Godwin do Credo Estilhaçado
Construto
Área: Holten
stance movement speed +% final [-35]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Godwin of the Shattered Creed
SpectreN
AreaHolten
Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Vida
200%
Resistência
75 -30 0 0
Damage
313%
Precisão
100%
Attack Distance
9 ~ 15
Tempo de Ataque
2.355 Second
Damage Spread
±10%
Experiência
250%
Model Size
150%
Type
SanctumSentinelUnarmedBossGothic
Metadata
SentinelUnarmedBossGothic
Nível
55
Vida
7,050
Damage
481
Dano Mágico
481
Precisão
1,530
Tempo de Ataque
2.355
Experiência
29,378
Minion Life
8,910
Minion Damage
1,519
Minion Armour
4,420
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.355 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAMarakethSentinelUnarmedBossFistSlam
Triggerable, Attack
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 2.355 seg
Recarga: 6 seg
Causa 100% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
+45 ao Alcance de Golpes Corpo a Corpo
Empurra os Inimigos
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 2.355 seg
Causa 100% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
+45 ao Alcance de Golpes Corpo a Corpo
Empurra os Inimigos
action attack or cast time uses animation length [1]
is area damage [1]
EAAMarakethSentinelUnarmedBossFootSlam
Recarga: 10 seg
+50 ao Alcance de Golpes Corpo a Corpo
GASMarakethSentinelUnarmedBossFootSlamImpact
Triggerable, Attack
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Dano de Ataque: 170%
Tempo de Ataque: 2.355 seg
Causa 70% mais Dano com Ataque
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWave
Triggerable, Attack
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 2.355 seg
Causa 150% mais Dano com Ataque
Empurra os Inimigos
is area damage [1]
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
GSMarakethSentinelUnarmedBossExplodeSelf
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Ponto de Atordoamento reduzido em 50%
2030 a 3046 de Dano de Fogo Adicional
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveLeft
Triggerable, Attack
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 2.355 seg
Causa 150% mais Dano com Ataque
Empurra os Inimigos
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveRight
Triggerable, Attack
Base Damage: 433–529
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 2.355 seg
Causa 150% mais Dano com Ataque
Empurra os Inimigos
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBossGothic"] = {
    name = "Godwin of the Shattered Creed",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GAMarakethSentinelUnarmedBossFistSlam",
        "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        "GASMarakethSentinelUnarmedBossFootSlamImpact",
        "GAMarakethSentinelUnarmedBossFootSlamWave",
        "GSMarakethSentinelUnarmedBossExplodeSelf",
        "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        "EAAMarakethSentinelUnarmedBossFootSlam",
        "EAAMarakethSentinelUnarmedBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
    name = "GSMarakethSentinelUnarmedBossExplodeSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "stun_threshold_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
    name = "EAAMarakethSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
    name = "EAAMarakethSentinelUnarmedBossEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
stance movement speed +% final [-35]
FamilyStance
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • stance movement speed +% final Min: -35 Max: -35 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Godwin do Credo Estilhaçado
    Construto
    stance movement speed +% final [250]
    stance movement speed +% final [250]
    Nunca Bloqueia
    spell maximum action distance +% [-20,20]
    Godwin of the Shattered Creed
    SpectreN
    Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
    Vida
    200%
    Resistência
    75 -30 0 0
    Damage
    313%
    Precisão
    100%
    Attack Distance
    9 ~ 15
    Tempo de Ataque
    2.355 Second
    Damage Spread
    ±10%
    Experiência
    250%
    Model Size
    150%
    Type
    SanctumSentinelUnarmedBossGothicSTANDALONE
    Metadata
    SentinelUnarmedBossGothicSTANDALONE
    Nível
    68
    Vida
    15,514
    Damage
    730
    Dano Mágico
    730
    Precisão
    2,502
    Tempo de Ataque
    2.355
    Experiência
    71,585
    Minion Life
    13,860
    Minion Damage
    3,032
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.355 seg
    Converte 40% do Dano Físico para Dano de Fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAMarakethSentinelUnarmedBossFistSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.355 seg
    Recarga: 6 seg
    Causa 100% mais Dano com Ataque
    Converte 50% do Dano Físico para Dano de Fogo
    +45 ao Alcance de Golpes Corpo a Corpo
    Empurra os Inimigos
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMarakethSentinelUnarmedBossFistSlamFrontalCone
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.355 seg
    Causa 100% mais Dano com Ataque
    Converte 50% do Dano Físico para Dano de Fogo
    +45 ao Alcance de Golpes Corpo a Corpo
    Empurra os Inimigos
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAMarakethSentinelUnarmedBossFootSlam
    Recarga: 10 seg
    +50 ao Alcance de Golpes Corpo a Corpo
    GASMarakethSentinelUnarmedBossFootSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 2.355 seg
    Causa 70% mais Dano com Ataque
    is area damage [1]
    GAMarakethSentinelUnarmedBossFootSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 2.355 seg
    Causa 150% mais Dano com Ataque
    Empurra os Inimigos
    is area damage [1]
    EAAMarakethSentinelUnarmedBossEnrage
    action attack or cast time uses animation length [1]
    GSMarakethSentinelUnarmedBossExplodeSelf
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 30 seg
    Ponto de Atordoamento reduzido em 50%
    3061 a 4591 de Dano de Fogo Adicional
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMarakethSentinelUnarmedBossFootSlamWaveLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 2.355 seg
    Causa 150% mais Dano com Ataque
    Empurra os Inimigos
    is area damage [1]
    GAMarakethSentinelUnarmedBossFootSlamWaveRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 657—803
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 2.355 seg
    Causa 150% mais Dano com Ataque
    Empurra os Inimigos
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBossGothicSTANDALONE"] = {
        name = "Godwin of the Shattered Creed",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.1,
        attackTime = 2.355,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "GAMarakethSentinelUnarmedBossFistSlam",
            "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
            "GASMarakethSentinelUnarmedBossFootSlamImpact",
            "GAMarakethSentinelUnarmedBossFootSlamWave",
            "GSMarakethSentinelUnarmedBossExplodeSelf",
            "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
            "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
            "EAAMarakethSentinelUnarmedBossFootSlam",
            "EAAMarakethSentinelUnarmedBossEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
        name = "GAMarakethSentinelUnarmedBossFistSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
        name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
        name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
        name = "GAMarakethSentinelUnarmedBossFootSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
        name = "GSMarakethSentinelUnarmedBossExplodeSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "stun_threshold_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
        name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
        name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
        name = "EAAMarakethSentinelUnarmedBossFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
        name = "EAAMarakethSentinelUnarmedBossEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-35]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -35 Max: -35 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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