IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gargoyledämon
CategoryConstructKonstrukt
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
25% Chance, Angriffsschaden zu blocken
Gargoyle Demon
Spectre
AreaFestungsmauern des Herrenhauses, Holten, Die Zikkurat-Zuflucht
Tags1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Packs
  • Festungsmauern des Herrenhauses, Holten: Gargoyledämon
  • Die Zikkurat-Zuflucht: Gargoyledämon
  • Leben
    200%
    Widerstand
    IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    270%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    GargoyleGolem
    Metadata
    GargoyleGolemRed
    Stufe
    65
    Leben
    13,110
    Damage
    573
    Zauberschaden
    573
    Genauigkeit
    2,228
    Angriffszeit
    1.5
    Erfahrung
    43,014
    Minion Life
    12,564
    Minion Damage
    2,238
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 459688
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3183
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gargoyle Demon",
        life = 2,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% Chance, Angriffsschaden zu blocken
    FamilyMonsterBlock
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % 25 25 Global
  • additional maximum block % 0 0 Global
  • Craft Tagsblock
    Gargoyledämon
    CategoryConstructKonstrukt
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceCold
    25% Chance, Angriffsschaden zu blocken
    Gargoyle Demon
    Spectre
    Tags1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
    Leben
    300%
    Widerstand
    IconEnemyResistanceFire75 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    405%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    120%
    Type
    GargoyleGolemRunemarked
    Metadata
    GargoyleGolemRunemarked
    Stufe
    68
    Leben
    24,771
    Damage
    944
    Zauberschaden
    944
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    85,902
    Minion Life
    20,790
    Minion Damage
    3,923
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 7551133
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASGargoyleRunemarkedFlameBreath
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 12 Sek.
    spell maximum action distance +% [-55]
    GSGargoyleRunemarkedFlameBreath
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 153 bis 229.6 Feuerschaden
    Verursacht 100% mehr Magnitude von Entflammbarkeit
    is area damage [1]
    MAASGargoyleRunemarkedSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 7551133
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 12 Sek.
    Wandelt 60% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAGargoyleRunemarkedLacerate
    Triggerable, Attack, AttackInPlace
    Base Damage: 7551133
    Angriffsschaden: 200%
    Angriffszeit: 1.5 Sek.
    Verursacht 100% mehr Angriffsschaden
    Wandelt 100% des physischen Schadens in Feuerschaden um
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Gargoyle/Runemarked/GargoyleGolemRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gargoyle Demon",
        life = 3,
        damage = 4.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASGargoyleRunemarkedFlameBreath",
            "GSGargoyleRunemarkedFlameBreath",
            "MAASGargoyleRunemarkedSweep",
            "GAGargoyleRunemarkedLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGargoyleRunemarkedFlameBreath"] = {
        name = "EASGargoyleRunemarkedFlameBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGargoyleRunemarkedFlameBreath"] = {
        name = "GSGargoyleRunemarkedFlameBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_chance_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGargoyleRunemarkedSweep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGargoyleRunemarkedLacerate"] = {
        name = "GAGargoyleRunemarkedLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% Chance, Angriffsschaden zu blocken
    FamilyMonsterBlock
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % 25 25 Global
  • additional maximum block % 0 0 Global
  • Craft Tagsblock
    Edit

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