Schwächlicher Söldner
undead description [1]
Decrepit Mercenary
SpectreY
AreaAckerlande von Ogham, Die Zikkurat-Zuflucht, Ackerlande von Ogham
Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Packs
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxe__
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    41,567
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaAckerlande von Ogham, Die Zikkurat-Zuflucht, Ackerlande von Ogham
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySword
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    41,567
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    Tags1HSword_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySwordShield
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    34,361
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordShield"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    Decrepit Mercenary
    SpectreY
    AreaAckerlande von Ogham, Festungsmauern des Herrenhauses, Die Zikkurat-Zuflucht, Ackerlande von Ogham, Festungsmauern des Herrenhauses
    Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserner Thaumaturg, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserner Speerkämpfer, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserne Wache, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxe
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    41,567
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    Decrepit Mercenary
    SpectreY
    AreaAckerlande von Ogham, Festungsmauern des Herrenhauses, Die Zikkurat-Zuflucht, Ackerlande von Ogham, Festungsmauern des Herrenhauses
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Ackerlande von Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserner Thaumaturg, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserner Speerkämpfer, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserne Wache, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySwordSword_
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    41,567
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    Tags2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryTwoHand
    Metadata
    InfectedMercenaryMaul
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    0
    Attack Time
    2.25
    Erfahrung
    34,361
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 269–403
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaul"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    3.75 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryBow
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    3.75
    Erfahrung
    34,361
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryBow"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    AreaAckerlande von Ogham, Festungsmauern des Herrenhauses, Die Zikkurat-Zuflucht, Ackerlande von Ogham, Festungsmauern des Herrenhauses
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
    Packs
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserner Thaumaturg, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserner Speerkämpfer, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Festungsmauern des Herrenhauses, Festungsmauern des Herrenhauses: Eiserne Wache, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Ackerlande von Ogham, Ackerlande von Ogham: Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    3.75 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbow
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    3.75
    Erfahrung
    41,567
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWInfectedMercenarySnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 250%
    Attack Time: 3.75 Sek.
    Abklingzeit: 6.7 Sek.
    Verursacht 150% mehr Angriffsschaden
    100% mehr Betäubungsaufbau
    Überwältigt 30% physische Schadensminderung
    action attack or cast time uses animation length [2]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    MPWInfectedMercenaryMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    base is projectile [1]
    cast time overrides attack duration [1]
    chance to apply suppression on hit % [100]
    check for targets between initiator and projectile source [1]
    main hand base maximum attack distance [25]
    monster projectile variation [1057]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BurstShotArmourPiercingBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, Nonpathing, SkillConsumesFreeze
    Fragmentierungsbolzen
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 40%
    Attack Time: 3.75 Sek.
    Feuert eine Salve von durchbohrenden Bolzen, die sich im Flug aufteilen. Bolzen, die einen eingefrorenen Gegner treffen, verbrauchen die Einfrierung und entfesseln eine Explosion aus Schrapnellen. Bolzen, die einen Eiskristall treffen, lassen diesen explodieren.
    Verursacht 60% weniger Angriffsschaden
    Stößt Gegner zurück
    100% mehr Betäubungsaufbau
    Überwältigt 30% physische Schadensminderung
    Feuert 8 Bolzen pro Explosion
    Bolzen durchbohren 2 Ziele
    Mehrere Fragmente können dasselbe Ziel treffen
    Mehrere Fragmente, die ein Ziel gleichzeitig treffen, kombinieren ihren Schaden zu einem einzigen Treffer
    action attack or cast time uses animation length [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill projectile speed +% variation final [60]
    attack maximum action distance + [-45]
    base is projectile [1]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    destroy frost wall segment on hit [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, Nonpathing
    Entzündlicher Bolzen
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 15%
    Attack Time: 3.75 Sek.
    Feuert feurigen Bolzen, die sich im Flug aufteilen, dabei die Gegner bei Treffer entzünden und bei diesen sowie in einem kleinen kegelförmigen Bereich hinter ihrem letzten Ziel Schaden verursachen.
    Verursacht 85% weniger Angriffsschaden
    Wandelt 80% des physischen Schadens in Feuerschaden um
    Stößt Gegner zurück
    Entzündet immer
    Bolzen zerschmettern bei Aufprall und verursachen Schaden in einem 1.4-Meter-Kegel
    Feuert 8 Bolzen pro Explosion
    Mehrere Fragmente können dasselbe Ziel treffen
    Mehrere Fragmente, die ein Ziel gleichzeitig treffen, kombinieren ihren Schaden zu einem einzigen Treffer
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill maintains total ignite damage per minute [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, Nonpathing, Fire
    Schnellfeuer-Bolzen
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 15%
    Attack Time: 3.75 Sek.
    Feuert stark modifizierte Bolzen, die bewirken, dass Eure Armbrust Hitze aufbaut. Das Benutzen der Fertigkeit führt zu einem anfänglichen Aufbau von Hitze, bevor eine Reihe von feurigen Bolzen entfesselt wird, die Feuerschaden basierend auf Eurer Hitze verursachen. Von Euch geworfene Granaten erhalten ebenfalls Bonusschaden durch Hitze, jedoch löst sich diese schnell wieder auf, wenn sie nicht aufgebaut wird. Ihr könnt eine große Anzahl von Bolzen abfeuern, bevor Ihr nachladen müsst.
    Verursacht 85% weniger Angriffsschaden
    Wandelt 60% des physischen Schadens in Feuerschaden um
    Stößt Gegner zurück
    Maximal 12 Hitze
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    rapid shot minimum stacks required to fire [7]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 270%
    Attack Time: 3.75 Sek.
    Verursacht 170% mehr Angriffsschaden
    Wandelt 80% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipe",
            "MPWInfectedMercenaryMinigun",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotArmourPiercingBoltMonster",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipe"] = {
        name = "MPWInfectedMercenarySnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenaryMinigun"] = {
        name = "MPWInfectedMercenaryMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "chance_to_apply_suppression_on_hit_%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotArmourPiercingBoltMonster"] = {
        name = "Fragmentation Rounds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Nonpathing] = true,
            [SkillType.SkillConsumesFreeze] = true,
        },
        statDescriptionScope = "burst_shot_piercing",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "destroy_frost_wall_segment_on_hit",
            "disable_visual_hit_effect",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "burst_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_maintains_total_ignite_damage_per_minute",
            "always_ignite",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires heavily modified bolts that cause Heat to build up on your crossbow. Using this skill causes an initial buildup of Heat before unleashing a stream of flaming bolts that gain [Fire] Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Can fire a large number of bolts before needing to reload.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Nonpathing] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "rapid_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "rapid_shot_maximum_num_of_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "rapid_shot_minimum_stacks_required_to_fire",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {12, 60, 60, 80, 7, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Schwächlicher Söldner
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    AreaDorf Ogham, Die Zikkurat-Zuflucht, Dorf Ogham
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
    Packs
  • Dorf Ogham, Dorf Ogham: Schwächlicher Söldner
  • Dorf Ogham, Dorf Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Eiserner Thaumaturg, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Eisernern Vollstrecker, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    3.75 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRangedIncin
    Metadata
    InfectedMercenaryCrossbowIncin
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    3.75
    Erfahrung
    41,567
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, Nonpathing
    Entzündlicher Bolzen
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 15%
    Attack Time: 3.75 Sek.
    Feuert feurigen Bolzen, die sich im Flug aufteilen, dabei die Gegner bei Treffer entzünden und bei diesen sowie in einem kleinen kegelförmigen Bereich hinter ihrem letzten Ziel Schaden verursachen.
    Verursacht 85% weniger Angriffsschaden
    Wandelt 80% des physischen Schadens in Feuerschaden um
    Stößt Gegner zurück
    Entzündet immer
    Bolzen zerschmettern bei Aufprall und verursachen Schaden in einem 1.4-Meter-Kegel
    Feuert 8 Bolzen pro Explosion
    Mehrere Fragmente können dasselbe Ziel treffen
    Mehrere Fragmente, die ein Ziel gleichzeitig treffen, kombinieren ihren Schaden zu einem einzigen Treffer
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill maintains total ignite damage per minute [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, Nonpathing, Fire
    Schnellfeuer-Bolzen
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 15%
    Attack Time: 3.75 Sek.
