Mercenario decrépito
Decrepit Mercenary
SpectreY
AreaTierras de cultivo de Ogham, Bastilla, El refugio del zigurat, Guarida de tierras de cultivo
Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Packs
  • Tierras de cultivo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 8
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxe__
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaTierras de cultivo de Ogham, Bastilla, El refugio del zigurat
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Tierras de cultivo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 8
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySword
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    Decrepit Mercenary
    SpectreY
    AreaTierras de cultivo de Ogham, Las murallas de la mansión, Bastilla, El refugio del zigurat
    Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Tierras de cultivo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Taumaturgo de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Lancero de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Guardia de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeAxe
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    SpectreY
    AreaTierras de cultivo de Ogham, Las murallas de la mansión, Bastilla, El refugio del zigurat, Guarida de tierras de cultivo
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Tierras de cultivo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Taumaturgo de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Lancero de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Guardia de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenarySwordSword_
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    Decrepit Mercenary
    SpectreY
    Tags2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    144%
    Precisión
    100%
    Attack Distance
    5 ~ 9
    Tiempo de ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryTwoHand
    Metadata
    InfectedMercenaryMaul
    Nivel
    68
    Vida
    9,308
    Damage
    336
    Daño de hechizos
    336
    Precisión
    2,464
    Tiempo de ataque
    2.25
    Experiencia
    34,361
    Minion Life
    8,316
    Minion Damage
    1,395
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 269–403
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaul"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    Decrepit Mercenary
    SpectreY
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    6 ~ 55
    Tiempo de ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryBow
    Nivel
    68
    Vida
    9,308
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,464
    Tiempo de ataque
    3.75
    Experiencia
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryBow"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    AreaTierras de cultivo de Ogham, Las murallas de la mansión, Bastilla, El refugio del zigurat, Guarida de tierras de cultivo
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
    Packs
  • Las murallas de la mansión: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Taumaturgo de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Lancero de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Las murallas de la mansión: Guardia de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Tierras de cultivo de Ogham: Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    6 ~ 55
    Tiempo de ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbow
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    3.75
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWInfectedMercenarySnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 250%
    Tiempo de ataque: 3.75 seg
    Tiempo de recarga: 6.7 seg
    Inflige un 150% más de daño de ataques
    100% más de acumulación de aturdimiento
    Sobrepasa el 30% de la reducción de daño físico
    action attack or cast time uses animation length [2]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    MPWInfectedMercenaryMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    base is projectile [1]
    cast time overrides attack duration [1]
    chance to apply suppression on hit % [100]
    check for targets between initiator and projectile source [1]
    main hand base maximum attack distance [25]
    monster projectile variation [1057]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BurstShotArmourPiercingBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
    Saetas de fragmentación
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 40%
    Tiempo de ataque: 3.75 seg
    Dispara saetas perforantes que se fragmentan durante el vuelo. Las saetas que impactan a un enemigo congelado consumen su congelamiento y provocan una explosión de esquirlas de hielo. Estos fragmentos se pueden fusionar.
    Inflige un 60% menos de daño de ataques
    Empuja a los enemigos
    100% más de acumulación de aturdimiento
    Sobrepasa el 30% de la reducción de daño físico
    Dispara 8 saetas por ráfaga
    Las saetas perforan 2 objetivos
    action attack or cast time uses animation length [1]
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill projectile speed +% variation final [60]
    attack maximum action distance + [-45]
    base is projectile [1]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    destroy frost wall segment on hit [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace
    Disparo incendiario
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 15%
    Tiempo de ataque: 3.75 seg
    Dispara saetas ardientes que se fragmentan durante el vuelo e infligen daño y queman a los enemigos al impactarlos y en un cono pequeño detrás de su objetivo final. Estos fragmentos se pueden fusionar.
    Inflige un 85% menos de daño de ataques
    Convierte el 80% del daño físico en daño de fuego
    Empuja a los enemigos
    Siempre quema
    Las saetas se hacen añicos al chocar e infligen daño en un cono de 1.4 metro
    Dispara 8 saetas por ráfaga
    Varios fragmentos pueden impactar a un mismo objetivo
    Si varios fragmentos impactan a un objetivo simultáneamente, combinarán su daño en un solo impacto
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill maintains total ignite damage per minute [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
    Disparo rápido
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 15%
    Tiempo de ataque: 3.75 seg
    Dispara un torrente de saetas calientes. A medida que disparas, se acumula calor en tu ballesta y, cuando llegas al máximo de calor, no podrás disparar estas saetas durante un breve período de tiempo. Sin embargo, otras habilidades pueden consumir el calor para obtener beneficios adicionales.
