Годвин, разбивший кредо
Механизм
Область: Холтен
stance movement speed +% final [-35]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Godwin of the Shattered Creed
SpectreN
AreaХолтен
Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Здоровье
200%
Сопротивление
75 -30 0 0
Damage
313%
Меткость
100%
Attack Distance
9 ~ 15
Время атаки
2.355 Second
Damage Spread
±10%
Опыт
250%
Model Size
150%
Type
SanctumSentinelUnarmedBossGothic
Metadata
SentinelUnarmedBossGothic
Уровень
55
Здоровье
7,050
Damage
481
Урон от чар
481
Меткость
1,494
Время атаки
2.355
Опыт
29,378
Minion Life
8,910
Minion Damage
1,519
Minion Armour
4,420
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 433—529
Время атаки: 2.355 сек.
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAMarakethSentinelUnarmedBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 433—529
Урон от атаки: 200%
Время атаки: 2.355 сек.
Перезарядка: 6 сек.
Наносит на 100% больше урона атаками
50% физического урона становится уроном от огня
+45 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack, AttackInPlace
Base Damage: 433—529
Урон от атаки: 200%
Время атаки: 2.355 сек.
Наносит на 100% больше урона атаками
50% физического урона становится уроном от огня
+45 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
EAAMarakethSentinelUnarmedBossFootSlam
Перезарядка: 10 сек.
+50 к дальности ударов ближнего боя
GASMarakethSentinelUnarmedBossFootSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 433—529
Урон от атаки: 170%
Время атаки: 2.355 сек.
Наносит на 70% больше урона атаками
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWave
Triggerable, Attack, AttackInPlace
Base Damage: 433—529
Урон от атаки: 250%
Время атаки: 2.355 сек.
Наносит на 150% больше урона атаками
is area damage [1]
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
GSMarakethSentinelUnarmedBossExplodeSelf
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Перезарядка: 30 сек.
50% уменьшение порога оглушения
Добавляет от 2030 до 3046 урона от огня
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveLeft
Triggerable, Attack, AttackInPlace
Base Damage: 433—529
Урон от атаки: 250%
Время атаки: 2.355 сек.
Наносит на 150% больше урона атаками
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveRight
Triggerable, Attack, AttackInPlace
Base Damage: 433—529
Урон от атаки: 250%
Время атаки: 2.355 сек.
Наносит на 150% больше урона атаками
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/GothicSentinels/GothicSentinelsBase"

Stats
{
	set_base_heavy_stun_duration_ms = 9066
}

BaseEvents
{
	on_construction_complete = "globals.sentinelunarmedboss += this;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/GothicSentinels/GothicSentinelsBase"

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' );"
}

Animated
{
	on_event_death =
	"
		globals.sentinelmaceboss.IfAlive( (){ AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' ); } );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fire_death_01.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBossGothic"] = {
    name = "Godwin of the Shattered Creed",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GAMarakethSentinelUnarmedBossFistSlam",
        "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        "GASMarakethSentinelUnarmedBossFootSlamImpact",
        "GAMarakethSentinelUnarmedBossFootSlamWave",
        "GSMarakethSentinelUnarmedBossExplodeSelf",
        "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        "EAAMarakethSentinelUnarmedBossFootSlam",
        "EAAMarakethSentinelUnarmedBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
    name = "GSMarakethSentinelUnarmedBossExplodeSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "stun_threshold_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
    name = "EAAMarakethSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
    name = "EAAMarakethSentinelUnarmedBossEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [-35]
FamilyStance
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • stance movement speed +% final Min: -35 Max: -35 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Годвин, разбивший кредо
    Механизм
    stance movement speed +% final [-35]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Godwin of the Shattered Creed
    SpectreN
    Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
    Здоровье
    200%
    Сопротивление
    75 -30 0 0
    Damage
    313%
    Меткость
    100%
    Attack Distance
    9 ~ 15
    Время атаки
    2.355 Second
    Damage Spread
    ±10%
    Опыт
    250%
    Model Size
    150%
    Type
    SanctumSentinelUnarmedBossGothicSTANDALONE
    Metadata
    SentinelUnarmedBossGothicSTANDALONE
    Уровень
    68
    Здоровье
    15,514
    Damage
    730
    Урон от чар
    730
    Меткость
    2,502
    Время атаки
    2.355
    Опыт
    71,585
    Minion Life
    13,860
    Minion Damage
    3,032
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 657—803
    Время атаки: 2.355 сек.
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAMarakethSentinelUnarmedBossFistSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Урон от атаки: 200%
    Время атаки: 2.355 сек.
    Перезарядка: 6 сек.
    Наносит на 100% больше урона атаками
    50% физического урона становится уроном от огня
    +45 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMarakethSentinelUnarmedBossFistSlamFrontalCone
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Урон от атаки: 200%
    Время атаки: 2.355 сек.
    Наносит на 100% больше урона атаками
    50% физического урона становится уроном от огня
    +45 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAMarakethSentinelUnarmedBossFootSlam
    Перезарядка: 10 сек.
    +50 к дальности ударов ближнего боя
    GASMarakethSentinelUnarmedBossFootSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Урон от атаки: 170%
    Время атаки: 2.355 сек.
    Наносит на 70% больше урона атаками
    is area damage [1]
    GAMarakethSentinelUnarmedBossFootSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Урон от атаки: 250%
    Время атаки: 2.355 сек.
    Наносит на 150% больше урона атаками
    is area damage [1]
    EAAMarakethSentinelUnarmedBossEnrage
    action attack or cast time uses animation length [1]
    GSMarakethSentinelUnarmedBossExplodeSelf
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 30 сек.
    50% уменьшение порога оглушения
    Добавляет от 3061 до 4591 урона от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMarakethSentinelUnarmedBossFootSlamWaveLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Урон от атаки: 250%
    Время атаки: 2.355 сек.
    Наносит на 150% больше урона атаками
    is area damage [1]
    GAMarakethSentinelUnarmedBossFootSlamWaveRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Урон от атаки: 250%
    Время атаки: 2.355 сек.
    Наносит на 150% больше урона атаками
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBossGothicSTANDALONE"] = {
        name = "Godwin of the Shattered Creed",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.1,
        attackTime = 2.355,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "GAMarakethSentinelUnarmedBossFistSlam",
            "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
            "GASMarakethSentinelUnarmedBossFootSlamImpact",
            "GAMarakethSentinelUnarmedBossFootSlamWave",
            "GSMarakethSentinelUnarmedBossExplodeSelf",
            "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
            "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
            "EAAMarakethSentinelUnarmedBossFootSlam",
            "EAAMarakethSentinelUnarmedBossEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
        name = "GAMarakethSentinelUnarmedBossFistSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
        name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
        name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
        name = "GAMarakethSentinelUnarmedBossFootSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
        name = "GSMarakethSentinelUnarmedBossExplodeSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "stun_threshold_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
        name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
        name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
        name = "EAAMarakethSentinelUnarmedBossFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
        name = "EAAMarakethSentinelUnarmedBossEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-35]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -35 Max: -35 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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