Железный стражник
Демон
Атаки имеют 25% шанс вызвать кровотечение
Iron Guard
SpectreY
AreaСтены замка, Замок Огам, Стены замка, Замок Огам
Tagsallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • Стены замка, Стены замка: Железный стражник, Дряхлый наёмник, Дряхлый наёмник, Дряхлый наёмник
  • Замок Огам, Замок Огам: Железный стражник
  • Железный стрелок, Железный стражник
  • Здоровье
    150%
    Броня
    +50%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    150%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    6 ~ 9
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    CorruptedEliteToothy
    Metadata
    CorruptedEliteToothy
    Уровень
    51
    Здоровье
    4,089
    Броня
    1,292
    Уклонение
    443
    Damage
    201
    Урон от чар
    201
    Меткость
    1,216
    Время атаки
    1.5
    Опыт
    13,527
    Minion Life
    5,775
    Minion Damage
    583
    Minion Armour
    2,153
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 161–241
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSIronGuardToothZone
    Triggerable, Spell, Damage
    Шанс крит. попадания: 5%
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит от 266.4 до 399.6 физического урона
    Накладывает увечье при нанесении удара
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-71]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantB/CorruptedEliteToothy"] = {
        name = "Iron Guard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSIronGuardToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIronGuardToothZone"] = {
        name = "GSIronGuardToothZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -71, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Атаки имеют 25% шанс вызвать кровотечение
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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