迷失巨獸
Spectre | Y |
---|---|
Area | 乳齒象惡地, 骨坑, 高地神塔庇護所, 乳齒象惡地, 骨坑 |
Tags | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
生命
180%
護甲
+60%
抗性
0
0
0
0
傷害
180%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
7 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
180%
Model Size
120%
Type
BoneCultistShield
Metadata
BoneCultistShield
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
15,689
護甲
6,203
閃避值
502
傷害
446
法術傷害
446
命中
2,328
Attack Time
1.5
經驗值
62,350
Minion Life
22,079
Minion Damage
3,892
Minion Armour
10,856
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 357–535
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneCultistShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
Base Damage: 357–535
暴擊率: 5%
Attack Time: 1.5 秒
冷卻時間: 6 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 250% 移動速度
base deal no damage [1]
ignores proximity shield [1]
shield charge extra distance [28]
GACultistShieldSlam
可觸發, 攻擊
Base Damage: 357–535
暴擊率: 5%
攻擊傷害: 120%
Attack Time: 1.5 秒
造成 20% 更多攻擊傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield.act" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "shield" define_shared_state = "epks" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_change_to_stance2 = "HideMeshSegmentsBySubstring( shield_ );" create_stance2 = "HideMeshSegmentsBySubstring( shield_ );" } StateMachine { on_or_create_state_shield_1 = "DetachAllOfType( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );" on_or_create_state_epks_1 = " AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao',); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 0 ); " on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 1 ); " on_or_create_state_epks_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' ); QueueAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 2 ); " } Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShieldAggroAudio.ao' ); } ); " } Functions { blocked = "AddEffectPackAttached( BlockedHitPassive, L_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield"] = { name = "Lost-men Brute", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "BoneCultistShieldCharge", "GACultistShieldSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCultistShieldCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "base_deal_no_damage", }, levels = { [1] = {250, 0, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACultistShieldSlam"] = { name = "GACultistShieldSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [99]
Id | StanceMovementSpeed99 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
100% 攻擊傷害格擋率
+25% 至最大格擋機率
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.