SpectreY
AreaБесплодные земли мастодонтов, Костяные ямы, Убежище в зиккурате, Бесплодные земли мастодонтов, Костяные ямы
Tagsallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Packs
  • Бесплодные земли мастодонтов, Костяные ямы, Бесплодные земли мастодонтов, Костяные ямы: Поборник заблудших, Черепометатель, Реброхруст, Хребтохват
  • Бесплодные земли мастодонтов, Костяные ямы, Бесплодные земли мастодонтов, Костяные ямы: Поборник заблудших, Черепометатель, Реброхруст, Хребтохват
  • Бесплодные земли мастодонтов, Костяные ямы, Бесплодные земли мастодонтов, Костяные ямы: Некромант заблудших, Черепометатель, Реброхруст, Хребтохват
  • Убежище в зиккурате: Некромант заблудших, Черепометатель, Реброхруст, Хребтохват
  • Убежище в зиккурате: Громила заблудших, Черепометатель, Реброхруст, Хребтохват
  • Здоровье
    80%
    Сопротивление
    0 0 0 0
    Damage
    80%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    Уровень
    70
    Здоровье
    6,973
    Броня
    3,877
    Уклонение
    502
    Damage
    198
    Урон от чар
    198
    Меткость
    2,328
    Время атаки
    1.5
    Опыт
    27,711
    Minion Life
    9,813
    Minion Damage
    1,730
    Minion Armour
    3,877
    PitifulSkullMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Шанс крит. попадания: 5%
    Время применения: 1.5 сек.
    Перезарядка: 0.25 сек.
    Наносит от до физического урона
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1089]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [15]
    projectile spread radius [5]
    projectile spread radius per additional projectile [5]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    GSPitifulProjectileExplode
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 7587 до 11381 физического урона
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5,
    		{
    			ShowMeshSegment( L_back_leg_bindingsShape );
    			ShowMeshSegment( R_back_leg_bindingsShape );
    		} );
    	"
    
    	on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "GSPitifulProjectileExplode",
            "PitifulSkullMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPitifulProjectileExplode"] = {
        name = "GSPitifulProjectileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulSkullMortar"] = {
        name = "PitifulSkullMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius_per_additional_projectile",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1, 5, 15, -45, 5, 1089, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Черепометатель
    Область: Фрейторн
    Skullslinger
    SpectreY
    AreaФрейторн, Фрейторн
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
    Packs
  • Фрейторн, Фрейторн: Реброхруст, Черепометатель, Хребтохват
  • Здоровье
    80%
    Сопротивление
    0 0 0 0
    Damage
    80%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    Уровень
    49
    Здоровье
    2,387
    Броня
    1,084
    Уклонение
    278
    Damage
    100
    Урон от чар
    100
    Меткость
    1,132
    Время атаки
    1.5
    Опыт
    6,315
    Minion Life
    3,870
    Minion Damage
    416
    Minion Armour
    1,084
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 80–120
    Шанс крит. попадания: 5%
    Урон от атаки: 115%
    Время атаки: 1.5 сек.
    Наносит на 15% больше урона атаками
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Черепометатель
    Skullslinger
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
    Здоровье
    80%
    Сопротивление
    0 0 0 0
    Damage
    80%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    Уровень
    68
    Здоровье
    6,206
    Броня
    3,451
    Уклонение
    477
    Damage
    186
    Урон от чар
    186
    Меткость
    2,180
    Время атаки
    1.5
    Опыт
    22,907
    Minion Life
    9,024
    Minion Damage
    1,517
    Minion Armour
    3,451
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 149–224
    Шанс крит. попадания: 5%
    Урон от атаки: 115%
    Время атаки: 1.5 сек.
    Наносит на 15% больше урона атаками
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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