IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
SpectreY
AreaБесплодные земли мастодонтов, Костяные ямы, Храм Селхари, [DNT] River Barrens, Кима, Непокорный остров, Убежище в зиккурате
Tagsmedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • Бесплодные земли мастодонтов, Костяные ямы, [DNT] River Barrens, Кима: Поборник заблудших, Черепометатель, Реброхруст, Хребтохват
  • Храм Селхари: Шаманка змеелюдов, Черепометатель, Реброхруст, Хребтохват
  • Бесплодные земли мастодонтов, Костяные ямы, [DNT] River Barrens, Кима: Поборник заблудших, Черепометатель, Реброхруст, Хребтохват
  • Бесплодные земли мастодонтов, Костяные ямы, [DNT] River Barrens, Кима: Некромант заблудших, Черепометатель, Реброхруст, Хребтохват
  • Убежище в зиккурате: Некромант заблудших, Черепометатель, Реброхруст, Хребтохват
  • Убежище в зиккурате: Громила заблудших, Черепометатель, Реброхруст, Хребтохват
  • Здоровье
    80%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    92%
    Меткость
    100%
    Attack Distance
    3 ~ 11
    Время атаки
    1.59 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    Уровень
    65
    Здоровье
    5,210
    Damage
    195
    Урон от чар
    195
    Меткость
    2,228
    Время атаки
    1.59
    Опыт
    17,206
    Minion Life
    5,026
    Minion Damage
    763
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 156—234
    Время атаки: 1.59 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spinesnatcher",
        life = 0.8,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Хребтохват
    CategoryUndeadНежить
    Область: Фрейторн
    Spinesnatcher
    SpectreY
    AreaФрейторн
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Фрейторн: Реброхруст, Черепометатель, Хребтохват
  • Здоровье
    80%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    92%
    Меткость
    100%
    Attack Distance
    3 ~ 11
    Время атаки
    1.59 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    Уровень
    11
    Здоровье
    62
    Damage
    20
    Урон от чар
    20
    Меткость
    156
    Время атаки
    1.59
    Опыт
    120
    Minion Life
    341
    Minion Damage
    19
    Minion Armour
    34
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 16—24
    Время атаки: 1.59 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spinesnatcher",
        life = 0.8,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Атаки вызывают кровотечение
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • physical damage +% 0 — 0 Global Unscalable Value
  • attacks inflict bleeding on hit 1 — 1 Global Unscalable Value
  • Craft Tagsphysical_damage bleed Урон Физический Атака Состояние
    Хребтохват
    CategoryConstructМеханизм
    Spinesnatcher
    SpectreY
    AreaВыжженные фермерские земли
    Tagsbones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Выжженные фермерские земли: Азакская шаманка, Черепометатель, Реброхруст, Хребтохват
  • Здоровье
    80%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    92%
    Меткость
    100%
    Attack Distance
    3 ~ 11
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands3
    Metadata
    PitifulFabricationFarmlands3_
    Уровень
    54
    Здоровье
    2,646
    Damage
    137
    Урон от чар
    137
    Меткость
    1,434
    Время атаки
    1.5
    Опыт
    8,798
    Minion Life
    3,438
    Minion Damage
    423
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 109—164
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands3_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spinesnatcher",
        life = 0.8,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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