Goliat puercoespín
Área: La huella del acorazado
Suelta púas al morir
Porcupine Goliath
Spectre | Y |
---|---|
Spectre Override | |
Area | La huella del acorazado, La huella del acorazado |
Tags | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Packs |
Vida
140%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
Spiker
Metadata
Spiker
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );" } Animated { on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker"] = { name = "Porcupine Goliath", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.05, attackRange = 9, accuracy = 1, skillList = { }, modList = { }, }
Suelta púas al morir
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Goliat puercoespín
Área: Deshar, El refugio del zigurat
Porcupine Goliath
Spectre | Y |
---|---|
Area | Deshar, El refugio del zigurat, Deshar |
Tags | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Packs |
Vida
140%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
Spiker
Metadata
Spiker3_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
12,202
Armadura
3,877
Evasión
502
Energy Shield
0
Damage
347
Daño de hechizos
347
Precisión
1,164
Attack Time
1.05
Experiencia
48,495
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 278–416
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMASpikerDeathSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–416
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1126]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [1126]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTSpikerDeathExplosion
Triggerable
action attack or cast time uses animation length [1]
MAASSpikerDoubleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 278–416
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );" } Animated { on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );" on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker3_"] = { name = "Porcupine Goliath", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.05, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MAASSpikerDoubleSlash", "MMASpikerDeathSpike", "GTSpikerDeathExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASSpikerDoubleSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpikerDeathSpike"] = { name = "MMASpikerDeathSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_speed_variation_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1126, 15, 981, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSpikerDeathExplosion"] = { name = "GTSpikerDeathExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Goliat puercoespín
Área: Prueba de las sekhemas
Porcupine Goliath
Spectre | Y |
---|---|
Area | Prueba de las sekhemas |
Tags | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Packs |
Vida
140%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
SpikerSanctumTrial
Metadata
Spiker3SanctumTrial__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
22
Vida
568
Armadura
152
Evasión
96
Energy Shield
0
Damage
58
Daño de hechizos
58
Precisión
186
Attack Time
1.05
Experiencia
1,114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 46–69
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMASpikerDeathSpikeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 46–69
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
Siempre envenena al impactar
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1153]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1153]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTSpikerDeathExplosionSanctum
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_sanctum_projectile_01 = "HideMeshSegmentsBySubstring( _spike );" } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Spiker/epk/spiker_poison.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker3SanctumTrial__"] = { name = "Porcupine Goliath", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.05, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMASpikerDeathSpikeSanctum", "GTSpikerDeathExplosionSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpikerDeathSpikeSanctum"] = { name = "MMASpikerDeathSpikeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_speed_variation_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1153, 15, 981, 25, 25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSpikerDeathExplosionSanctum"] = { name = "GTSpikerDeathExplosionSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }