Spectre | Y |
---|---|
Area | 오검 농지, 방어탑, 지구라트 피난처, 농지 은신처 |
Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 8
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxe__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
1.755
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Spectre | Y |
---|---|
Area | 오검 농지, 방어탑, 지구라트 피난처 |
Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 8
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
1.755
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Spectre | Y |
---|---|
Area | 오검 농지, 저택 성벽, 방어탑, 지구라트 피난처 |
Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
1.755
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Spectre | Y |
---|---|
Area | 오검 농지, 저택 성벽, 방어탑, 지구라트 피난처, 농지 은신처 |
Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySwordSword_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
1.755
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
노후한 용병


undead description [1]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
생명력
120%
+50%
저항




Damage
144%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 9
공격 속도
2.25 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryTwoHand
Metadata
InfectedMercenaryMaul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
3,620
708
Damage
336
주문 피해
336
정확도
2,464
공격 속도
2.25
경험치
34,361
Minion Life
8,316
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 269–403
치명타 명중 확률: 5%
공격 속도: 2.25 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaul"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
노후한 용병


undead description [1]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
6%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
3.75 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
3,620
708
Damage
280
주문 피해
280
정확도
2,464
공격 속도
3.75
경험치
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 3.75 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryBow"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
노후한 용병
Spectre | Y |
---|---|
Area | 오검 농지, 저택 성벽, 방어탑, 지구라트 피난처, 농지 은신처 |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
6%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
3.75 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
3.75
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 3.75 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWInfectedMercenarySnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
치명타 명중 확률: 5%
공격 피해: 250%
공격 속도: 3.75 초
재사용 대기시간: 6.7 초
주는 공격 피해 150% 증폭
기절 축적 100% 감폭
action attack or cast time uses animation length [2]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
MPWInfectedMercenaryMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 3.75 초
base is projectile [1]
cast time overrides attack duration [1]
chance to apply suppression on hit % [100]
check for targets between initiator and projectile source [1]
main hand base maximum attack distance [25]
monster projectile variation [1057]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
BurstShotArmourPiercingBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
파편 탄환
Base Damage: 204–306
치명타 명중 확률: 5%
공격 피해: 40%
공격 속도: 3.75 초
주는 공격 피해 60% 감폭
적을 밀어냄
기절 축적 100% 감폭
확산 사격 1회당 볼트 8개 발사
볼트가 대상 2개를 관통
action attack or cast time uses animation length [1]
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill projectile speed +% variation final [60]
attack maximum action distance + [-45]
base is projectile [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace
소이 사격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 피해: 15%
공격 속도: 3.75 초
주는 공격 피해 85% 감폭
적을 밀어냄
항상 점화 유발
볼트가 충돌 시 산산조각 나며 1.4미터의 부채꼴 범위 내에 피해를 줌
확산 사격 1회당 볼트 8개 발사
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

RapidShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
신속한 사격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 피해: 15%
공격 속도: 3.75 초
가열된 볼트를 연달아 발사합니다. 발사하는 동안 석궁에 열기가 축적되고, 최대 열기에 도달하면 잠시 동안 볼트를 발사할 수 없습니다. 그러나, 다른 스킬들이 열기를 소모하여 추가 혜택을 볼 수 있습니다.
주는 공격 피해 85% 감폭
적을 밀어냄
최대 열기 12
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

GAInfectedMercIncendiaryBoltImpact
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWInfectedMercenarySnipe", "MPWInfectedMercenaryMinigun", "GAInfectedMercIncendiaryBoltImpact", "BurstShotArmourPiercingBoltMonster", "BurstShotIncendiaryBoltMonster", "RapidShotIncendiaryBoltMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenarySnipe"] = { name = "MPWInfectedMercenarySnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenaryMinigun"] = { name = "MPWInfectedMercenaryMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "main_hand_base_maximum_attack_distance", "projectile_spread_radius", "chance_to_apply_suppression_on_hit_%", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotArmourPiercingBoltMonster"] = { name = "Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Area] = true, }, statDescriptionScope = "burst_shot_piercing/statset_0", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "destroy_frost_wall_segment_on_hit", "disable_visual_hit_effect", "action_attack_or_cast_time_uses_animation_length", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotIncendiaryBoltMonster"] = { name = "Incendiary Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "burst_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_knockback_distance", "burst_shot_cone_angle", "active_skill_base_area_of_effect_radius", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "disable_visual_hit_effect", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "active_skill_maintains_total_ignite_damage_per_minute", "always_ignite", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotIncendiaryBoltMonster"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
노후한 용병
Spectre | Y |
---|---|
Area | 오검 마을, 그림헤이븐, 지구라트 피난처 |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
3.75 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryRangedIncin
Metadata
InfectedMercenaryCrossbowIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
3.75
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 3.75 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace
소이 사격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 피해: 15%
공격 속도: 3.75 초
주는 공격 피해 85% 감폭
적을 밀어냄
항상 점화 유발
볼트가 충돌 시 산산조각 나며 1.4미터의 부채꼴 범위 내에 피해를 줌
확산 사격 1회당 볼트 8개 발사
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

RapidShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
신속한 사격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 피해: 15%
공격 속도: 3.75 초
가열된 볼트를 연달아 발사합니다. 발사하는 동안 석궁에 열기가 축적되고, 최대 열기에 도달하면 잠시 동안 볼트를 발사할 수 없습니다. 그러나, 다른 스킬들이 열기를 소모하여 추가 혜택을 볼 수 있습니다.
주는 공격 피해 85% 감폭
적을 밀어냄
최대 열기 12
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

MPWInfectedMercenarySnipeIncin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 3.75 초
재사용 대기시간: 6.7 초
action attack or cast time uses animation length [2]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1124]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
GAInfectedMercIncendiaryBoltImpact
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWInfectedMercenarySnipeIncin", "GAInfectedMercIncendiaryBoltImpact", "BurstShotIncendiaryBoltMonster", "RapidShotIncendiaryBoltMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenarySnipeIncin"] = { name = "MPWInfectedMercenarySnipeIncin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_base_number_of_targets_to_pierce", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotIncendiaryBoltMonster"] = { name = "Incendiary Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "burst_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_knockback_distance", "burst_shot_cone_angle", "active_skill_base_area_of_effect_radius", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "disable_visual_hit_effect", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "active_skill_maintains_total_ignite_damage_per_minute", "always_ignite", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotIncendiaryBoltMonster"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | Y |
---|---|
Area | 오검 마을, 그림헤이븐, 지구라트 피난처 |
Tags | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenarySwordTorchIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
1.755
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Spectre | Y |
---|---|
Area | 오검 마을, 지구라트 피난처 |
Tags | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
144%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 9
공격 속도
2.25 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryTwoHandIncin
Metadata
InfectedMercenaryMaulIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
306
주문 피해
306
정확도
2,214
공격 속도
2.25
경험치
25,808
Minion Life
7,538
Minion Damage
1,194
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 245–367
치명타 명중 확률: 5%
공격 속도: 2.25 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Spectre | Y |
---|---|
Area | 오검 마을, 그림헤이븐, 지구라트 피난처 |
Tags | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 8
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenaryAxeIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,816
3,035
663
Damage
255
주문 피해
255
정확도
2,214
공격 속도
1.755
경험치
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
노후한 용병


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
6%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
3.75 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
3,620
708
Damage
280
주문 피해
280
정확도
2,464
공격 속도
3.75
경험치
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 3.75 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 3.75 초
attack maximum action distance + [40]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
projectile uses contact position [1]
GAInfectedMercIncendiaryBoltImpact
EASInfectedMercArenaTaunt
재사용 대기시간: 3.5 초
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 224–336
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 3.75 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

GTInfectedMercIncendiaryBolt
Triggerable
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 10.1의 기본 화염 피해를 줌
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "MPWInfectedMercIncendiaryBolt", "GCEInfectedMercIncendiaryBolt", "GAInfectedMercIncendiaryBoltImpact", "EASInfectedMercArenaTaunt", "GTInfectedMercIncendiaryBolt", "GTInfectedMercIncendiaryBoltPostFight", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercIncendiaryBolt"] = { name = "MPWInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GCEInfectedMercIncendiaryBolt"] = { name = "GCEInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBolt"] = { name = "GTInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBoltPostFight"] = { name = "GTInfectedMercIncendiaryBoltPostFight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
노후한 용병


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
6%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
3.75 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
3,620
708
Damage
280
주문 피해
280
정확도
2,464
공격 속도
3.75
경험치
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 3.75 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 3.75 초
attack maximum action distance + [40]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
projectile uses contact position [1]
GAInfectedMercIncendiaryBoltImpact
EASInfectedMercArenaTaunt
재사용 대기시간: 3.5 초
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 224–336
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 3.75 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

GTInfectedMercIncendiaryBolt
Triggerable
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 10.1의 기본 화염 피해를 줌
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "MPWInfectedMercIncendiaryBolt", "GCEInfectedMercIncendiaryBolt", "GAInfectedMercIncendiaryBoltImpact", "EASInfectedMercArenaTaunt", "GTInfectedMercIncendiaryBolt", "GTInfectedMercIncendiaryBoltPostFight", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercIncendiaryBolt"] = { name = "MPWInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GCEInfectedMercIncendiaryBolt"] = { name = "GCEInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBolt"] = { name = "GTInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBoltPostFight"] = { name = "GTInfectedMercIncendiaryBoltPostFight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
노후한 용병


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
3,620
708
Damage
280
주문 피해
280
정확도
2,464
공격 속도
1.755
경험치
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
재사용 대기시간: 3.5 초
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 224–336
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 1.755 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
노후한 용병


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
생명력
120%
+50%
저항




Damage
120%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
1.755 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
3,620
708
Damage
280
주문 피해
280
정확도
2,464
공격 속도
1.755
경험치
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
재사용 대기시간: 3.5 초
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
도약 강타
Base Damage: 224–336
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 1.755 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀어냅니다. 착지 지점의 적은
바깥으로 밀려납니다.
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.