Mercenário Decrépito
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Terras Agrícolas de Ogham, O Refúgio Zigurate, Terras Agrícolas de Ogham |
Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 8
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxe__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
1.755
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Terras Agrícolas de Ogham, O Refúgio Zigurate, Terras Agrícolas de Ogham |
Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 8
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
1.755
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Human
undead description [1]
Decrepit Mercenary
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 11
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
1.755
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Human
undead description [1]
Decrepit Mercenary
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 11
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySwordSword_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
1.755
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Human
undead description [1]
stance movement speed +% final [-71]
Decrepit Mercenary
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
6%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 55
Tempo de Ataque
3.75 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
3.75
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWInfectedMercenarySnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 3.75 seg
Recarga: 6.7 seg
Causa 150% mais Dano com Ataque
100% mais acúmulo de Atordoamento
Oprimem 30% da Redução de Dano Físico
action attack or cast time uses animation length [2]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
MPWInfectedMercenaryMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
base is projectile [1]
cast time overrides attack duration [1]
chance to apply suppression on hit % [100]
check for targets between initiator and projectile source [1]
main hand base maximum attack distance [25]
monster projectile variation [1057]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
BurstShotArmourPiercingBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze
Munição Fragmentada
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 40%
Tempo de Ataque: 3.75 seg
Dispare projéteis Perfurantes que se fragmentam em voo. Projéteis que atingirem um inimigo Congelado Consomem o Congelamento e causam uma explosão de estilhaços. Projéteis que atingirem um Cristal de Gelo o fazem explodir.
Causa 60% menos Dano com Ataque
Empurra os Inimigos
100% mais acúmulo de Atordoamento
Oprimem 30% da Redução de Dano Físico
Atira 8 Disparos por rajada
Disparos Perfuram 2 Alvos
Múltiplos fragmentos podem Acertar o mesmo alvo
Múltiplos Fragmentos acertando o mesmo alvo simultaneamente vão combinar seu dano em um único Acerto
Múltiplos Fragmentos acertando o mesmo alvo simultaneamente vão combinar seu dano em um único Acerto
action attack or cast time uses animation length [1]
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill projectile speed +% variation final [60]
attack maximum action distance + [-45]
base is projectile [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving
Tiros Incendiários
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 15%
Tempo de Ataque: 3.75 seg
Dispare projéteis flamejantes que se fragmentam em voo, causando dano e Incendiando inimigos ao acertar, e em um pequeno cone atrás do alvo final.
Causa 85% menos Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
Empurra os Inimigos
Sempre Incendeia
Disparos despedaçam no impacto, causando Dano em um cone de 1.4 metro
Atira 8 Disparos por rajada
Múltiplos fragmentos podem Acertar o mesmo alvo
Múltiplos Fragmentos que acertarem o alvo simultaneamente vão combinar seu dano em um único Acerto
Múltiplos Fragmentos que acertarem o alvo simultaneamente vão combinar seu dano em um único Acerto
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

RapidShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire
Tiro Rápido
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 15%
Tempo de Ataque: 3.75 seg
Dispare projéteis altamente modificados que fazem com que sua besta acumule Calor. Usar esta habilidade causa um acúmulo inicial de Calor antes de liberar uma sequência de disparos flamejantes que ganham Dano de Fogo com base no seu Calor. O Calor também concede dano adicional às Granadas que você dispara, mas se dissipa rapidamente quando não está sendo acumulado. Pode disparar um grande número de projéteis antes de precisar recarregar.
Causa 85% menos Dano com Ataque
Converte 60% do Dano Físico para Dano de Fogo
Empurra os Inimigos
Máximo 12 de Aquecimento
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
rapid shot minimum stacks required to fire [7]

GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 215%
Tempo de Ataque: 3.75 seg
Causa 115% mais Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWInfectedMercenarySnipe", "MPWInfectedMercenaryMinigun", "GAInfectedMercIncendiaryBoltImpact", "BurstShotArmourPiercingBoltMonster", "BurstShotIncendiaryBoltMonster", "RapidShotIncendiaryBoltMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenarySnipe"] = { name = "MPWInfectedMercenarySnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenaryMinigun"] = { name = "MPWInfectedMercenaryMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "main_hand_base_maximum_attack_distance", "projectile_spread_radius", "chance_to_apply_suppression_on_hit_%", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotArmourPiercingBoltMonster"] = { name = "Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFreeze] = true, }, statDescriptionScope = "burst_shot_piercing", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "destroy_frost_wall_segment_on_hit", "disable_visual_hit_effect", "action_attack_or_cast_time_uses_animation_length", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotIncendiaryBoltMonster"] = { name = "Incendiary Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "burst_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_knockback_distance", "burst_shot_cone_angle", "active_skill_base_area_of_effect_radius", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "disable_visual_hit_effect", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "active_skill_maintains_total_ignite_damage_per_minute", "always_ignite", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotIncendiaryBoltMonster"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire heavily modified bolts that cause Heat to build up on your crossbow. Using this skill causes an initial buildup of Heat before unleashing a stream of flaming bolts that gain [Fire] Damage based on your Heat. Heat also grants bonus damage to [Grenade|Grenades] you fire, but dissipates rapidly when not building up. Can fire a large number of bolts before needing to reload.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "rapid_shot_maximum_num_of_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "rapid_shot_minimum_stacks_required_to_fire", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {12, 60, 60, 80, 7, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Mercenário Decrépito
Human

undead description [1]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Vilarejo de Ogham, O Refúgio Zigurate, Vilarejo de Ogham |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Packs |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 55
Tempo de Ataque
3.75 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryRangedIncin
Metadata
InfectedMercenaryCrossbowIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
3.75
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving
Tiros Incendiários
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 15%
Tempo de Ataque: 3.75 seg
Dispare projéteis flamejantes que se fragmentam em voo, causando dano e Incendiando inimigos ao acertar, e em um pequeno cone atrás do alvo final.
Causa 85% menos Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
Empurra os Inimigos
Sempre Incendeia
Disparos despedaçam no impacto, causando Dano em um cone de 1.4 metro
Atira 8 Disparos por rajada
Múltiplos fragmentos podem Acertar o mesmo alvo
Múltiplos Fragmentos que acertarem o alvo simultaneamente vão combinar seu dano em um único Acerto
Múltiplos Fragmentos que acertarem o alvo simultaneamente vão combinar seu dano em um único Acerto
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

RapidShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire
Tiro Rápido
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 15%
Tempo de Ataque: 3.75 seg
Dispare projéteis altamente modificados que fazem com que sua besta acumule Calor. Usar esta habilidade causa um acúmulo inicial de Calor antes de liberar uma sequência de disparos flamejantes que ganham Dano de Fogo com base no seu Calor. O Calor também concede dano adicional às Granadas que você dispara, mas se dissipa rapidamente quando não está sendo acumulado. Pode disparar um grande número de projéteis antes de precisar recarregar.
Causa 85% menos Dano com Ataque
Converte 60% do Dano Físico para Dano de Fogo
Empurra os Inimigos
Máximo 12 de Aquecimento
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
rapid shot minimum stacks required to fire [7]

MPWInfectedMercenarySnipeIncin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
Recarga: 6.7 seg
Converte 60% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [2]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1124]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Dano de Ataque: 215%
Tempo de Ataque: 3.75 seg
Causa 115% mais Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWInfectedMercenarySnipeIncin", "GAInfectedMercIncendiaryBoltImpact", "BurstShotIncendiaryBoltMonster", "RapidShotIncendiaryBoltMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenarySnipeIncin"] = { name = "MPWInfectedMercenarySnipeIncin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_base_number_of_targets_to_pierce", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotIncendiaryBoltMonster"] = { name = "Incendiary Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "burst_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_knockback_distance", "burst_shot_cone_angle", "active_skill_base_area_of_effect_radius", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "disable_visual_hit_effect", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "active_skill_maintains_total_ignite_damage_per_minute", "always_ignite", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotIncendiaryBoltMonster"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire heavily modified bolts that cause Heat to build up on your crossbow. Using this skill causes an initial buildup of Heat before unleashing a stream of flaming bolts that gain [Fire] Damage based on your Heat. Heat also grants bonus damage to [Grenade|Grenades] you fire, but dissipates rapidly when not building up. Can fire a large number of bolts before needing to reload.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "rapid_shot_maximum_num_of_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "rapid_shot_minimum_stacks_required_to_fire", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {12, 60, 60, 80, 7, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Mercenário Decrépito
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Vilarejo de Ogham, O Refúgio Zigurate, Vilarejo de Ogham |
Tags | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 11
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenarySwordTorchIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
1.755
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Vilarejo de Ogham, O Refúgio Zigurate, Vilarejo de Ogham |
Tags | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Vida
120%
Armadura
+50%
Resistência




