Gargoyledämon
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
+25% zu maximaler Blockchance
Gargoyle Demon
Spectre | Y |
---|---|
Area | Festungsmauern des Herrenhauses, Die Zikkurat-Zuflucht, Festungsmauern des Herrenhauses |
Tags | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Packs |
Leben
200%
Rüstung
+100%
Ailment Threshold
%
Widerstand
30
30
0
0
Damage
270%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
GargoyleGolem
Metadata
GargoyleGolemRed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
17,432
Rüstung
3,877
Ausweichen
502
Energieschild
0
Damage
669
Zauberschaden
669
Genauigkeit
0
Attack Time
1.5
Erfahrung
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 535–803
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3183 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitPassive, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed"] = { name = "Gargoyle Demon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Gargoyledämon
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
+25% zu maximaler Blockchance
Gargoyle Demon
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, construct, not_dex, not_int, slow_movement, stone_construct |
Leben
200%
Rüstung
+100%
Ailment Threshold
%
Widerstand
30
30
0
0
Damage
270%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
GargoyleGolem
Metadata
GargoyleGolemRed2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,514
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
629
Zauberschaden
629
Genauigkeit
0
Attack Time
1.5
Erfahrung
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 504–755
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3183 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitPassive, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed2"] = { name = "Gargoyle Demon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |