針背巨獸
野獸死亡時射出尖刺
Porcupine Goliath
| Spectre | Y |
|---|---|
| Spectre Override | |
| Tags | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Packs |
生命
140%
抗性
傷害
140%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 9
攻擊時間
1.05 Second
Damage Spread
±20%
經驗值
140%
Model Size
100%
Type
Spiker
Metadata
Spiker
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state = "aggro;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
}
Animated
{
on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/Spiker"] = {
name = "Porcupine Goliath",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.05,
attackRange = 9,
accuracy = 1,
skillList = {
},
modList = {
},
}
死亡時射出尖刺
| Family | DisplayCastsSpikeNovaOnDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance2, ChangeToStance1 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | aggro; |
| Spectre | Y |
|---|---|
| Area | 戴斯哈, 卡里交匯道, 卡塔爾之塘, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Packs |
生命
140%
抗性
傷害
140%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 9
攻擊時間
1.05 Second
Damage Spread
±20%
經驗值
140%
Model Size
100%
Type
Spiker
Metadata
Spiker3_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 238–357
暴擊率: 5%
攻擊時間: 1.05 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMASpikerDeathSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 238–357
暴擊率: 5%
攻擊時間: 1.05 秒
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1126]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTSpikerDeathExplosion
可觸發
action attack or cast time uses animation length [1]
MAASSpikerDoubleSlash
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 238–357
暴擊率: 5%
攻擊時間: 1.05 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state = "aggro;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
}
Animated
{
on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/Spiker3_"] = {
name = "Porcupine Goliath",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.05,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MAASSpikerDoubleSlash",
"MMASpikerDeathSpike",
"GTSpikerDeathExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSpikerDoubleSlash"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMASpikerDeathSpike"] = {
name = "MMASpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"projectile_speed_variation_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1126, 15, 981, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSpikerDeathExplosion"] = {
name = "GTSpikerDeathExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
針背巨獸
Porcupine Goliath
| Spectre | Y |
|---|---|
| Area | 絲克瑪試煉 |
| Tags | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Packs |
生命
140%
抗性
傷害
140%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 9
攻擊時間
1.05 Second
Damage Spread
±20%
經驗值
140%
Model Size
100%
Type
SpikerSanctumTrial
Metadata
Spiker3SanctumTrial__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 46–69
暴擊率: 5%
攻擊時間: 1.05 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMASpikerDeathSpikeSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 46–69
暴擊率: 5%
攻擊時間: 1.05 秒
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1153]
monster reverse point blank damage -% at minimum range [25]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [981]
projectile speed variation +% [25]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTSpikerDeathExplosionSanctum
可觸發
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_event_contact_for_sanctum_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
}
BaseEvents
{
on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Spiker/epk/spiker_poison.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/Spiker3SanctumTrial__"] = {
name = "Porcupine Goliath",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.05,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMASpikerDeathSpikeSanctum",
"GTSpikerDeathExplosionSanctum",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMASpikerDeathSpikeSanctum"] = {
name = "MMASpikerDeathSpikeSanctum",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"projectile_speed_variation_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1153, 15, 981, 25, 25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSpikerDeathExplosionSanctum"] = {
name = "GTSpikerDeathExplosionSanctum",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.