Дикобразный исполин
Зверь
Выбрасывает шипы при смерти
Porcupine Goliath
SpectreY
Spectre Override
Tagsallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Packs
  • Дикобразный исполин
  • Здоровье
    140%
    Сопротивление
    0 0 0 0
    Damage
    140%
    Меткость
    100%
    Attack Distance
    6 ~ 9
    Время атаки
    1.05 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    Animated
    {
    	on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Выбрасывает шипы при смерти
    FamilyDisplayCastsSpikeNovaOnDeath
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Дикобразный исполин
    Porcupine Goliath
    SpectreY
    AreaДешар, Кхарийский перевал, Водоёмы Хатал, Убежище в зиккурате
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
    Packs
  • Дешар, Кхарийский перевал, Водоёмы Хатал: Дикобразный исполин
  • Убежище в зиккурате: Дикобразный исполин
  • Здоровье
    140%
    Сопротивление
    0 0 0 0
    Damage
    140%
    Меткость
    100%
    Attack Distance
    6 ~ 9
    Время атаки
    1.05 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker3_
    Уровень
    65
    Здоровье
    9,118
    Damage
    297
    Урон от чар
    297
    Меткость
    2,214
    Время атаки
    1.05
    Опыт
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Время атаки: 1.05 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMASpikerDeathSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    Время атаки: 1.05 сек.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1126]
    monster reverse point blank damage -% at minimum range [25]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [981]
    projectile speed variation +% [25]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTSpikerDeathExplosion
    Triggerable
    action attack or cast time uses animation length [1]
    MAASSpikerDoubleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 238–357
    Время атаки: 1.05 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    Animated
    {
    	on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker3_"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASSpikerDoubleSlash",
            "MMASpikerDeathSpike",
            "GTSpikerDeathExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASSpikerDoubleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASpikerDeathSpike"] = {
        name = "MMASpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_speed_variation_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1126, 15, 981, 25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSpikerDeathExplosion"] = {
        name = "GTSpikerDeathExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Дикобразный исполин
    Зверь
    is spectre with death action [1]
    Porcupine Goliath
    SpectreY
    AreaИспытание Сехем
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
    Packs
  • Испытание Сехем: Дикобразный исполин, Скрипучий падальщик
  • Здоровье
    140%
    Сопротивление
    0 0 0 0
    Damage
    140%
    Меткость
    100%
    Attack Distance
    6 ~ 9
    Время атаки
    1.05 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    SpikerSanctumTrial
    Metadata
    Spiker3SanctumTrial__
    Уровень
    22
    Здоровье
    427
    Damage
    58
    Урон от чар
    58
    Меткость
    340
    Время атаки
    1.05
    Опыт
    1,114
    Minion Life
    1,410
    Minion Damage
    83
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 46–69
    Время атаки: 1.05 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMASpikerDeathSpikeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 46–69
    Время атаки: 1.05 сек.
    Всегда отравляет при нанесении удара
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1153]
    monster reverse point blank damage -% at minimum range [25]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [981]
    projectile speed variation +% [25]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTSpikerDeathExplosionSanctum
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_sanctum_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Spiker/epk/spiker_poison.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker3SanctumTrial__"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMASpikerDeathSpikeSanctum",
            "GTSpikerDeathExplosionSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASpikerDeathSpikeSanctum"] = {
        name = "MMASpikerDeathSpikeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_speed_variation_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1153, 15, 981, 25, 25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSpikerDeathExplosionSanctum"] = {
        name = "GTSpikerDeathExplosionSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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