Ремеханизатор
Механизм
Reconstructor
SpectreY
Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, Чародейский, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, Ваал
Packs
  • Ремеханизатор
  • Здоровье
    110%
    Energy Shield From Life
    15%
    Сопротивление
    0 0 -30 0
    Damage
    110%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 8
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidSpawned
    Уровень
    68
    Здоровье
    7,253
    Damage
    256
    Урон от чар
    256
    Меткость
    2,180
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    6,480
    Minion Energy Shield
    1,143
    Minion Damage
    1,066
    Minion Armour
    9,652
    VaalConstructPyramidReviveConstructs
    Spell, Area, Triggerable, AreaSpell
    Время применения: 1 сек.
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    Время применения: 1 сек.
    Время атаки: 1.5 сек.
    Наносит от 107.6 до 322.8 урона от молнии
    На 15% больше шанса наложения шока
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    Время применения: 1 сек.
    Время атаки: 1.5 сек.
    Наносит от 107.6 до 322.8 урона от молнии
    На 15% больше шанса наложения шока
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    Triggerable
    Перезарядка: 6 сек.
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    Triggerable
    GTVaalPyramidBeamPassive
    Triggerable
    GTVaalConstructPyramidBeamBlast
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    Время применения: 1 сек.
    Время атаки: 1.5 сек.
    Наносит от 131.5 до 394.6 урона от молнии
    На 15% больше шанса наложения шока
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "activated;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	light_starts_disabled = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( activated, 0,
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_activated_1 =
    	"
    		FadeInLight();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	on_state_activated_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		FadeOutLight();
    	"
    
    	create_state_activated_1 =
    	"
    		EnableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	create_state_activated_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		DisableLight(  );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramidSpawned"] = {
        name = "Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.