호저 골리앗
사망 시 가시
Porcupine Goliath
SpectreY
Spectre Override
Area드레드노트의 바퀴 자국, 드레드노트의 바퀴 자국
Tagsallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Packs
  • 드레드노트의 바퀴 자국, 드레드노트의 바퀴 자국: 호저 골리앗
  • 생명력
    140%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    Animated
    {
    	on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    사망 시 가시
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • 호저 골리앗
    Porcupine Goliath
    SpectreY
    Area데샤르, 지구라트 피난처, 데샤르
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
    Packs
  • 데샤르, 데샤르: 호저 골리앗
  • 지구라트 피난처: 호저 골리앗
  • 생명력
    140%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker3_
    레벨
    70
    생명력
    12,202
    방어도
    3,877
    회피
    502
    Damage
    347
    주문 피해
    347
    정확도
    2,328
    Attack Time
    1.05
    경험치
    48,495
    Minion Life
    17,172
    Minion Damage
    3,027
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 278–416
    치명타 명중 확률: 5%
    Attack Time: 1.05 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMASpikerDeathSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 278–416
    치명타 명중 확률: 5%
    Attack Time: 1.05 초
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1126]
    monster reverse point blank damage -% at minimum range [25]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [981]
    projectile speed variation +% [25]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTSpikerDeathExplosion
    Triggerable
    action attack or cast time uses animation length [1]
    MAASSpikerDoubleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 278–416
    치명타 명중 확률: 5%
    Attack Time: 1.05 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    Animated
    {
    	on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker3_"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASSpikerDoubleSlash",
            "MMASpikerDeathSpike",
            "GTSpikerDeathExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASSpikerDoubleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASpikerDeathSpike"] = {
        name = "MMASpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_speed_variation_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1126, 15, 981, 25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSpikerDeathExplosion"] = {
        name = "GTSpikerDeathExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    호저 골리앗
    Porcupine Goliath
    SpectreY
    Area세케마의 시련
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
    Packs
  • 세케마의 시련: 호저 골리앗, 쇳소리 청소부
  • 생명력
    140%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    SpikerSanctumTrial
    Metadata
    Spiker3SanctumTrial__
    레벨
    22
    생명력
    568
    방어도
    152
    회피
    96
    Damage
    58
    주문 피해
    58
    정확도
    372
    Attack Time
    1.05
    경험치
    1,114
    Minion Life
    1,478
    Minion Damage
    86
    Minion Armour
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 46–69
    치명타 명중 확률: 5%
    Attack Time: 1.05 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMASpikerDeathSpikeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 46–69
    치명타 명중 확률: 5%
    Attack Time: 1.05 초
    명중 시 항상 중독 유발
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1153]
    monster reverse point blank damage -% at minimum range [25]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [981]
    projectile speed variation +% [25]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTSpikerDeathExplosionSanctum
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_sanctum_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Spiker/epk/spiker_poison.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker3SanctumTrial__"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMASpikerDeathSpikeSanctum",
            "GTSpikerDeathExplosionSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASpikerDeathSpikeSanctum"] = {
        name = "MMASpikerDeathSpikeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_speed_variation_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1153, 15, 981, 25, 25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSpikerDeathExplosionSanctum"] = {
        name = "GTSpikerDeathExplosionSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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