Spectre | Y |
---|---|
Area | 宅第壁壘, 高地神塔庇護所, 宅第壁壘 |
Tags | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Packs |
生命
200%
護甲值
+100%
抗性
30
30
0
0
傷害
270%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
120%
Type
GargoyleGolem
Metadata
GargoyleGolemRed
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
17,432
護甲值
7,754
閃避值
502
傷害
669
法術傷害
669
命中
2,328
攻擊時間
1.5
經驗值
69,278
Minion Life
24,532
Minion Damage
5,838
Minion Armour
15,508
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 535–803
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3183 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitPassive, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed"] = { name = "Gargoyle Demon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 攻擊傷害格擋率
+25% 至最大格擋機率
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
石像惡魔
100% 攻擊傷害格擋率
+25% 至最大格擋機率
+25% 至最大格擋機率
Gargoyle Demon
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, construct, not_dex, not_int, slow_movement, stone_construct |
生命
200%
護甲值
+100%
抗性
30
30
0
0
傷害
270%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
120%
Type
GargoyleGolem
Metadata
GargoyleGolemRed2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,514
護甲值
6,902
閃避值
477
傷害
629
法術傷害
629
命中
2,180
攻擊時間
1.5
經驗值
57,268
Minion Life
22,560
Minion Damage
5,120
Minion Armour
13,804
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 504–755
暴擊率: 5%
攻擊時間: 1.5 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3183 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Gargoyle/GargoyleGolemAggroAudio.ao" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitPassive, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Gargoyle/GargoyleGolemRed2"] = { name = "Gargoyle Demon", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% 攻擊傷害格擋率
+25% 至最大格擋機率
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.