IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Mercenário Decrépito
CategoryUndeadMorto-vivo
IconEnemyArmourStrong
undead description [1]
Decrepit Mercenary
Spectre
AreaGlebas de Ogham, O Refúgio Zigurate
Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Packs
  • Glebas de Ogham: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxe__
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    Decrepit Mercenary
    Spectre
    AreaGlebas de Ogham, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Glebas de Ogham: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySword
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    Decrepit Mercenary
    Spectre
    AreaGlebas de Ogham, As Muralhas da Mansão, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Glebas de Ogham: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Taumaturgo de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Lanceiro de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Guarda de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 11
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxe
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    Decrepit Mercenary
    Spectre
    AreaGlebas de Ogham, As Muralhas da Mansão, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Glebas de Ogham: Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Taumaturgo de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Lanceiro de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Guarda de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 11
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySwordSword_
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    AreaGlebas de Ogham, As Muralhas da Mansão, O Refúgio Zigurate
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
    Packs
  • As Muralhas da Mansão: Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Taumaturgo de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Lanceiro de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • As Muralhas da Mansão: Guarda de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • Glebas de Ogham: Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    6 ~ 55
    Tempo de Ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbow
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    3.75
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWInfectedMercenarySnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 3.75 s
    Tempo de Recarga: 6.7 s
    Causa +150% de dano de ataque
    ㅤ+100% de acúmulo de atordoamento
    Sobrepuja 30% da redução de dano físico
    action attack or cast time uses animation length [2]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    MPWInfectedMercenaryMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    base is projectile [1]
    cast time overrides attack duration [1]
    chance to apply suppression on hit % [100]
    check for targets between initiator and projectile source [1]
    main hand base maximum attack distance [25]
    monster projectile variation [1057]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BurstShotArmourPiercingBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, Area, MirageArcherCanUse
    Munições de Fragmentação
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 40%
    Tempo de Ataque: 3.75 s
    Você dispara setas perfurantes que se fragmentam em voo. Se elas atingirem um inimigo congelado, o congelamento é consumido e causam uma explosão de estilhaços. Os fragmentos podem ser fundidos.
    Causa -60% de dano de ataque
    ㅤ+100% de acúmulo de atordoamento
    Sobrepuja 30% da redução de dano físico
    Dispara 8 fragmentos por rajada
    Setas perfuram 2 alvos
    base knockback distance [100]
    projectiles can shotgun [1]
    action attack or cast time uses animation length [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [60]
    attack maximum action distance + [-45]
    base is projectile [1]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    destroy frost wall segment on hit [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotPhysical
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, MirageArcherCanUse
    Disparo Incendiário
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 15%
    Tempo de Ataque: 3.75 s
    Você dispara setas flamejantes que se fragmentam em voo, causando dano e incendiando os inimigos atingidos e aqueles em uma pequena área cônica atrás do alvo final. Os fragmentos podem ser fundidos.
    Causa -85% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    Incêndios infligidos por um único uso desta habilidade são combinados
    Sempre incendeia
    Setas se despedaçam no impacto, causando dano em uma área cônica de 1.4 metro
    Dispara 8 fragmentos por rajada
    base knockback distance [75]
    projectiles can shotgun [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiary
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, MirageArcherCanUse
    Disparo Rápido
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 15%
    Tempo de Ataque: 3.75 s
    Você dispara uma sequência de setas aquecidas. Sua besta acumula calor conforme dispara e, ao atingir o limite de calor, impede que você continue disparando por um curto período. Outras habilidades podem consumir esse calor para obter bônus.
    Causa -85% de dano de ataque
    Converte 60% do dano físico em dano de fogo
    +12 de calor máximo
    base knockback distance [30]
    base skill effect duration [80]
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    RapidShotIncendiary
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 215%
    Tempo de Ataque: 3.75 s
    Causa +115% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipe",
            "MPWInfectedMercenaryMinigun",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotArmourPiercingBoltMonster",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipe"] = {
        name = "MPWInfectedMercenarySnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenaryMinigun"] = {
        name = "MPWInfectedMercenaryMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "chance_to_apply_suppression_on_hit_%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotArmourPiercingBoltMonster"] = {
        name = "Fragmentation Rounds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFreeze] = true,
            [SkillType.Area] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "fragmentation_rounds/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "destroy_frost_wall_segment_on_hit",
            "disable_visual_hit_effect",
            "action_attack_or_cast_time_uses_animation_length",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "incendiary_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_compounding_ignites",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "rapid_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Revive, Emerge, Emerge2, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Actor.actorMetadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0SetUsesDirectionalRunAnimations( false );
    StateMachine.on_state_lock_on_1SetUsesDirectionalRunAnimations( true );
    Functions.marker_height =
    Functions.",
    Functions.this.temparg2;
    Functions.arg1.SetHeight( this.temp.GetHeight() );
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    AreaVilarejo de Ogham, O Refúgio Zigurate
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
    Packs
  • Vilarejo de Ogham: Mercenário Decrépito
  • Vilarejo de Ogham: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Taumaturgo de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Guarda de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    6 ~ 55
    Tempo de Ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRangedIncin
    Metadata
    InfectedMercenaryCrossbowIncin
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    3.75
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, MirageArcherCanUse
    Disparo Incendiário
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 15%
    Tempo de Ataque: 3.75 s
    Você dispara setas flamejantes que se fragmentam em voo, causando dano e incendiando os inimigos atingidos e aqueles em uma pequena área cônica atrás do alvo final. Os fragmentos podem ser fundidos.
    Causa -85% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    Incêndios infligidos por um único uso desta habilidade são combinados
    Sempre incendeia
    Setas se despedaçam no impacto, causando dano em uma área cônica de 1.4 metro
    Dispara 8 fragmentos por rajada
    base knockback distance [75]
    projectiles can shotgun [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiary
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, MirageArcherCanUse
    Disparo Rápido
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 15%
    Tempo de Ataque: 3.75 s
    Você dispara uma sequência de setas aquecidas. Sua besta acumula calor conforme dispara e, ao atingir o limite de calor, impede que você continue disparando por um curto período. Outras habilidades podem consumir esse calor para obter bônus.
    Causa -85% de dano de ataque
    Converte 60% do dano físico em dano de fogo
    +12 de calor máximo
    base knockback distance [30]
    base skill effect duration [80]
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    RapidShotIncendiary
    MPWInfectedMercenarySnipeIncin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    Tempo de Recarga: 6.7 s
    Converte 60% do dano físico em dano de fogo
    action attack or cast time uses animation length [2]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1124]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 215%
    Tempo de Ataque: 3.75 s
    Causa +115% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipeIncin",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipeIncin"] = {
        name = "MPWInfectedMercenarySnipeIncin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "incendiary_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_compounding_ignites",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "rapid_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
    Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    6 ~ 55
    Tempo de Ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowRunemarked
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    3.75
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWInfectedMercenarySnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 3.75 s
    Tempo de Recarga: 6.7 s
    Causa +150% de dano de ataque
    ㅤ+100% de acúmulo de atordoamento
    Sobrepuja 30% da redução de dano físico
    action attack or cast time uses animation length [2]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    MPWInfectedMercenaryMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    base is projectile [1]
    cast time overrides attack duration [1]
    chance to apply suppression on hit % [100]
    check for targets between initiator and projectile source [1]
    main hand base maximum attack distance [25]
    monster projectile variation [1057]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BurstShotArmourPiercingBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, Area, MirageArcherCanUse
    Munições de Fragmentação
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 40%
    Tempo de Ataque: 3.75 s
    Você dispara setas perfurantes que se fragmentam em voo. Se elas atingirem um inimigo congelado, o congelamento é consumido e causam uma explosão de estilhaços. Os fragmentos podem ser fundidos.
    Causa -60% de dano de ataque
    ㅤ+100% de acúmulo de atordoamento
    Sobrepuja 30% da redução de dano físico
    Dispara 8 fragmentos por rajada
    Setas perfuram 2 alvos
    base knockback distance [100]
    projectiles can shotgun [1]
    action attack or cast time uses animation length [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [60]
    attack maximum action distance + [-45]
    base is projectile [1]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    destroy frost wall segment on hit [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotPhysical
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, MirageArcherCanUse
    Disparo Incendiário
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 15%
    Tempo de Ataque: 3.75 s
    Você dispara setas flamejantes que se fragmentam em voo, causando dano e incendiando os inimigos atingidos e aqueles em uma pequena área cônica atrás do alvo final. Os fragmentos podem ser fundidos.
    Causa -85% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    Incêndios infligidos por um único uso desta habilidade são combinados
    Sempre incendeia
    Setas se despedaçam no impacto, causando dano em uma área cônica de 1.4 metro
    Dispara 8 fragmentos por rajada
    base knockback distance [75]
    projectiles can shotgun [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiary
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, MirageArcherCanUse
    Disparo Rápido
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 15%
    Tempo de Ataque: 3.75 s
    Você dispara uma sequência de setas aquecidas. Sua besta acumula calor conforme dispara e, ao atingir o limite de calor, impede que você continue disparando por um curto período. Outras habilidades podem consumir esse calor para obter bônus.
