失落之民蛮兵
stance movement speed +% final [99]
100% 攻击伤害格挡率
+25% to maximum Block chance
Lost-men Brute
SpectreY
Area长毛象荒原, 亡骨陷坑, The Ziggurat Refuge, Mastodon Badlands, The Bone Pits
Tags2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 长毛象荒原, 亡骨陷坑, Mastodon Badlands, The Bone Pits: 失落之民蛮兵
  • The Ziggurat Refuge: 失落之民蛮兵, 掷颅者, 响肋者, 攫脊者
  • 生命
    180%
    Armour
    +60%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    180%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    7 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    180%
    Model Size
    120%
    Type
    BoneCultistShield
    Metadata
    BoneCultistShield
    等级
    70
    生命
    15,689
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    446
    法术伤害
    446
    命中
    0
    Attack Time
    1.5
    经验值
    62,350
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 357–535
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BoneCultistShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 357–535
    暴击几率: 5%
    Attack Time: 1.5 秒
    冷却时间: 6 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    移动速度加快 250%
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge extra distance [28]
    GACultistShieldSlam
    可触发, 攻击
    Base Damage: 357–535
    暴击几率: 5%
    攻击伤害: 120%
    Attack Time: 1.5 秒
    攻击伤害总增 20%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield.act"
    
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "shield"
    	define_shared_state = "epks"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3083
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_change_to_stance2 = "HideMeshSegmentsBySubstring( shield_ );"
    	create_stance2 = "HideMeshSegmentsBySubstring( shield_ );"
    }
    
    
    
    
    StateMachine
    {
    	on_or_create_state_shield_1 = "DetachAllOfType( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );"
    
    	on_or_create_state_epks_1 =
    	"
    		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao',  );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
    		PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 0 );
    	"
    
    	on_or_create_state_epks_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
    		PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 1 );
    	"
    
    	on_or_create_state_epks_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
    		QueueAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 2 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShieldAggroAudio.ao' ); } );
    	"
    }
    
    Functions
    {
    	blocked = "AddEffectPackAttached( BlockedHitPassive, L_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/BoneCultistShield"] = {
        name = "Lost-men Brute",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BoneCultistShieldCharge",
            "GACultistShieldSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {250, 0, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACultistShieldSlam"] = {
        name = "GACultistShieldSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [99]
    IdStanceMovementSpeed99
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 99 Max: 99 Global
  • 100% 攻击伤害格挡率
    +25% to maximum Block chance
    IdMonsterBlock100
    FamilyMonsterBlock
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 100 Max: 100 Global
  • additional maximum block % Min: 25 Max: 25 Global
  • Craft Tagsblock