Lost-men Brute
stance movement speed +% final [99]
100% шанс блокировать урон от атак
+25% к максимуму шанса блока
+25% к максимуму шанса блока
Spectre | Y |
---|---|
Area | Бесплодные земли мастодонтов, Костяные ямы, Убежище в зиккурате, Бесплодные земли мастодонтов, Костяные ямы |
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Здоровье
180%
Доспехи
+60%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
180%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
7 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
180%
Model Size
120%
Type
BoneCultistShield
Metadata
BoneCultistShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
15,689
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
446
Урон от чар
446
Меткость
0
Attack Time
1.5
Опыт
62,350
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 357–535
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneCultistShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 357–535
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
250% повышение скорости передвижения
base deal no damage [1]
ignores proximity shield [1]
shield charge extra distance [28]
base deal no damage [1]
ignores proximity shield [1]
shield charge extra distance [28]
GACultistShieldSlam
Triggerable, Attack
Base Damage: 357–535
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 120%
Attack Time: 1.5 сек.
Наносит на 20% больше урона атаками
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield.act" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "shield" define_shared_state = "epks" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_change_to_stance2 = "HideMeshSegmentsBySubstring( shield_ );" create_stance2 = "HideMeshSegmentsBySubstring( shield_ );" } StateMachine { on_or_create_state_shield_1 = "DetachAllOfType( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );" on_or_create_state_epks_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao',); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 0 ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 1 ); " on_or_create_state_epks_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); QueueAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 2 ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShieldAggroAudio.ao' ); } ); " } Functions { blocked = "AddEffectPackAttached( BlockedHitPassive, L_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield"] = { name = "Lost-men Brute", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "BoneCultistShieldCharge", "GACultistShieldSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCultistShieldCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "base_deal_no_damage", }, levels = { [1] = {250, 0, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACultistShieldSlam"] = { name = "GACultistShieldSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [99]
Id | StanceMovementSpeed99 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
100% шанс блокировать урон от атак
+25% к максимуму шанса блока
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |