Lost-men Brute


stance movement speed +% final [99]
Spectre | Y |
---|---|
Area | Mastodon Badlands, The Bone Pits, Lightless Passage, The Ziggurat Refuge |
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Life
180%
Armour
+60%
Resistance




Damage
180%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
120%
Type
BoneCultistShield
Metadata
BoneCultistShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
11,723
Armour
3,237
Evasion Rating
663
Damage
382
Spell Damage
382
Accuracy
2,214
Attack Time
1.5
Experience
38,713
Minion Life
11,308
Minion Damage
1,492
Minion Armour
5,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 306–459
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoneCultistShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 306–459
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
250% increased Movement Speed
base deal no damage [1]
ignores proximity shield [1]
shield charge extra distance [28]

GACultistShieldSlam
Triggerable, Attack
Base Damage: 306–459
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield.act" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "shield" define_shared_state = "epks" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_change_to_stance2 = "HideMeshSegmentsBySubstring( shield_ );" create_stance2 = "HideMeshSegmentsBySubstring( shield_ );" } StateMachine { on_or_create_state_shield_1 = "DetachAllOfType( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );" on_or_create_state_epks_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao',); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 0 ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 1 ); " on_or_create_state_epks_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); QueueAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 2 ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShieldAggroAudio.ao' ); } ); " } Functions { blocked = "AddEffectPackAttached( BlockedHitPassive, L_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield"] = { name = "Lost-men Brute", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "BoneCultistShieldCharge", "GACultistShieldSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCultistShieldCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "base_deal_no_damage", }, levels = { [1] = {250, 0, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACultistShieldSlam"] = { name = "GACultistShieldSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
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Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [99]
Family | Stance |
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Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.