호저 골리앗

사망 시 가시
Porcupine Goliath
Spectre | Y |
---|---|
Spectre Override | |
Tags | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Packs |
생명력
140%
저항




Damage
140%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 9
공격 속도
1.05 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
Spiker
Metadata
Spiker
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );" } Animated { on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker"] = { name = "Porcupine Goliath", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.05, attackRange = 9, accuracy = 1, skillList = { }, modList = { }, }
사망 시 가시
Family | DisplayCastsSpikeNovaOnDeath |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | Y |
---|---|
Area | 데샤르, 카리 교차로, 카탈의 웅덩이, 지구라트 피난처 |
Tags | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Packs |
생명력
140%
저항




Damage
140%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 9
공격 속도
1.05 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
Spiker
Metadata
Spiker3_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
9,118
2,023
663
Damage
297
주문 피해
297
정확도
2,214
공격 속도
1.05
경험치
30,110
Minion Life
8,795
Minion Damage
1,161
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 238–357
치명타 명중 확률: 5%
공격 속도: 1.05 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMASpikerDeathSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 238–357
치명타 명중 확률: 5%
공격 속도: 1.05 초
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1126]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTSpikerDeathExplosion
Triggerable
action attack or cast time uses animation length [1]
MAASSpikerDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 238–357
치명타 명중 확률: 5%
공격 속도: 1.05 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );" } Animated { on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker3_"] = { name = "Porcupine Goliath", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.05, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MAASSpikerDoubleSlash", "MMASpikerDeathSpike", "GTSpikerDeathExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASSpikerDoubleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpikerDeathSpike"] = { name = "MMASpikerDeathSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_speed_variation_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1126, 15, 981, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSpikerDeathExplosion"] = { name = "GTSpikerDeathExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
is spectre with death action [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
호저 골리앗
Porcupine Goliath
Spectre | Y |
---|---|
Area | 세케마의 시련 |
Tags | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Packs |
생명력
140%
저항




Damage
140%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 9
공격 속도
1.05 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
SpikerSanctumTrial
Metadata
Spiker3SanctumTrial__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
427
106
176
Damage
58
주문 피해
58
정확도
340
공격 속도
1.05
경험치
1,114
Minion Life
1,410
Minion Damage
83
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 46–69
치명타 명중 확률: 5%
공격 속도: 1.05 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMASpikerDeathSpikeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 46–69
치명타 명중 확률: 5%
공격 속도: 1.05 초
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1153]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTSpikerDeathExplosionSanctum
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_sanctum_projectile_01 = "HideMeshSegmentsBySubstring( _spike );" } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Spiker/epk/spiker_poison.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker3SanctumTrial__"] = { name = "Porcupine Goliath", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.05, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMASpikerDeathSpikeSanctum", "GTSpikerDeathExplosionSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpikerDeathSpikeSanctum"] = { name = "MMASpikerDeathSpikeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_speed_variation_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1153, 15, 981, 25, 25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSpikerDeathExplosionSanctum"] = { name = "GTSpikerDeathExplosionSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
is spectre with death action [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.