IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Демон-гаргулья
CategoryConstructМеханизм
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
25% шанс блокировать урон от атак
Gargoyle Demon
Spectre
AreaСтены замка, Холтен, Убежище в зиккурате
Tags1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Packs
  • Стены замка, Холтен: Демон-гаргулья
  • Убежище в зиккурате: Демон-гаргулья
  • Здоровье
    200%
    Сопротивление
    IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    270%
    Меткость
    100%
    Attack Distance
    6 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    120%
    Type
    GargoyleGolem
    Metadata
    GargoyleGolemRed
    Уровень
    65
    Здоровье
    13,110
    Damage
    573
    Урон от чар
    573
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    43,014
    Minion Life
    12,564
    Minion Damage
    2,238
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 459688
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3183
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gargoyle Demon",
        life = 2,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% шанс блокировать урон от атак
    FamilyMonsterBlock
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster base block % 25 25 Global
  • additional maximum block % 0 0 Global
  • Craft Tagsblock
    Демон-гаргулья
    CategoryConstructМеханизм
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceCold
    25% шанс блокировать урон от атак
    Gargoyle Demon
    Spectre
    Tags1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
    Здоровье
    300%
    Сопротивление
    IconEnemyResistanceFire75 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    405%
    Меткость
    100%
    Attack Distance
    6 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    120%
    Type
    GargoyleGolemRunemarked
    Metadata
    GargoyleGolemRunemarked
    Уровень
    68
    Здоровье
    24,771
    Damage
    944
    Урон от чар
    944
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    85,902
    Minion Life
    20,790
    Minion Damage
    3,923
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 7551133
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASGargoyleRunemarkedFlameBreath
    Spell
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    spell maximum action distance +% [-55]
    GSGargoyleRunemarkedFlameBreath
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 153 до 229.6 урона от огня
    Накладывает Горючесть с на 100% большей силой
    is area damage [1]
    MAASGargoyleRunemarkedSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 7551133
    Время атаки: 1.5 сек.
    Перезарядка: 12 сек.
    60% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAGargoyleRunemarkedLacerate
    Triggerable, Attack, AttackInPlace
    Base Damage: 7551133
    Урон от атаки: 200%
    Время атаки: 1.5 сек.
    Наносит на 100% больше урона атаками
    100% физического урона становится уроном от огня
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Gargoyle/Runemarked/GargoyleGolemRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gargoyle Demon",
        life = 3,
        damage = 4.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASGargoyleRunemarkedFlameBreath",
            "GSGargoyleRunemarkedFlameBreath",
            "MAASGargoyleRunemarkedSweep",
            "GAGargoyleRunemarkedLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGargoyleRunemarkedFlameBreath"] = {
        name = "EASGargoyleRunemarkedFlameBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGargoyleRunemarkedFlameBreath"] = {
        name = "GSGargoyleRunemarkedFlameBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_chance_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGargoyleRunemarkedSweep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGargoyleRunemarkedLacerate"] = {
        name = "GAGargoyleRunemarkedLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% шанс блокировать урон от атак
    FamilyMonsterBlock
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster base block % 25 25 Global
  • additional maximum block % 0 0 Global
  • Craft Tagsblock
    Edit

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