Violento olvidado


Forgotten Brutaliser
Spectre | Y |
---|---|
Tags | demon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead |
Vida
175%
+65%
Resistencia




Damage
175%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 17
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
175%
Model Size
115%
Type
FallenGodsClubHand
Metadata
FallenGodsClubHand_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
13,575
3,981
477
Damage
408
Daño de hechizos
408
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
50,110
Minion Life
12,128
Minion Damage
1,695
Minion Armour
7,118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAFallenGodGrowthSlam
Triggerable, Attack
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao" on_flinch_bwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_flinch_left_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_flinch_right_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_flinch_fwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_knockdown_bwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_knockdown_fwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " } Actor { on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );" on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );" on_effect_destroy_GAFallenGodGrowthSlam = " IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } ); " } Life { on_death = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } ); " } StateMachine { define_state = "tentacle;" on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );" on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );" on_state_tentacle_2 = " PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 ); Delay( 0.75, { DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); } ); " create_state_tentacle_2 = " DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); " on_state_tentacle_3 = " PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 ); Delay( 0.26, { DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); } ); " create_state_tentacle_3 = " DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenGodsClubHand_"] = { name = "Forgotten Brutaliser", life = 1.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAFallenGodGrowthSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodGrowthSlam"] = { name = "GAFallenGodGrowthSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Violento olvidado


Forgotten Brutaliser
Spectre | Y |
---|---|
Tags | demon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead |
Vida
306%
+65%
Resistencia




Damage
175%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 17
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
23,736
3,981
477
Damage
408
Daño de hechizos
408
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAFallenGodGrowthSlam
Triggerable, Attack
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao" on_flinch_bwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_flinch_left_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_flinch_right_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_flinch_fwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_knockdown_bwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " on_knockdown_fwd_01 = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } ); " } Actor { on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );" on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );" on_effect_destroy_GAFallenGodGrowthSlam = " IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } ); " } Life { on_death = " IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } ); " } StateMachine { define_state = "tentacle;" on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );" on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );" on_state_tentacle_2 = " PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 ); Delay( 0.75, { DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); } ); " create_state_tentacle_2 = " DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); " on_state_tentacle_3 = " PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 ); Delay( 0.26, { DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); } ); " create_state_tentacle_3 = " DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' ); SetStateTo( tentacle, 0 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = { name = "Forgotten Brutaliser", life = 3.06, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAFallenGodGrowthSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenGodGrowthSlam"] = { name = "GAFallenGodGrowthSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.