Vergessener Schläger
Dämon
Forgotten Brutaliser
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Leben
306%
Widerstand
0 0 0 0
Damage
175%
Genauigkeit
100%
Attack Distance
5 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
Stufe
68
Leben
23,736
Damage
408
Zauberschaden
408
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 326—490
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
Triggerable, Attack, AttackInPlace
Base Damage: 326—490
Angriffsschaden: 150%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 50% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = {
    name = "Forgotten Brutaliser",
    life = 3.06,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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