    Inflige un 85% menos de daño de ataques
    Convierte el 60% del daño físico en daño de fuego
    Empuja a los enemigos
    Calor máximo: 12
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 215%
    Tiempo de ataque: 3.75 seg
    Inflige un 115% más de daño de ataques
    Convierte el 80% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipe",
            "MPWInfectedMercenaryMinigun",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotArmourPiercingBoltMonster",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipe"] = {
        name = "MPWInfectedMercenarySnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenaryMinigun"] = {
        name = "MPWInfectedMercenaryMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "main_hand_base_maximum_attack_distance",
            "projectile_spread_radius",
            "chance_to_apply_suppression_on_hit_%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotArmourPiercingBoltMonster"] = {
        name = "Fragmentation Rounds",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFreeze] = true,
            [SkillType.NoAttackInPlace] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "burst_shot_piercing/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "projectile_base_number_of_targets_to_pierce",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "destroy_frost_wall_segment_on_hit",
            "disable_visual_hit_effect",
            "action_attack_or_cast_time_uses_animation_length",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "burst_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_maintains_total_ignite_damage_per_minute",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "rapid_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Mercenario decrépito
    No muerto
    undead description [1]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    AreaPueblo de Ogham, Refugio sombrío, El refugio del zigurat
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
    Packs
  • Pueblo de Ogham: Mercenario decrépito
  • Pueblo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Taumaturgo de hierro, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Ejecutor de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    30 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    6 ~ 55
    Tiempo de ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRangedIncin
    Metadata
    InfectedMercenaryCrossbowIncin
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    3.75
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BurstShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace
    Disparo incendiario
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 15%
    Tiempo de ataque: 3.75 seg
    Dispara saetas ardientes que se fragmentan durante el vuelo e infligen daño y queman a los enemigos al impactarlos y en un cono pequeño detrás de su objetivo final. Estos fragmentos se pueden fusionar.
    Inflige un 85% menos de daño de ataques
    Convierte el 80% del daño físico en daño de fuego
    Empuja a los enemigos
    Siempre quema
    Las saetas se hacen añicos al chocar e infligen daño en un cono de 1.4 metro
    Dispara 8 saetas por ráfaga
    Varios fragmentos pueden impactar a un mismo objetivo
    Si varios fragmentos impactan a un objetivo simultáneamente, combinarán su daño en un solo impacto
    action required target facing angle tolerance degrees [90]
    action requires aiming stance [1]
    active skill ignores crossbow manager [1]
    active skill maintains total ignite damage per minute [1]
    active skill projectile speed +% variation final [40]
    attack maximum action distance + [-45]
    base is projectile [1]
    burst shot cone angle [220]
    cannot cancel skill before contact point [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile distance variance [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles normal distribution height mean [1]
    projectiles normal distribution height standard deviation [3]
    projectiles normal distribution spread standard deviation [8]
    RapidShotIncendiaryBoltMonster
    Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
    Disparo rápido
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 15%
    Tiempo de ataque: 3.75 seg
    Dispara un torrente de saetas calientes. A medida que disparas, se acumula calor en tu ballesta y, cuando llegas al máximo de calor, no podrás disparar estas saetas durante un breve período de tiempo. Sin embargo, otras habilidades pueden consumir el calor para obtener beneficios adicionales.
    Inflige un 85% menos de daño de ataques
    Convierte el 60% del daño físico en daño de fuego
    Empuja a los enemigos
    Calor máximo: 12
    action do not face target [1]
    action required target facing angle tolerance degrees [60]
    action requires aiming stance [1]
    active skill facing angle turn duration ms [100]
    active skill ignores crossbow manager [1]
    active skill override turn duration ms [100]
    attack maximum action distance + [-50]
    base is projectile [1]
    base skill effect duration [80]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles crossbow barrage [1]
    MPWInfectedMercenarySnipeIncin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    Tiempo de recarga: 6.7 seg
    Convierte el 60% del daño físico en daño de fuego
    action attack or cast time uses animation length [2]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1124]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 215%
    Tiempo de ataque: 3.75 seg
    Inflige un 115% más de daño de ataques
    Convierte el 80% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWInfectedMercenarySnipeIncin",
            "GAInfectedMercIncendiaryBoltImpact",
            "BurstShotIncendiaryBoltMonster",
            "RapidShotIncendiaryBoltMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercenarySnipeIncin"] = {
        name = "MPWInfectedMercenarySnipeIncin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_base_number_of_targets_to_pierce",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurstShotIncendiaryBoltMonster"] = {
        name = "Incendiary Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "burst_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectiles_normal_distribution_height_mean",
            "projectiles_normal_distribution_height_standard_deviation",
            "projectiles_normal_distribution_spread_standard_deviation",
            "action_required_target_facing_angle_tolerance_degrees",
            "base_number_of_projectiles",
            "projectile_distance_variance",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_knockback_distance",
            "burst_shot_cone_angle",
            "active_skill_base_area_of_effect_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectiles_can_shotgun",
            "disable_visual_hit_effect",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "cannot_cancel_skill_before_contact_point",
            "active_skill_maintains_total_ignite_damage_per_minute",
            "always_ignite",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RapidShotIncendiaryBoltMonster"] = {
        name = "Rapid Shot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.CrossbowSkill] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Fire] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "rapid_shot_incendiary",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maximum_number_of_crossbow_heat_stacks",
            "action_required_target_facing_angle_tolerance_degrees",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_override_turn_duration_ms",
            "active_skill_facing_angle_turn_duration_ms",
            "base_knockback_distance",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_requires_aiming_stance",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_crossbow_barrage",
            "disable_visual_hit_effect",
            "action_do_not_face_target",
            "can_perform_skill_while_moving",
            "active_skill_ignores_crossbow_manager",
        },
        levels = {
            [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Mercenario decrépito
    No muerto
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaPueblo de Ogham, Refugio sombrío, El refugio del zigurat
    Tags1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Pueblo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Taumaturgo de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    30 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenarySwordTorchIncin
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaPueblo de Ogham, El refugio del zigurat
    Tags2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Pueblo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Ejecutor de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    30 0 0 0
    Damage
    144%
    Precisión
    100%
    Attack Distance
    5 ~ 9
    Tiempo de ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryTwoHandIncin
    Metadata
    InfectedMercenaryMaulIncin
    Nivel
    65
    Vida
    7,816
    Damage
    306
    Daño de hechizos
    306
    Precisión
    2,214
    Tiempo de ataque
    2.25
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    1,194
    Minion Armour
    5,058
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 245–367
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    Decrepit Mercenary
    SpectreY
    AreaPueblo de Ogham, Refugio sombrío, El refugio del zigurat
    Tags1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
    Packs
  • Pueblo de Ogham: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Taumaturgo de hierro, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Ejecutor de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • El refugio del zigurat: Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Vida
    120%
    Resistencia
    30 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 8
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHandIncin
    Metadata
    InfectedMercenaryAxeIncin
    Nivel
    65
    Vida
    7,816
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    5,058
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Mercenario decrépito
    No muerto
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    6 ~ 55
    Tiempo de ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinion
    Nivel
    68
    Vida
    9,308
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,464
    Tiempo de ataque
    3.75
    Experiencia
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    Convierte el 80% del daño físico en daño de fuego
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 215%
    Tiempo de ataque: 3.75 seg
    Inflige un 115% más de daño de ataques
    Convierte el 80% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    Tiempo de recarga: 3.5 seg
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Salto con impacto
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 140%
    Tiempo de ataque: 3.75 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu maza en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
    Inflige un 40% más de daño de ataques
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    GTInfectedMercIncendiaryBolt
    Triggerable
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 10.1 de daño de fuego base por segundo
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Mercenario decrépito
    No muerto
    undead description [1]
    monster slain flask charges granted +% [100]
    stance movement speed +% final [-71]
    Decrepit Mercenary
    SpectreY
    TagsArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    6 ~ 55
    Tiempo de ataque
    3.75 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryRanged
    Metadata
    InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
