石像鬼魔
Gargoyle Demon
Spectre | Y |
---|---|
Area | 高墙庭院, The Ziggurat Refuge, The Manor Ramparts |
Tags | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Packs |
生命
200%
[护甲]
+100%
抗性




伤害
270%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 16
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
120%
Type
GargoyleGolem
Metadata
GargoyleGolemRed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
13,026
[护甲]
4,046
闪避值
440
伤害
573
法术伤害
573
命中
1,974
攻击间隔
1.5
经验值
43,014
Minion Life
12,564
Minion Damage
2,238
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 459–688
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3183 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitPassive, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed"] = { name = "Gargoyle Demon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 攻击伤害格挡率
最大格挡几率 +25%
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.