Forgotten Brutaliser
Demon
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Life
175%
Armour
+65%
Resistance
0 0 0 0
Damage
175%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experience
175%
Model Size
115%
Type
FallenGodsClubHand
Metadata
FallenGodsClubHand_
Level
68
Life
13,575
Armour
3,981
Evasion Rating
477
Damage
408
Spell Damage
408
Accuracy
2,180
Attack Time
1.5
Experience
50,110
Minion Life
12,128
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
Triggerable, Attack
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodsClubHand_"] = {
    name = "Forgotten Brutaliser",
    life = 1.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Forgotten Brutaliser
Demon
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Life
306%
Armour
+65%
Resistance
0 0 0 0
Damage
175%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experience
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
Level
68
Life
23,736
Armour
3,981
Evasion Rating
477
Damage
408
Spell Damage
408
Accuracy
2,180
Attack Time
1.5
Experience
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
Triggerable, Attack
Base Damage: 326–490
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = {
    name = "Forgotten Brutaliser",
    life = 3.06,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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