Damage
144%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 9
Tempo de Ataque
2.25 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryTwoHandIncin
Metadata
InfectedMercenaryMaulIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
306
Dano Mágico
306
Precisão
1,974
Tempo de Ataque
2.25
Experiência
25,808
Minion Life
7,172
Minion Damage
650
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 245–367
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Vilarejo de Ogham, O Refúgio Zigurate, Vilarejo de Ogham |
Tags | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 8
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenaryAxeIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,816
Armadura
3,035
Evasão
440
Damage
255
Dano Mágico
255
Precisão
1,974
Tempo de Ataque
1.755
Experiência
25,808
Minion Life
7,172
Minion Damage
542
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 204–306
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Mercenário Decrépito
Human
undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
6%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 55
Tempo de Ataque
3.75 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
Armadura
3,620
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
3.75
Experiência
34,361
Minion Life
7,957
Minion Damage
623
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
Converte 80% do Dano Físico para Dano de Fogo
attack maximum action distance + [40]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
projectile uses contact position [1]
GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 215%
Tempo de Ataque: 3.75 seg
Causa 115% mais Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EASInfectedMercArenaTaunt
Recarga: 3.5 seg
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 3.75 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 40% mais Dano com Ataque
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

GTInfectedMercIncendiaryBolt
Triggerable
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 10.1 de Dano de Fogo Base por segundo
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "MPWInfectedMercIncendiaryBolt", "GCEInfectedMercIncendiaryBolt", "GAInfectedMercIncendiaryBoltImpact", "EASInfectedMercArenaTaunt", "GTInfectedMercIncendiaryBolt", "GTInfectedMercIncendiaryBoltPostFight", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercIncendiaryBolt"] = { name = "MPWInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GCEInfectedMercIncendiaryBolt"] = { name = "GCEInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBolt"] = { name = "GTInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBoltPostFight"] = { name = "GTInfectedMercIncendiaryBoltPostFight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Id | GenericMinionIncreasedFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Mercenário Decrépito
Human
undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
6%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 55
Tempo de Ataque
3.75 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
Armadura
3,620
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
3.75
Experiência
34,361
Minion Life
7,957
Minion Damage
623
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 3.75 seg
Converte 80% do Dano Físico para Dano de Fogo
attack maximum action distance + [40]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
projectile uses contact position [1]
GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 215%
Tempo de Ataque: 3.75 seg
Causa 115% mais Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EASInfectedMercArenaTaunt
Recarga: 3.5 seg
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 3.75 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 40% mais Dano com Ataque
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

GTInfectedMercIncendiaryBolt
Triggerable
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 10.1 de Dano de Fogo Base por segundo
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "MPWInfectedMercIncendiaryBolt", "GCEInfectedMercIncendiaryBolt", "GAInfectedMercIncendiaryBoltImpact", "EASInfectedMercArenaTaunt", "GTInfectedMercIncendiaryBolt", "GTInfectedMercIncendiaryBoltPostFight", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercIncendiaryBolt"] = { name = "MPWInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GCEInfectedMercIncendiaryBolt"] = { name = "GCEInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBolt"] = { name = "GTInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBoltPostFight"] = { name = "GTInfectedMercIncendiaryBoltPostFight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Id | GenericMinionIncreasedFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Mercenário Decrépito
Human
undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 11
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
Armadura
3,620
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
1.755
Experiência
34,361
Minion Life
7,957
Minion Damage
623
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
Recarga: 3.5 seg
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.755 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 40% mais Dano com Ataque
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Id | GenericMinionIncreasedFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Mercenário Decrépito
Human
undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 11
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
Armadura
3,620
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
1.755
Experiência
34,361
Minion Life
7,957
Minion Damage
623
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
Recarga: 3.5 seg
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.755 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 40% mais Dano com Ataque
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Id | GenericMinionIncreasedFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Mercenário Decrépito
Human
undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 13
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeAxeExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
Armadura
3,620
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
1.755
Experiência
34,361
Minion Life
7,957
Minion Damage
623
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
Recarga: 3.5 seg
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.755 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 40% mais Dano com Ataque
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxeExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Id | GenericMinionIncreasedFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Mercenário Decrépito
Human
undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Vida
120%
Armadura
+50%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 13
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeAxeExecutionerMinionSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
Armadura
3,620
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
1.755
Experiência
34,361
Minion Life
7,957
Minion Damage
623
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
Recarga: 3.5 seg
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.755 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 40% mais Dano com Ataque
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxeExecutionerMinionSTANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Id | GenericMinionIncreasedFlaskCharges |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.