Violento olvidado
Demonio
Forgotten Brutaliser
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Vida
306%
Resistencia
0 0 0 0
Damage
175%
Precisión
100%
Attack Distance
5 ~ 17
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
Nivel
68
Vida
23,736
Damage
408
Daño de hechizos
408
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
Triggerable, Attack, AttackInPlace
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = {
    name = "Forgotten Brutaliser",
    life = 3.06,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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