    Causa -85% de dano de ataque
    Converte 60% do dano físico em dano de fogo
    +12 de calor máximo
    base knockback distance [30]
    base skill effect duration [80]
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    RapidShotIncendiary
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 215%
    Tempo de Ataque: 3.75 s
    Causa +115% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GTInfectedMercenaryRunemarkedCascade
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 12 s
    action attack or cast time uses animation length [1]
    GAInfectedMercenaryRunemarkedCascadeAoE
    Triggerable, Attack, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    Converte 60% do dano físico em dano de fogo
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/Runemarked/InfectedMercenaryCrossbowRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipe",
            "MPWInfectedMercenaryMinigun",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotArmourPiercingBoltMonster",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
            "GTInfectedMercenaryRunemarkedCascade",
            "GAInfectedMercenaryRunemarkedCascadeAoE",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipe"] = {
        name = "MPWInfectedMercenarySnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenaryMinigun"] = {
        name = "MPWInfectedMercenaryMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "chance_to_apply_suppression_on_hit_%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotArmourPiercingBoltMonster"] = {
        name = "Fragmentation Rounds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFreeze] = true,
            [SkillType.Area] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "fragmentation_rounds/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "destroy_frost_wall_segment_on_hit",
            "disable_visual_hit_effect",
            "action_attack_or_cast_time_uses_animation_length",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "incendiary_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_compounding_ignites",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "rapid_shot",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercenaryRunemarkedCascade"] = {
        name = "GTInfectedMercenaryRunemarkedCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercenaryRunemarkedCascadeAoE"] = {
        name = "GAInfectedMercenaryRunemarkedCascadeAoE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    Decrepit Mercenary
    Spectre
    AreaVilarejo de Ogham, O Refúgio Zigurate
    Tags1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Vilarejo de Ogham: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Taumaturgo de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 11
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenarySwordTorchIncin
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    Decrepit Mercenary
    Spectre
    AreaVilarejo de Ogham, O Refúgio Zigurate
    Tags2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Vilarejo de Ogham: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Guarda de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    144%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryTwoHandIncin
    Metadata
    InfectedMercenaryMaulIncin
    Nível
    65
    Vida
    7,866
    Damage
    306
    Dano Mágico
    306
    Precisão
    2,228
    Tempo de Ataque
    2.25
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    1,194
    Minion Armour
    5,058
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 245367
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.25 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyResistanceFire
    undead description [1]
    Decrepit Mercenary
    Spectre
    AreaVilarejo de Ogham, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Vilarejo de Ogham: Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Taumaturgo de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Guarda de Ferro, Mercenário Decrépito, Mercenário Decrépito
  • O Refúgio Zigurate: Mercenário Decrépito, Mercenário Decrépito
  • Vida
    120%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenaryAxeIncin
    Nível
    65
    Vida
    7,866
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 204306
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    6 ~ 55
    Tempo de Ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinion
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    3.75
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    Converte 80% do dano físico em dano de fogo
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 215%
    Tempo de Ataque: 3.75 s
    Causa +115% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 3.5 s
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 3.75 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +40% de dano de ataque
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam
    GTInfectedMercIncendiaryBolt
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 10.1 de dano de fogo por segundo
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    Spectre
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    6 ~ 55
    Tempo de Ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    3.75
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 3.75 s
    Converte 80% do dano físico em dano de fogo
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 215%
    Tempo de Ataque: 3.75 s
    Causa +115% de dano de ataque
    Converte 80% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 3.5 s
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 3.75 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +40% de dano de ataque
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam
    GTInfectedMercIncendiaryBolt
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 10.1 de dano de fogo por segundo
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    Spectre
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 11
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    1.755
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 3.5 s
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 1.755 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +40% de dano de ataque
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    Spectre
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 11
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    1.755
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 3.5 s
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 1.755 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +40% de dano de ataque
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    Mercenário Decrépito
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    Spectre
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 13
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxeExecutionerMinion
    Nível
    68
    Vida
    9,908
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    1.755
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExecutionerMinionsJumpToArena
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 3.5 s
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 224336
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 1.755 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +40% de dano de ataque
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxeExecutionerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decrepit Mercenary",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% 100 100 Global
  • Craft Tagsflask
    Edit

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