    Nivel
    68
    Vida
    9,308
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,464
    Tiempo de ataque
    3.75
    Experiencia
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    MPWInfectedMercIncendiaryBolt
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 3.75 seg
    Convierte el 80% del daño físico en daño de fuego
    attack maximum action distance + [40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1109]
    projectile uses contact position [1]
    GAInfectedMercIncendiaryBoltImpact
    Triggerable, Attack
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 215%
    Tiempo de ataque: 3.75 seg
    Inflige un 115% más de daño de ataques
    Convierte el 80% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [2]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASInfectedMercArenaTaunt
    Tiempo de recarga: 3.5 seg
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Salto con impacto
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 140%
    Tiempo de ataque: 3.75 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu maza en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
    Inflige un 40% más de daño de ataques
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]
    GTInfectedMercIncendiaryBolt
    Triggerable
    action attack or cast time uses animation length [1]
    GCEInfectedMercIncendiaryBolt
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 10.1 de daño de fuego base por segundo
    active skill area of effect radius +% final [-35]
    base skill effect duration [6000]
    ground fire art variation [1005]
    GTInfectedMercIncendiaryBoltPostFight
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Functions
    {
    	marker_height =
    	"
    		this.temp = arg2;
    
    		arg1.SetHeight( this.temp.GetHeight() );
    	"
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao"
    }
    
    Preload
    {
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet"
    	preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet"
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.75,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "MPWInfectedMercIncendiaryBolt",
            "GCEInfectedMercIncendiaryBolt",
            "GAInfectedMercIncendiaryBoltImpact",
            "EASInfectedMercArenaTaunt",
            "GTInfectedMercIncendiaryBolt",
            "GTInfectedMercIncendiaryBoltPostFight",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWInfectedMercIncendiaryBolt"] = {
        name = "MPWInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEInfectedMercIncendiaryBolt"] = {
        name = "GCEInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAInfectedMercIncendiaryBoltImpact"] = {
        name = "GAInfectedMercIncendiaryBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBolt"] = {
        name = "GTInfectedMercIncendiaryBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInfectedMercIncendiaryBoltPostFight"] = {
        name = "GTInfectedMercIncendiaryBoltPostFight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Mercenario decrépito
    No muerto
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    SpectreY
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion
    Nivel
    68
    Vida
    9,308
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,464
    Tiempo de ataque
    1.755
    Experiencia
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Tiempo de recarga: 3.5 seg
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Salto con impacto
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 140%
    Tiempo de ataque: 1.755 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu maza en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
    Inflige un 40% más de daño de ataques
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask
    Mercenario decrépito
    No muerto
    undead description [1]
    monster slain flask charges granted +% [100]
    Decrepit Mercenary
    SpectreY
    Tags1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
    Vida
    120%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    InfectedMercenaryOneHand
    Metadata
    InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
    Nivel
    68
    Vida
    9,308
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,464
    Tiempo de ataque
    1.755
    Experiencia
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTExecutionerMinionsJumpToArena
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [150]
    walk emerge extra distance [0]
    EASInfectedMercArenaTaunt
    Tiempo de recarga: 3.5 seg
    action attack or cast time uses animation length [1]
    ExecutionerMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Salto con impacto
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 140%
    Tiempo de ataque: 1.755 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu maza en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
    Inflige un 40% más de daño de ataques
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    leap slam minimum distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_2 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( MaulIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		} );
    		IfVarietyContains( AxeIncin, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		} );
    		SetAudioParam( WeaponFireEPK, 1 );
    	"
    
    	on_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		} );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand );
    	"
    
    	create_state_fire_0 =
    	"
    		IfVarietyContains( Torch, ()
    		{
    			my_torch_fire.SetLightState( off, 0, 0 );
    			my_torch.PlayAnimation( end_rand );
    			my_torch.GoToAnimationEnd();
    		} );
    	"
    
    	on_or_create_state_fire_1 =
    	"
    		IfVarietyContains( Axe__, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    		} );
    		IfVarietyContains( Sword, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    		} );
    		IfVarietyContains( AxeAxe, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand );
    		} );
    		IfVarietyContains( SwordSword_, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand );
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand );
    		} );
    		IfVarietyContains( Maul, ()
    		{
    			AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand );
    		} );
    	"
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "100, 100, 190"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = {
        name = "Decrepit Mercenary",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExecutionerMinionLeapSlam",
            "EASInfectedMercArenaTaunt",
            "DTTExecutionerMinionsJumpToArena",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExecutionerMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASInfectedMercArenaTaunt"] = {
        name = "EASInfectedMercArenaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExecutionerMinionsJumpToArena"] = {
        name = "DTTExecutionerMinionsJumpToArena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster slain flask charges granted +% [100]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 100 Max: 100 Global
  • Craft Tagsflask
    Edit

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