Forgotten Brutaliser
Demon
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
生命
175%
[护甲]
+65%
抗性
0 0 0 0
伤害
175%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 17
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
175%
Model Size
115%
Type
FallenGodsClubHand
Metadata
FallenGodsClubHand_
等级
68
生命
13,575
[护甲]
3,981
闪避值
477
伤害
408
法术伤害
408
命中
2,180
攻击间隔
1.5
经验值
50,110
Minion Life
12,128
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 326–490
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
可触发, 攻击
Base Damage: 326–490
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 6 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodsClubHand_"] = {
    name = "Forgotten Brutaliser",
    life = 1.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Forgotten Brutaliser
Demon
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
生命
306%
[护甲]
+65%
抗性
0 0 0 0
伤害
175%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 17
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
175%
Model Size
130%
Type
FallenGodsClubHandBossMinion
Metadata
FallenGodMinibossClubHandMinion
等级
68
生命
23,736
[护甲]
3,981
闪避值
477
伤害
408
法术伤害
408
命中
2,180
攻击间隔
1.5
经验值
50,110
Minion Life
21,206
Minion Damage
1,695
Minion Armour
7,118
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 326–490
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFallenGodGrowthSlam
可触发, 攻击
Base Damage: 326–490
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 6 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [19]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodsA2AggroAudio.ao"

	on_flinch_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_left_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_right_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_flinch_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_bwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"

	on_knockdown_fwd_01 =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 2 ); } );
	"
}

Actor
{
	on_effect_start_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 1 );"
	on_effect_end_GAFallenGodGrowthSlam = "SetStateTo( tentacle, 0 );"

	on_effect_destroy_GAFallenGodGrowthSlam =
	"
		IfAlive( (){ SetStateTo( tentacle, 2 ); }, (){ SetStateTo( tentacle, 3 ); } );
	"
}

Life
{
	on_death =
	"
		IfState( tentacle, 1, (){ SetStateTo( tentacle, 3 ); } );
	"
}

StateMachine
{
	define_state = "tentacle;"
	on_or_create_state_tentacle_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', root_jntBnd, 0 );"
	on_or_create_state_tentacle_0 = "DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );"

	on_state_tentacle_2 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01 );
		Delay( 0.75,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"

	on_state_tentacle_3 =
	"
		PlayAnimationAttached( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao', flinch_retract_01, 2.0 );
		Delay( 0.26,
		{
			DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
			SetStateTo( tentacle, 0 );
		} );
	"

	create_state_tentacle_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/FallenGods/attachments/FallenGodsA2Tentacle.ao' );
		SetStateTo( tentacle, 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenGods/FallenGodMinibossClubHandMinion"] = {
    name = "Forgotten Brutaliser",
    life = 3.06,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFallenGodGrowthSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenGodGrowthSlam"] = {
    name = "GAFallenGodGrowthSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {19, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.