忘れ去られたブルータライザー
悪魔
Forgotten Brutaliser
| Spectre | Y |
|---|---|
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead |
ライフ
306%
+65%
耐性
Damage
175%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
5 ~ 17
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,736
3,981
708
Damage
408
スペルダメージ
408
命中力
2,502
アタックタイム
1.5
経験値
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 326—490
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"
on_flinch_bwd_01 =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
"
on_flinch_left_01 =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
"
on_flinch_right_01 =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
"
on_flinch_fwd_01 =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
"
on_knockdown_bwd_01 =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
"
on_knockdown_fwd_01 =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
"
}
Actor
{
on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"
on_effect_destroy_GAFallenGodGrowthSlam =
"
IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
"
}
Life
{
on_death =
"
IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
"
}
StateMachine
{
define_state = "tentacle;"
on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"
on_state_tentacle_2 =
"
PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
Delay( 0.75,
{
DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
SetStateTo( tentacle, 0 );
} );
"
create_state_tentacle_2 =
"
DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
SetStateTo( tentacle, 0 );
"
on_state_tentacle_3 =
"
PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
Delay( 0.26,
{
DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
SetStateTo( tentacle, 0 );
} );
"
create_state_tentacle_3 =
"
DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
SetStateTo( tentacle, 0 );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Forgotten Brutaliser",
life = 3.06,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAFallenGodGrowthSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
name = "GAFallenGodGrowthSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.