Godwin des zersplitterten Credos
Konstrukt
Gebiet: Holten
stance movement speed +% final [-35]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Godwin of the Shattered Creed
SpectreN
AreaHolten
Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Leben
200%
Widerstand
75 -30 0 0
Damage
313%
Genauigkeit
100%
Attack Distance
9 ~ 15
Angriffszeit
2.355 Second
Damage Spread
±10%
Erfahrung
250%
Model Size
150%
Type
SanctumSentinelUnarmedBossGothic
Metadata
SentinelUnarmedBossGothic
Stufe
55
Leben
7,050
Damage
481
Zauberschaden
481
Genauigkeit
1,530
Angriffszeit
2.355
Erfahrung
29,378
Minion Life
8,910
Minion Damage
1,519
Minion Armour
4,420
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 433–529
Angriffszeit: 2.355 Sek.
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAMarakethSentinelUnarmedBossFistSlam
Triggerable, Attack
Base Damage: 433–529
Angriffsschaden: 200%
Angriffszeit: 2.355 Sek.
Abklingzeit: 6 Sek.
Verursacht 100% mehr Angriffsschaden
Wandelt 50% des physischen Schadens in Feuerschaden um
+45 zu Nahkampf-Schlagreichweite
Stößt Gegner zurück
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack
Base Damage: 433–529
Angriffsschaden: 200%
Angriffszeit: 2.355 Sek.
Verursacht 100% mehr Angriffsschaden
Wandelt 50% des physischen Schadens in Feuerschaden um
+45 zu Nahkampf-Schlagreichweite
Stößt Gegner zurück
action attack or cast time uses animation length [1]
is area damage [1]
EAAMarakethSentinelUnarmedBossFootSlam
Abklingzeit: 10 Sek.
+50 zu Nahkampf-Schlagreichweite
GASMarakethSentinelUnarmedBossFootSlamImpact
Triggerable, Attack
Base Damage: 433–529
Angriffsschaden: 170%
Angriffszeit: 2.355 Sek.
Verursacht 70% mehr Angriffsschaden
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWave
Triggerable, Attack
Base Damage: 433–529
Angriffsschaden: 250%
Angriffszeit: 2.355 Sek.
Verursacht 150% mehr Angriffsschaden
Stößt Gegner zurück
is area damage [1]
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
GSMarakethSentinelUnarmedBossExplodeSelf
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 30 Sek.
50% verringerte Betäubungsschwelle
Fügt 2030 bis 3046 Feuerschaden hinzu
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveLeft
Triggerable, Attack
Base Damage: 433–529
Angriffsschaden: 250%
Angriffszeit: 2.355 Sek.
Verursacht 150% mehr Angriffsschaden
Stößt Gegner zurück
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveRight
Triggerable, Attack
Base Damage: 433–529
Angriffsschaden: 250%
Angriffszeit: 2.355 Sek.
Verursacht 150% mehr Angriffsschaden
Stößt Gegner zurück
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBossGothic"] = {
    name = "Godwin of the Shattered Creed",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GAMarakethSentinelUnarmedBossFistSlam",
        "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        "GASMarakethSentinelUnarmedBossFootSlamImpact",
        "GAMarakethSentinelUnarmedBossFootSlamWave",
        "GSMarakethSentinelUnarmedBossExplodeSelf",
        "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        "EAAMarakethSentinelUnarmedBossFootSlam",
        "EAAMarakethSentinelUnarmedBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
    name = "GSMarakethSentinelUnarmedBossExplodeSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "stun_threshold_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
    name = "EAAMarakethSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
    name = "EAAMarakethSentinelUnarmedBossEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [-35]
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: -35 Max: -35 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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