "incendiary_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_compounding_ignites",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "rapid_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercenaryRunemarkedCascade"] = {
        name = "GTInfectedMercenaryRunemarkedCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercenaryRunemarkedCascadeAoE"] = {
        name = "GAInfectedMercenaryRunemarkedCascadeAoE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • 衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    Decrepit Mercenary
    Spectre
    Area奧格姆村, 高地神塔庇護所
    Tags1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • 奧格姆村: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 鐵之大奇術師, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenarySwordTorchIncin
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.755
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 1.755 秒
    40%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    Decrepit Mercenary
    Spectre
    Area奧格姆村, 高地神塔庇護所
    Tags2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • 奧格姆村: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    144%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 9
    攻擊時間
    2.25 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryTwoHandIncin
    Metadata
    InfectedMercenaryMaulIncin
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    306
    法術傷害
    306
    命中
    2,228
    攻擊時間
    2.25
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    1,194
    召喚物護甲
    5,058
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 245367
    暴擊率: 5%
    攻擊時間: 2.25 秒
    40%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    Decrepit Mercenary
    Spectre
    Area奧格姆村, 高地神塔庇護所
    Tags1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • 奧格姆村: 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 鐵之大奇術師, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵
  • 高地神塔庇護所: 衰朽傭兵, 衰朽傭兵
  • 生命
    120%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 8
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenaryAxeIncin
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.755
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    5,058
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    暴擊率: 5%
    攻擊時間: 1.755 秒
    40%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    6 ~ 55
    攻擊時間
    3.75 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinion
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    68
    生命
    9,908
    傷害
    280
    法術傷害
    280
    命中
    2,502
    攻擊時間
    3.75
    經驗值
    34,361
    召喚物生命
    8,316
    召喚物傷害
    1,163
    召喚物護甲
    6,033
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    80%的物理傷害轉換火焰傷害
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 215%
    攻擊時間: 3.75 秒
    造成115%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    法術
    施放時間: 1 秒
    冷卻時間: 3.5 秒
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 3.75 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成40%更多攻擊傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam
    GTInfectedMercIncendiaryBolt
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成10.1火焰傷害
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • 衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    6 ~ 55
    攻擊時間
    3.75 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    68
    生命
    9,908
    傷害
    280
    法術傷害
    280
    命中
    2,502
    攻擊時間
    3.75
    經驗值
    34,361
    召喚物生命
    8,316
    召喚物傷害
    1,163
    召喚物護甲
    6,033
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 3.75 秒
    80%的物理傷害轉換火焰傷害
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 215%
    攻擊時間: 3.75 秒
    造成115%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    法術
    施放時間: 1 秒
    冷卻時間: 3.5 秒
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 3.75 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成40%更多攻擊傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam
    GTInfectedMercIncendiaryBolt
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成10.1火焰傷害
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • 衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    Spectre
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    68
    生命
    9,908
    傷害
    280
    法術傷害
    280
    命中
    2,502
    攻擊時間
    1.755
    經驗值
    34,361
    召喚物生命
    8,316
    召喚物傷害
    1,163
    召喚物護甲
    6,033
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    法術
    施放時間: 1 秒
    冷卻時間: 3.5 秒
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 1.755 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成40%更多攻擊傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    Spectre
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    68
    生命
    9,908
    傷害
    280
    法術傷害
    280
    命中
    2,502
    攻擊時間
    1.755
    經驗值
    34,361
    召喚物生命
    8,316
    召喚物傷害
    1,163
    召喚物護甲
    6,033
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    法術
    施放時間: 1 秒
    冷卻時間: 3.5 秒
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 1.755 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成40%更多攻擊傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    衰朽傭兵
    CategoryUndead不死族
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    Spectre
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 13
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxeExecutionerMinion
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    68
    生命
    9,908
    傷害
    280
    法術傷害
    280
    命中
    2,502
    攻擊時間
    1.755
    經驗值
    34,361
    召喚物生命
    8,316
    召喚物傷害
    1,163
    召喚物護甲
    6,033
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    法術
    施放時間: 1 秒
    冷卻時間: 3.5 秒
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 224336
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 1.755 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成40%更多攻擊傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxeExecutionerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.