Забытый избиватель
Демон
Forgotten Brutaliser
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Здоровье
306%
Сопротивление
0 0 0 0
Damage
175%
Меткость
100%
Attack Distance
5 ~ 17
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
Уровень
68
Здоровье
23,736
Damage
408
Урон от чар
408
Меткость
2,502
Время атаки
1.5
Опыт
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 326—490
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
Triggerable, Attack, AttackInPlace
Base Damage: 326—490
Урон от атаки: 150%
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = {
    name = "Forgotten Brutaliser",
    life = 3.06,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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