    Feuert stark modifizierte Bolzen, die bewirken, dass Eure Armbrust Hitze aufbaut. Das Benutzen der Fertigkeit führt zu einem anfänglichen Aufbau von Hitze, bevor eine Reihe von feurigen Bolzen entfesselt wird, die Feuerschaden basierend auf Eurer Hitze verursachen. Von Euch geworfene Granaten erhalten ebenfalls Bonusschaden durch Hitze, jedoch löst sich diese schnell wieder auf, wenn sie nicht aufgebaut wird. Ihr könnt eine große Anzahl von Bolzen abfeuern, bevor Ihr nachladen müsst.
    Verursacht 85% weniger Angriffsschaden
    Wandelt 60% des physischen Schadens in Feuerschaden um
    Stößt Gegner zurück
    Maximal 12 Hitze
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    rapid shot minimum stacks required to fire [7]
    MPWInfectedMercenarySnipeIncin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    Abklingzeit: 6.7 Sek.
    Wandelt 60% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [2]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1124]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 270%
    Attack Time: 3.75 Sek.
    Verursacht 170% mehr Angriffsschaden
    Wandelt 80% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipeIncin",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipeIncin"] = {
        name = "MPWInfectedMercenarySnipeIncin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "burst_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_maintains_total_ignite_damage_per_minute",
            "always_ignite",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires heavily modified bolts that cause Heat to build up on your crossbow. Using this skill causes an initial buildup of Heat before unleashing a stream of flaming bolts that gain [Fire] Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Can fire a large number of bolts before needing to reload.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Nonpathing] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "rapid_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "rapid_shot_maximum_num_of_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "rapid_shot_minimum_stacks_required_to_fire",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {12, 60, 60, 80, 7, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaDorf Ogham, Die Zikkurat-Zuflucht, Dorf Ogham
    Tags1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Dorf Ogham, Dorf Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Eiserner Thaumaturg, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenarySwordTorchIncin
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    41,567
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {40, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {40, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {40, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaDorf Ogham, Die Zikkurat-Zuflucht, Dorf Ogham
    Tags2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Dorf Ogham, Dorf Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Eisernern Vollstrecker, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    30 0 0 0
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryTwoHandIncin
    Metadata
    InfectedMercenaryMaulIncin
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    357
    Zauberschaden
    357
    Genauigkeit
    0
    Attack Time
    2.25
    Erfahrung
    41,567
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 286–428
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 2.25 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {40, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {40, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {40, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaDorf Ogham, Die Zikkurat-Zuflucht, Dorf Ogham
    Tags1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Dorf Ogham, Dorf Ogham: Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Eiserner Thaumaturg, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Die Zikkurat-Zuflucht: Eisernern Vollstrecker, Schwächlicher Söldner, Schwächlicher Söldner, Schwächlicher Söldner
  • Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    30 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenaryAxeIncin
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    41,567
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {40, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {40, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {40, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Schwächlicher Söldner
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    3.75 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinion
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    3.75
    Erfahrung
    34,361
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 3.75 Sek.
    Wandelt 80% des physischen Schadens in Feuerschaden um
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 270%
    Attack Time: 3.75 Sek.
    Verursacht 170% mehr Angriffsschaden
    Wandelt 80% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    Abklingzeit: 3.5 Sek.
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Sprunghieb
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 140%
    Attack Time: 3.75 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben.
    Verursacht 40% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    GTInfectedMercIncendiaryBolt
    Triggerable
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 2.2 Basis-Feuerschaden pro Sekunde
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    IdGenericMinionIncreasedFlaskCharges
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Schwächlicher Söldner
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    SpectreY
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    34,361
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Abklingzeit: 3.5 Sek.
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Sprunghieb
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 140%
    Attack Time: 1.755 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben.
    Verursacht 40% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    IdGenericMinionIncreasedFlaskCharges
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask
    Schwächlicher Söldner
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    SpectreY
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Leben
    120%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxeExecutionerMinion
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    1.755
    Erfahrung
    34,361
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Abklingzeit: 3.5 Sek.
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Sprunghieb
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 140%
    Attack Time: 1.755 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben.
    Verursacht 40% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxeExecutionerMinion"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    IdGenericMinionIncreasedFlaskCharges
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask